Reading into the ghost change a bit more I get the impression Blizzard wants us to use them to kill infestors and whilst this sounds ******* HARD rather then just sniping the shit out of everything it kinda makes sense. Snipe took 3 shots to kill an infestor, now it takes 2. This means I can have say 3-5 ghosts and when Zerg's running in the little buggers then I can focus on trying to pick 'em all off quick before they plop fungals. Once Zerg run out of fungals their late game units are terrible. Ultras cannot function without fungal they just die to tanks and marauders. Broodlords cannot function without fungal they die to everything except the tanks. The main exception to this is when you play an ultra passive TvZ lategame and the zerg builds up an enormous brood/corruptor/infestor/queen ball and nothing you have can ******* touch that.
I'm not sure what I have to do there, other then simply avoid that game state because when you get to it it means the Terran has lost.
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