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Unread Thu, 15th-Dec-2011, 4:44 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 21
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Quote:
Originally Posted by tgun View Post
Hey look, it's my new vetos!
My thoughts exactly
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Unread Thu, 15th-Dec-2011, 4:46 PM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 22
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Ugh we STILL have Xel naga caverns in the map pool, and I don't see what was wrong with Nerazim, I like that map a lot.

The new maps look interesting though, I'll give them a chance but I might just end up vetoing them.

Also no daybreak
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Unread Thu, 15th-Dec-2011, 4:53 PM BnetId: AsGCHoBo.216  Race: Clan: TBA  Location: Perth, Australia  Total Posts Made: 190 # 23
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Unread Thu, 15th-Dec-2011, 4:53 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 24
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2p map looks shitey all around. If I have to play on it I'm playing almost exclusively 1 base strategies.

4p map looks extremely tough for Zerg. But quite playable for TvP and TvT (as long as I can place a bunker that hits every approachable angle into my base I'm happy and this map fits that).

It's shitty for Zerg for 3 reasons:

1) easy to take 3rd for Terran. If you knock down the rocks and put tanks there they cover both entrance points into my bases. Too easy to 3rd up and secure vs mutalisks. Probably similar for Protoss I would not know.

2) easy to take 4th if we spawn horizontal or vertical. It's along the simple push path!

3) Shitty ramp setup. The hatchery at the natural cannot spread creep the cover the access to the ramp leading to the main. This makes dealing with a lot of terran bullshit extremely difficult. Protoss shit too possibly.

Quick Comments
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he speaks truth
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Youre so smart and sxc xo
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Unread Thu, 15th-Dec-2011, 4:55 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 25
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More ******* rocks.
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Unread Thu, 15th-Dec-2011, 6:11 PM BnetId: XenomorphSPR.194  Race: Clan: SPR  Location: Canberra, Australia  Total Posts Made: 180 # 26
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Both maps are available to play right now in the normal version of SC2 (not just beta).

I've played the 2 player map (vs a computer, nothing to serious) and have so far been able to gather this:

1. Its similar to XNC in that the natural has two entrances HOWEVER the whole map is basically a better version of XNC for zerg in that terran or toss can't harrass as effectively.

2. ROCKS @_@

3. Its going to be hard for terran in atleast TvZ, and difficult/maybe even impossible for toss to FFE in PvZ. I can't really comment on the other match ups at this point.

To conclude, its a better version of XNC with it being more difficult for terran and toss rather than zerg this time around, I would go even so far to say that this should be a zerg favoured map just at a first glance at it.
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Last edited by Xenomorph; Thu, 15th-Dec-2011 at 6:18 PM.
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Unread Thu, 15th-Dec-2011, 6:24 PM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 27
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glad those maps are gone wasnt a big fan of them, the first map looks for favoured imo and the second one reminds me of TDA a bit
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Unread Thu, 15th-Dec-2011, 6:36 PM Race: Total Posts Made: 322 # 28
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Quote:
Originally Posted by Dox View Post
First map terrifies me in both ZvT and ZvP. I'm keen to play on the 2nd one though.
Agreed. I like the 2nd one. And I'm not too keen on the first one has a fourth looks like it would be hard to take.
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Unread Fri, 16th-Dec-2011, 3:43 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 29
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wow new maps .
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Unread Fri, 16th-Dec-2011, 7:19 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 30
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Don't like 1st map: thats veto'd
Absolutely lovvvveee 2nd map: Multiple attack paths, easy natural and third: my dream map
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Unread Mon, 19th-Dec-2011, 4:56 PM BnetId: Hunter.108  Race: Location: Melbourne  Total Posts Made: 10 # 31
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Anyone else had a play around on these maps?

I decided to explore them a bit so i wasn't so clueless when the season starts tomorrow but as of yet am not really too sure what to make of them and this will only probably become clear after a week or two of ladder.

Anyone else checked them out?
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Unread Mon, 19th-Dec-2011, 5:23 PM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 32
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Quote:
Originally Posted by Hunter View Post
Anyone else had a play around on these maps?

I decided to explore them a bit so i wasn't so clueless when the season starts tomorrow but as of yet am not really too sure what to make of them and this will only probably become clear after a week or two of ladder.

Anyone else checked them out?
Had a quick look at the 2p map. Disgustingly bad for zerg. 2 creep tumours between main and natural, abusable chokes at the natural, massive main base encouraging all sorts of cheesiness if you aren't watching the minimap, but mostly just really easy to hide a building from the slow arse overlord. Very small choke into the main makes it very hard to get into the base. Although the large main makes doomdrops pretty cool :P. I think Xelnaga is a much better map. Its natural is far more balanced in say a TvZ compared to this new one, imo. But can't really conclude too much until I play it on ladder. Which I won't be doing :P
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Unread Tue, 20th-Dec-2011, 8:41 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 33
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I find that I only like the old maps like Shattered, Metal etc etc. All the new maps aren't that appealing to me.
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