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Unread Thu, 15th-Dec-2011, 1:50 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 1
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News: Weekly Season 5 Map Changes

These maps will be removed:
  • (4) Abyssal Caverns
  • (4) Nerazim Crypt

And two new maps will be introduced to the pool:

(2) Arid Plateau
Click the image to open in full size.
+ [Show Description] +
The rush distance on this map is comparable to Shakuras Plateau or the longest distance on Metalopolis. We tried to go for a slightly more exposed natural expansion, followed up by a greater choice of which third expansion to take. The high-yield expansion offers better resource acquisition, but is also the most difficult to defend, while the corner expansion is similar to expansions found on Metalopolis or Shattered Temple. The base closest to your main is open, but remains easy to defend because of short travel time from the natural expansion. We wanted to go for a more open center with very powerful Watch Tower placements.


(4) Entombed Valley
Click the image to open in full size.
+ [Show Description] +
We’ve seen that rotationally symmetric four-player tournament maps can provide an advantage depending on where you start compared to your opponent and which races are involved in the match-up. This is feedback that we received from the community as well.

Our goal with this map was to address that issue. Whether you start horizontally, vertically, or diagonally, the game should be almost completely symmetric for both players. Also, no matter where you start, we were focused on minimizing features which tend to favor a specific race such as certain races experiencing challenges expanding beyond two bases, air-to-air distances which are too short between starting locations, the center path being the only viable attack route, or too many choke points.


Source: Battle.net
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Last edited by Dox; Thu, 15th-Dec-2011 at 2:08 PM.
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Unread Thu, 15th-Dec-2011, 1:53 PM BnetId: PhoenixA  Race: Clan: pX  Location: Newcastle Australia  Total Posts Made: 277 # 2
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YES!!! i disliked those maps :P
and the new maps look big so i can expands more
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Unread Thu, 15th-Dec-2011, 1:56 PM BnetId: Hunter.108  Race: Location: Melbourne  Total Posts Made: 10 # 3
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Great as that frees up another 2 of my vetoes with XNC being the only one left now.

Not sure how good those maps actually look but really have to play them to get some idea.



Interesting add on
"TL Open
On the subject of new maps, TeamLiquid.net recently hosted a map contest to offer map makers a chance to show off their skills. This past weekend, the top contenders in the TL Open battled it out on the top maps that emerged from that contest. The TL Open tournament has now concluded, but you can still see these new maps in action by checking out the replays and VoDs. We’re carefully reviewing the maps that were featured in the tournament, and those which meet our standards have a chance to be included in future ladder seasons."
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Unread Thu, 15th-Dec-2011, 2:05 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 4
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First map terrifies me in both ZvT and ZvP. I'm keen to play on the 2nd one though.
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Unread Thu, 15th-Dec-2011, 2:50 PM BnetId: Eldrid.367  Race: Location: Sydney, Penrith  Total Posts Made: 169 # 5
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Quote:
Originally Posted by Dox View Post
First map terrifies me in both ZvT and ZvP. I'm keen to play on the 2nd one though.
1st one is meant to be decent size, metal cross spawn ish.

Should be good! i may be wrong, but i think thats large enough.
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Unread Thu, 15th-Dec-2011, 6:36 PM Race: Total Posts Made: 322 # 6
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Quote:
Originally Posted by Dox View Post
First map terrifies me in both ZvT and ZvP. I'm keen to play on the 2nd one though.
Agreed. I like the 2nd one. And I'm not too keen on the first one has a fourth looks like it would be hard to take.
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Unread Thu, 15th-Dec-2011, 2:16 PM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 7
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First map looks great, particularly for . Second map looks overcomplicated.
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Unread Thu, 15th-Dec-2011, 2:52 PM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 8
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It's not the distance... it's the ramp size + position + exposed natural + small chokes. I see a lot of forcefield abuse on the tiny ramp preventing me from defending my expansion against +2 gateway timing pushes, and I see hellions followed by tank marine having an absolute party in those chokes.
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Unread Thu, 15th-Dec-2011, 2:56 PM BnetId: cRSenSei.831  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 386 # 9
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wtf map 1 looks zerg abusive with two wide chokes to the natural and a wide open third. map 2 looks imba for protoss/terran with a 3rd easily taken with only 2 ramps to defend, bad for zerg also cause you have to break rocks for the secure third otherwise your third is open in the middle.
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Unread Thu, 15th-Dec-2011, 3:18 PM BnetId: nGenZergGirl.981  Race: Location: WA, Australia  Total Posts Made: 388 # 10
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+ Show +
http://img204.imageshack.us/img204/8...1121423113.jpg


Not abusive at all.
(picture lovingly donated by Rage)

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 asdfSchnitzel:  
Uh oh =/

Last edited by ZergGirl; Thu, 15th-Dec-2011 at 3:20 PM.
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Unread Thu, 15th-Dec-2011, 4:04 PM Who's Who:   Race: Location: Adelaide, Australia  Total Posts Made: 1,638 # 11
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Quote:
Originally Posted by ZergGirl View Post
+ Show +
http://img204.imageshack.us/img204/8...1121423113.jpg


Not abusive at all.
(picture lovingly donated by Rage)
Oh sweet looks like it'll be ez pz for Zerg np np.
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Unread Thu, 15th-Dec-2011, 4:12 PM BnetId: Hunter.108  Race: Location: Melbourne  Total Posts Made: 10 # 12
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Quote:
Originally Posted by ZergGirl View Post
+ Show +
http://img204.imageshack.us/img204/8...1121423113.jpg


Not abusive at all.
(picture lovingly donated by Rage)
But terran players would never stoop to such a low tactic so it should be sweet.

Plus that's quite an investment early in the game and it's not like they could get most of their money back on it once the have actually used it so i can't see it taking off.




*post may contain traces of sarcasm

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In terran we trust!
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Unread Thu, 15th-Dec-2011, 3:25 PM Who's Who:   BnetId: DevianT.811  Race: Location: Melbourne, Australia  Total Posts Made: 2,266 # 13
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Hated Abyssal Caverns, but Nerazim Crypt was not so bad.

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Agreed. Nerazim was basic and lazy, but I thought it okay tbh
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Unread Thu, 15th-Dec-2011, 3:19 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 14
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It's like the new version of ramp bunkering. Except better because u cant even get a half surround on it. That map is getting veto'd straight away.

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lol!
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Unread Thu, 15th-Dec-2011, 3:20 PM BnetId: cRSenSei.831  Race: Clan: TA  Location: Brisbane, Australia  Total Posts Made: 386 # 15
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or just put a neutral supply there like MLG maps do? :\
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Unread Thu, 15th-Dec-2011, 3:21 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 16
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There not doing that any time soon otherwise the would've done that to the ramps by now
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Unread Thu, 15th-Dec-2011, 3:27 PM BnetId: TAEdarus.427  Race: Location: Ballarat, Australia  Total Posts Made: 449 # 17
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Are these new maps available to play currently on live version of sc2 or only on PTR?
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Unread Thu, 15th-Dec-2011, 3:27 PM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 18
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Quote:
Originally Posted by Eddie View Post
Hated Abyssal Caverns, but Nerazim Crypt was not so bad.
Nerazim had potential.
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Unread Thu, 15th-Dec-2011, 3:32 PM BnetId: ToRDeathsFng.788  Race: Clan: ToR  Location: Melbourne, Australia  Total Posts Made: 764 # 19
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So many tight chokes on those maps, so many ramps, so many forcefields!
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Unread Thu, 15th-Dec-2011, 4:25 PM BnetId: Rane, 618  Race: Location: Indonesia  Total Posts Made: 73 # 20
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on the first map how far is the gold from the opponent's third (below main)? i kinda feel itll be upclose and personal between both sides like XNC ZvT(when both people take the gold).
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Unread Thu, 15th-Dec-2011, 4:43 PM Who's Who:   Total Posts Made: 877 # 21
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Hey look, it's my new vetos!
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Unread Thu, 15th-Dec-2011, 4:44 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 22
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Quote:
Originally Posted by tgun View Post
Hey look, it's my new vetos!
My thoughts exactly
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Unread Thu, 15th-Dec-2011, 4:46 PM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 23
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Ugh we STILL have Xel naga caverns in the map pool, and I don't see what was wrong with Nerazim, I like that map a lot.

The new maps look interesting though, I'll give them a chance but I might just end up vetoing them.

Also no daybreak
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Unread Thu, 15th-Dec-2011, 6:11 PM BnetId: XenomorphSPR.194  Race: Clan: SPR  Location: Canberra, Australia  Total Posts Made: 180 # 24
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Both maps are available to play right now in the normal version of SC2 (not just beta).

I've played the 2 player map (vs a computer, nothing to serious) and have so far been able to gather this:

1. Its similar to XNC in that the natural has two entrances HOWEVER the whole map is basically a better version of XNC for zerg in that terran or toss can't harrass as effectively.

2. ROCKS @_@

3. Its going to be hard for terran in atleast TvZ, and difficult/maybe even impossible for toss to FFE in PvZ. I can't really comment on the other match ups at this point.

To conclude, its a better version of XNC with it being more difficult for terran and toss rather than zerg this time around, I would go even so far to say that this should be a zerg favoured map just at a first glance at it.
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Last edited by Xenomorph; Thu, 15th-Dec-2011 at 6:18 PM.
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Unread Thu, 15th-Dec-2011, 4:53 PM BnetId: AsGCHoBo.216  Race: Clan: TBA  Location: Perth, Australia  Total Posts Made: 190 # 25
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Unread Thu, 15th-Dec-2011, 4:53 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 26
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2p map looks shitey all around. If I have to play on it I'm playing almost exclusively 1 base strategies.

4p map looks extremely tough for Zerg. But quite playable for TvP and TvT (as long as I can place a bunker that hits every approachable angle into my base I'm happy and this map fits that).

It's shitty for Zerg for 3 reasons:

1) easy to take 3rd for Terran. If you knock down the rocks and put tanks there they cover both entrance points into my bases. Too easy to 3rd up and secure vs mutalisks. Probably similar for Protoss I would not know.

2) easy to take 4th if we spawn horizontal or vertical. It's along the simple push path!

3) Shitty ramp setup. The hatchery at the natural cannot spread creep the cover the access to the ramp leading to the main. This makes dealing with a lot of terran bullshit extremely difficult. Protoss shit too possibly.

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he speaks truth
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Youre so smart and sxc xo
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Unread Thu, 15th-Dec-2011, 4:55 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 27
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More ******* rocks.
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Unread Thu, 15th-Dec-2011, 6:24 PM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 28
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glad those maps are gone wasnt a big fan of them, the first map looks for favoured imo and the second one reminds me of TDA a bit
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Unread Fri, 16th-Dec-2011, 3:43 AM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 29
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wow new maps .
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Unread Fri, 16th-Dec-2011, 7:19 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 30
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Don't like 1st map: thats veto'd
Absolutely lovvvveee 2nd map: Multiple attack paths, easy natural and third: my dream map
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Unread Mon, 19th-Dec-2011, 4:56 PM BnetId: Hunter.108  Race: Location: Melbourne  Total Posts Made: 10 # 31
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Anyone else had a play around on these maps?

I decided to explore them a bit so i wasn't so clueless when the season starts tomorrow but as of yet am not really too sure what to make of them and this will only probably become clear after a week or two of ladder.

Anyone else checked them out?
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Unread Mon, 19th-Dec-2011, 5:23 PM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 32
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Quote:
Originally Posted by Hunter View Post
Anyone else had a play around on these maps?

I decided to explore them a bit so i wasn't so clueless when the season starts tomorrow but as of yet am not really too sure what to make of them and this will only probably become clear after a week or two of ladder.

Anyone else checked them out?
Had a quick look at the 2p map. Disgustingly bad for zerg. 2 creep tumours between main and natural, abusable chokes at the natural, massive main base encouraging all sorts of cheesiness if you aren't watching the minimap, but mostly just really easy to hide a building from the slow arse overlord. Very small choke into the main makes it very hard to get into the base. Although the large main makes doomdrops pretty cool :P. I think Xelnaga is a much better map. Its natural is far more balanced in say a TvZ compared to this new one, imo. But can't really conclude too much until I play it on ladder. Which I won't be doing :P
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Unread Tue, 20th-Dec-2011, 8:41 PM BnetId: Fullstop.283  Race: Clan: sR  Location: Hong Kong  Total Posts Made: 358 # 33
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I find that I only like the old maps like Shattered, Metal etc etc. All the new maps aren't that appealing to me.
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SEA Starleague Season 1 nirvAnA SEASL Season 1 241 Wed, 23rd-Mar-2011 8:19 PM

Events
Upcoming Events Add
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the next 7 days.
OSC SEA Participation Bonus
Live Streams
No streams online.
Open SEABets
No open bets.
2015 OSEANIC Series
Latest Results
Americas Open #110 KeeN
OSC SEA Weekly #24 Probe
SC2Online Comm Open #38 aLive
February EU Ladder Heroes Nerchio
February NA Ladder Heroes TRUE
ANZ Cup #12 iaguz
Filthy NA Weekly #16 Semper
Proxy Tempest Open #43 PiLiPiLi
Top 20 OSC Rankings
1ByuN
2Seither
3DemiLove
4PiLiPiLi
5Kelazhur
6Cham
7iaguz
8aLive
9Solar
10KeeN
11EnDerr
12KingkOng
13TRUE
14GuMiho
15Probe
16puCK
17Snute
18PandaBearMe
19PiG
20Ryung
Full Point Standings
Earn extra points with Challenge Matches!
Bounties
Defeat these players and collect the $'s!
ByuN$100
INnoVation$75
Solar$75
Neeb$60
herO$50
GuMiho$50
Nerchio$50
TRUE$50
uThermal$50
Kelazhur$40
MajOr$40
Scarlett$40
Snute$40
aLive$30
Bly$30
iAsonu$30
KeeN$30
PiLiPiLi$30
puCK$30
Ryung$30
Cham$25
Cyan$25
iaguz$25
Guru$25
Seither$25
Semper$25
JonSnow$15
PandaBearMe$15
Probe$15
Latest Collected
Yours 2-0 Neeb $60
SC2ONLINE Comm Open #38
Azure 2-0 Seither $25
ANZ Cup #12
Cham 2-0 Cyan $25
OSC All Stars #24
FuturE 2-0 KeeN $30
ESL Americas Open #109
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