Mine finally arrived!
Had to sit through like 5 minutes of instructional videos showing how to connect a controller before I could play zzz
you've got a good hour of even-worse-than-normal pre-story to go through... seriously the whole buff guy trying to get with zelda when zelda clearly wants your dick not his got old after like 1 minute T-T.
Fwiw i'm about to enter the 5th temple atm, enjoying it a fair bit so far, it seems pretty long as well, like most other zelda games 5 temples in seems a lot shorter than how longs it's taken me to get 5 temples deep in this one.
also goes without saying, any story spoilers or whatever please spoiler tag it so as to not ruin the game for everyone else. cheers.
Last temple (the one where you re-arranged the room layout) was probably the funnest, most original, most frustrating and most satisfying to complete temples of any Zelda i've ever played. The end-boss fight (both the girahim and demise fight) were fun, charging down the huge spiral grassland place (forgot its name) taking out like 100's of monsters was pretty cool too.
Overall I think it was pretty awesome, for me the most enjoyable zelda since OoT and MM.
Few downfalls:
The harp in general, everything to do with it, especially the ******* lumpy pumpkin bit, was ******* gay.
The fuckin collect 15 light bulbs quests... when i found out there was a fourth one I was pretty pissed off... Thank god I only ever failed one once and it was fairly early on... I've heard horror stories about people getting hit right as they're about to return all 15... lol.
Most of all, swimming underwater in 3d is generally pretty ******* anoying to control in games... With the wii-mote it made it ten times worse, and that quest when the grass-land floods and you have to collect the musical notes underwater made me want to break the new wiimote i spent $40 on just to play this fuckin game.
But apart from that, I loved pretty much the whole game. It was also pretty funny the direction they decided to go in with Groose, i thought for sure they made you hate him so he'd become a bad guy, but by the end, in my head, Groose was the fuckin MAN.
Now someone else finish the game so i can hear their opinions :P.
Didn't read your spoiler yet (lol), I'm only just up to the ocean/desert after the second trial. It's taken faaaaar longer than it usually does (which is good). Can you give me a rough percentage of how far I am through main storyline?
edit: Didn't realize I was in the fifth dungeon til I got the item and dungeon map lol
Last edited by Cute; Thu, 1st-Dec-2011 at 1:02 AM.
Last temple (the one where you re-arranged the room layout) was probably the funnest, most original, most frustrating and most satisfying to complete temples of any Zelda i've ever played. The end-boss fight (both the girahim and demise fight) were fun, charging down the huge spiral grassland place (forgot its name) taking out like 100's of monsters was pretty cool too.
Overall I think it was pretty awesome, for me the most enjoyable zelda since OoT and MM.
Few downfalls:
The harp in general, everything to do with it, especially the ******* lumpy pumpkin bit, was ******* gay.
The fuckin collect 15 light bulbs quests... when i found out there was a fourth one I was pretty pissed off... Thank god I only ever failed one once and it was fairly early on... I've heard horror stories about people getting hit right as they're about to return all 15... lol.
Most of all, swimming underwater in 3d is generally pretty ******* anoying to control in games... With the wii-mote it made it ten times worse, and that quest when the grass-land floods and you have to collect the musical notes underwater made me want to break the new wiimote i spent $40 on just to play this fuckin game.
But apart from that, I loved pretty much the whole game. It was also pretty funny the direction they decided to go in with Groose, i thought for sure they made you hate him so he'd become a bad guy, but by the end, in my head, Groose was the fuckin MAN.
Now someone else finish the game so i can hear their opinions :P.
not reading your spoilers yet - but im very close to completing it and have jizzed several times in my pants already.
Last temple (the one where you re-arranged the room layout) was probably the funnest, most original, most frustrating and most satisfying to complete temples of any Zelda i've ever played. The end-boss fight (both the girahim and demise fight) were fun, charging down the huge spiral grassland place (forgot its name) taking out like 100's of monsters was pretty cool too.
Overall I think it was pretty awesome, for me the most enjoyable zelda since OoT and MM.
Few downfalls:
The harp in general, everything to do with it, especially the ******* lumpy pumpkin bit, was ******* gay.
The fuckin collect 15 light bulbs quests... when i found out there was a fourth one I was pretty pissed off... Thank god I only ever failed one once and it was fairly early on... I've heard horror stories about people getting hit right as they're about to return all 15... lol.
Most of all, swimming underwater in 3d is generally pretty ******* anoying to control in games... With the wii-mote it made it ten times worse, and that quest when the grass-land floods and you have to collect the musical notes underwater made me want to break the new wiimote i spent $40 on just to play this fuckin game.
But apart from that, I loved pretty much the whole game. It was also pretty funny the direction they decided to go in with Groose, i thought for sure they made you hate him so he'd become a bad guy, but by the end, in my head, Groose was the fuckin MAN.
Now someone else finish the game so i can hear their opinions :P.
Last temple was so good, very very well designed and amazing. ******* nostalgia when the place went down, and getting the triforce was soooo satisfying (considering you dont get it in many other zeldas.
The harp i didn't like, id rather play songs whenever i wanted, like the ocarina.
Some things when they tie together like impa being grannie and zelda locked away in the room behind it (at first i was like WTF is that... then later im like OOOOOOHHH ******* TIME TRAVEL)
But i guess these are the limitations of the wii. Can't wait for 3ds and Wii U Zeldas!
I loved the puzzles this time around. Didn't have to light a single torch on fire! I think my favorite ones involved the timeshift orbs, they were clever (the desert changing into an ocean as you moved about it was awesome). Also, the last temple definitely was cool. Had a very old school zelda feel to it.
The story/atmosphere of the game was very nice too. I think the art style worked very well, especially considering the Wii's limitations.
I also thought for sure either Groose or the old lady in the Sealed Temple would turn out to be evil (blew my mind when I found she was Impa lol). Groose has the exact same physical characteristics as Gannondorf and the Gerudo, can't just be a coincidence surely? Hmmm.
Motion control was fine. It was pretty much how I imagined Wii games would be played when it was first announced.
All in all, a very solid addition to the franchise, definitely as good, if not better, than any of the console games over the last ten years.
Ah so many thoughts, I think I might have to write a blog or something lol
Zelda, my first gaming love (the game not the girl... well maybe both).
My favorite would actually have to be MM, while OoT was great, it felt linear, MM did not; the whole time travel mechanic was amazing and I have yet to see a game pull time travel off nearly as well (maybe chrono trigger... maybe).
He's said multiple times he is pretty much done with OoT focusing on WW now.
Quote:
Originally Posted by Mvp
Does anyone know how one gets into learning how to speed run OoT
I overheard Cosmo was making a 2 part "how to" for OoT speed run I think the first part might be out not sure but there is their primary speed running website http://speedrunslive.com/ which might have some info for you.
I haven't played Skyward Sword yet. I do want to play it, because it's ******* Zelda. But then I remember I would have to use the Wiiremote for it.
OoT was my favourite. Mostly because my brother and I would keep bragging to each other about how far we had gotten (I was super jealous he became an adult before me). At the time, I didn't like MM because I always kept forgetting what I had to do and when to do it.
I saw a gameplay demo of ALTTP2, and to me it's seeming like it's going to be the like Master Quest. Same storyline as the original, just with new dungeons. Also, adding in Paper Mario gameplay.
Does anyone know how one gets into learning how to speed run OoT
The whole speedrunning in OoT is basically based around 2 tricks
1. The infinite sword, which basically makes your sword attack anything it touches, all the time. The way you do it is, find a sign/enemy crouch (if enemy hold z to target) and attack it, about half way through your animation you hit A so it cancels the attack animation but the dialogue for the sign or information from nami comes up, after you've past through the dialogue your sword is out forever and will have a unique glow and cut anything it touches (this is mainly used for bosses/mini bosses).
2. Bombchu/bomb hoverslide/flip, to do this you activate infinite sword glitch, go to an edge where link can backflip off and aim at a wall and put down a bomb, just before it explode you roll into it and and backflip back, it will make you land in the air and can be used to get hover boots/shadow temple early and a bunch of other stuff, to do it with bombchu's pull out backflip first with it pulled out, let the Arrow/Seed fly, then pull out a bombchu and make Link raise his shield. To hover slide, put down the bomb crouch with your shield and roll just as it explodes and pull out your shield when rolling to slide across the map.
these are the 2 main and most important to master tricks as they save hours in the game, the other glitches are straight forward and can be learned from watching cosmo, just watch him do a run and follow his route, he obviously doesn't show most of the tricks but i gave the two hardest to do by eye to you. The rest you can copy and are straight forward.
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