Apparently I'm playing almost no P's and very few terrans on the ladder which really isn't helping my rank :P
EDIT EDIT:
It's probably worth mentioning that my computer is a hunk of junk and often dies during medium - large engagements, meaning I can't do much more than A-move half the time (and trying to warp in reinforcements is painful).
Last edited by noobinater; Mon, 28th-Nov-2011 at 9:37 AM.
I was going to help, but something about the lack of effort in the title really threw me off. That and I suck at PvZ.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
Wall off. Build Stalkers and Sentries and then pressure? I don't really know, but that's what I would try. Throw your Zerg opponent off guard. Not sure how many Zergs are used to dealing with lots of pressure.
Alright, I'll update the OP with some replays. Situations I'm having trouble with:
Knowing when z decides it's kill time and how to handle it (endless ling aggression either right after or during the construction of my 2nd base).
How to handle endless hydra aggression (I hate colo and really want to play a gateway centric style )
How to handle roach ling hydra
How to handle roach ling muta
How to handle hydra ling muta
How to handle ling bling muta
How to deal with roach hydra broodlord
How to handle zerg :/
I used to suck at PvZ - then started to get a heavier zealot/sentry composition... works well... I prefere a zealot/sentry timing with +1 after a FEE rather than turtling up and letting zerg expand and drone up.. As most protoss are going stargate or something.. getting a good zealot sentry composition early and pressuring after a FFE usually puts alot of zergs off their usual rythm and you can catch them unexpected - in their main Force fielding off the ramp and killing the main and tech.
Other than that - I think PvZ is alot more about Force Field control and unit positioning.. The basic composition should adapts as you see their army - I really like the Zealot/Archon style - but Colo and Templar are a good mix... I think your tech has to be a bit responsive to what the Zerg are doing - but they usually have that advantage...
Get yourself a good zerg practice partner and practice a few different styles until you find out something you like...
Myself, my build orders range from 4gate - or high econ 5gate to FFe's stargate style, FFe zealot/sentry style, 1gate FE or 3gate Expo - and really like the Zealot/Archon style aswell..
How to handle roach ling hydra - Poo build
How to handle roach ling muta -- Zerg's doing this are dumb, roach and muta both gas.. anyway, Poo build
How to handle hydra ling muta - Poo build
How to handle ling bling muta - Poo build
How to deal with roach hydra broodlord - Poo build
How to handle zerg - Poo build :/
Get yourself a good zerg practice partner and practice a few different styles until you find out something you like...
I practice with 2 diamond zergs who I'm at like 7-3 against in the last 10 games. They're the sort of zerg who actually wants to play macro games instead of trying to kill and apparently I find that much easier to deal with.
I practice with 2 diamond zergs who I'm at like 7-3 against in the last 10 games. They're the sort of zerg who actually wants to play macro games instead of trying to kill and apparently I find that much easier to deal with.
are you still sour that I managed to proxy three gate you - outside of your main - you scouted it, got cannons
- I still did damage with my proxy
- I transitioned in econ 5 gate and beat you PvP (mainly because of your exception micro... -___-
- I wasn't interested in playing PvP.. and you didn't defend very well mate... If you know anything about PvP you know that Proxy is legitimate strategies. PvP is such a dumb match up. There is no cheese. All is fair in love and war buddy. Learn the game - Manner up.
Anyway, If your 7-3 vs Diamond zergs then you should be okay with PvZ.
I suggest you look at some of Pinder's replays to find out about - The Poo build
If you're having trouble with zergs that try to end the game on two bases (or whatever) then you are probably just being greedy. A two base toss should beat a two base zerg... So you just need to scout better. Keep a probe active on the map and throw down a pylon at the expos he's likely to take. If you see him saturate two base and not take down the pylon to get a third, you know he's just going for some kind of heavy 2 base build and can just sit on two base yourself and mass units.
And from the sounds of your posts, you sound like you have trouble with everything other than standard roach/infestor. So maybe it's just a unit composition thing, and you need to be more active with observers and getting hallucinate to fly over his army constantly and check his comp so you can counter it more easily.
are you still sour that I managed to proxy three gate you - outside of your main - you scouted it, got cannons
Anyway, If your 7-3 vs Diamond zergs then you should be okay with PvZ.
I suggest you look at some of Pinder's replays to find out about - The Poo build
wait, who are you? rofl
And obviously I'm not doing ok, check those reps lol.
Thanks Erasmus, that's something I hadn't really considered. Yeah roach infestors is about the only thing I do well against.
They're the sort of zerg who actually wants to play macro games instead of trying to kill and apparently I find that much easier to deal with.
I appologise - I read that as a passive aggressive attempt at me after I 1 based you in the GPD yesterday... with all your insults post game etc...
nevertheless - look up some of Pinders games and find the Poobuild - its the zealot archon - mothership rush build.. using Vortex to catch half the zerg army and dumping your zealots and archons in the vortex to get an immediate surround on zerg army.. works really well..
I appologise - I read that as a passive aggressive attempt at me after I 1 based you in the GPD yesterday... with all your insults post game etc...
nevertheless - look up some of Pinders games and find the Poobuild - its the zealot archon - mothership rush build.. using Vortex to catch half the zerg army and dumping your zealots and archons in the vortex to get an immediate surround on zerg army.. works really well..
Oh you're that guy? Sorry about that, was having one of those (zerg heavy) days and was tilting like hell. I knew what you were up to but responded terribly so you def deserved the win.
I actually played around with MS rushing off 2base a month back with decent results. I might try more air play in the future.
I really feel uncomfortable FFE'ing though, not having units feels really unsafe, especially when zerg finds my probes and I'm in the dark as to what they're up to. All too often I end up with an unending stream of roaches and lings at my front around the time my warpgates finish and I just die :/
I really feel uncomfortable FFE'ing though, not having units feels really unsafe, especially when zerg finds my probes and I'm in the dark as to what they're up to. All too often I end up with an unending stream of roaches and lings at my front around the time my warpgates finish and I just die :/
whats your FFE build order?.. .perhaps get out a few more sentries before starting stalkers.. or get an extra cannon or two if your scout probe gets taken out...
FFE BO depends on the map and what I scout. If I find z first and he's doing a late pool/hatch first I nexus first (unless I can be a jerk and wall between his main and nat on tal darim with cannons). If not I forge first (usually ~13), then cannon/gate and nexus. I don't really know what I'm doing with ffe's tbh. It's why I don't like doing them.
Okay I watched a couple of replays, and noticed that you were getting like 3 -4 sentries at the start. thats pretty low, and this is the reason why you can beat "macro" zergs.They probably dont attack you and you can channel all that gas into getting a formidable mid game army right at the start. With 3 sentries, your not going to the required amount of forcefields to survive any sort of roach ling timing. You'd probably survive the first wave, and when the next wave comes up you'll fold.
the game on shakuras was straight forward. You were stockpiling 1000 at 8-9 minutes, after a 1 gate expand, and let the zerg get 4 bases up with no harassment at all.
Last edited by Daboo; Mon, 28th-Nov-2011 at 12:18 PM.
So you're thinking I should get a couple of cycles of sentries after WG finishes? It's 1gate expand particularly safe v z in general or do I really need to either 3gate expo or FFE?
FFE BO depends on the map and what I scout. If I find z first and he's doing a late pool/hatch first I nexus first (unless I can be a jerk and wall between his main and nat on tal darim with cannons). If not I forge first (usually ~13), then cannon/gate and nexus. I don't really know what I'm doing with ffe's tbh. It's why I don't like doing them.
for a build order - unless you see poot first - if its a big map with a decent choke point to wall off:
9 - plyon
13 - Forge
15 - Nexus
Then get your wall and cannon(s) as needed from there.
you want to get a zealot first then sentries constantly from your gateway... no need really to crono Warp Gate (unless they are pressuring you - or look like they will) then you can transition into the gas heavy units + tech when you've got 8 or so sentries...
1 gate FE is totally safe - same Idea.. zealot and sentries.. the pylon at ramp to half wall from ramp to nexus is usually the go.. again - zealots and sentries are what you need in early game.. until zerg gets roaches (and more that 5-10 at that) you don't really need many, if any stalkers... get stalkers when you've got enough zealots to hold the line (too many = some not attack/stuck behind other zealots...)
Not totally safe, check Huk v Nestea from GSL Nov. It is safer if the opponent doesn't go gas first, if he does, speedlings are going to make your life hell.
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Azz had a chance at this one point in the game where he had a nexus and 6 probes. But he found a way to **** it up from there 3 times in a row - Iaguz
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