What I meant to say is that red, also being the opposition of blue and yellow is the inversion of the synthesis of blue and yellow (Green)
So what the primary colors represents as far as using inversion to generate unique AND balance is quite complex.
All 3 primary colors are in opposition to each other...
When you invert yellow you get blue, when you invert blue you get yellow.
When you invert the synthesis of blue and yellow(green) you get red.
It's some kind of complex inverting function that generates 3 unique bodies yet retains balance.
And it does follow a pattern of 2 similar or same and 1 different.
Clearly in this case, red is the odd color out.
Atlas, do you know why the inversions of colours work that way? It's because someone decided that this was the simplest and most straight-forward way to invert colours. What does this have to do with game design? I honesty don't know.
Also, you didn't answer my question. Do you want to make me cry?
If you worded your posts better I would bother arguing with you. A true philosopher can communicate his ideas alot clearer then what you have done here AtlasMech. This is not a philosophy lecture you need to work on getting your communication clearer.
I no longer like the post ranking system how your avatar effectively levels up on this website... It could make people actually believe that AtlasMECH has actually progressed while hes spent time on these forums.
After reading all that off-topic stuff about colours, Im now 100% sure that the OP said his original opinion and then went out on a witchhunt to prove everyone else wrong, instead of thinking it through...
I no longer like the post ranking system how your avatar effectively levels up on this website... It could make people actually believe that AtlasMECH has actually progressed while hes spent time on these forums.
After reading all that off-topic stuff about colours, Im now 100% sure that the OP said his original opinion and then went out on a witchhunt to prove everyone else wrong, instead of thinking it through...
"The truth is a trap, you cannot get it with out it getting you" - Soren Kierkegaard
obvious troll thread
He says he wants to hear from people who know what they're talking about yet doesn't himself
anyone who disagrees with his reasoning of rewording the same sentence and using it as evidence of the previous is is said to not know what they're talking about
OP also a terrible waste of time to anyone who has to read it. Had to read it twice just to figure out what you were trying to say
Think about what you write and proof read it. Then think about your ideas
fail troll is fail
Last edited by Meatex; Thu, 20th-Oct-2011 at 1:18 PM.
obvious troll thread
He says he wants to hear from people who know what they're talking about yet doesn't himself
anyone who disagrees with his reasoning of rewording the same sentence and using it as evidence of the previous is is said to not know what they're talking about
OP also a terrible waste of time to anyone who has to read it. Had to read it twice just to figure out what you were trying to say
Think about what you write and proof read it. Then think about your ideas
fail troll is fail
Nah, the truth is the truth, with out inversion/synthesis for the purpose of achieving symmetrical balance in a 3 race system...
All is truly lost, and the game simply can not and should not be taken seriously on a competitive level.
To everyone who considers taking this game seriously on a competitive level, don't... it's counter intuitive because the game doesn't strive for general balance.... play it simply to have fun and be stupid.
It isn't anywhere near an accurate measure of doing something special.
Last edited by AtlasMeCH; Thu, 20th-Oct-2011 at 1:26 PM.
I didn't like the part where people said queens are a useless defensive unit.
I liked the part where people said queens are a useful defensive unit.
I will say I thought based on the title, this would have been about spawn locations and how people who spawn at the top/side of the maps are at a disadvantage. Thinking about all that wasted mining time because your units spawn at the bottom of the hatchery and walk to the top to mine, whereas if you spawn at the bottom of the map.. your units spawn at the bottom.. then walk down to mine which is much faster.
Clearly we need this addressed.
Last edited by ZergGirl; Thu, 20th-Oct-2011 at 1:26 PM.
All is truly lost, and the game simply can not and should not be taken seriously on a competitive level.
This is, wait, what? So possibly the most successful eSport ever created, which has lasted for 12 years so far should not be taken seriously on a competitive level?!?
Also, you're gonna make me cry. Just answer my question. Is Chess symmetrical?
This is, wait, what? So possibly the most successful eSport ever created, which has lasted for 12 years so far should not be taken seriously on a competitive level?!?
Also, you're gonna make me cry. Just answer my question. Is Chess symmetrical?
Yes, chess is symmetrical
But that is one race...
the question is, how to you divide 1 in to 3? 3 unique and retain symmetry.
all 3 races are one and the same, all 3 are totally different.
To the OP, I understand where you're coming from, although I don't really agree with the conclusions you draw from it. One other thing you need to consider though, is what most people refer to as the meta-game, and the discovery of new strategies, builds, and new uses for/combinations of units. For the game to be designed in complete symmetry, it is implied that the game designers know and understand entirely from the outset how the game will be played and all the different variations that can be achieved out of different playstyles and matchups. Yet even today people are innovating with new builds and the game is constantly evolving. It's a little too complex to simply achieve basic inverted symmetry, unless you want to make the game less diverse, and in my opinion, more boring.
Last edited by mGGDaedalus; Thu, 20th-Oct-2011 at 1:36 PM.
I'm thinking someone doesn't know how to handle early harass in SC2? and Maybe you keep getting your pool sniped?
Firstly, sc2 is quite balanced - it would be boring if all the units were exactly the same but for each race, they simply looked different. That would suck.
Personally, I would love to have a tier one unit like the marine.. but while they are a potent unit - they die easy too.
there are units in the game (for each race) that have a significant potency in particular match ups. But there is a simple and effective way to kill these units from every race.
Like banelings v Marines (or burrowed.. which is amazingly effective).
or storm, collo or well placed forcefields v Marines.
These methods of killing units and microing to counter the enemy units benefits are the skills players need to learn to get better at the game.. so if your having trouble with something - like, say Banshee harass or cannon rush.. learn how to scout it and if you see it how to counter it.
I know I got cheesed a ton in silver and I was stuck there for ages.. Until I worked out it really was a free win if they invested that much into cheese (those players at that level often don't have a transition planed - or if they do, its incredibly stupid.. like after the cannon rush they go for a 1 base mass void ray or something dumb)
Anyway, when you stop QQing and thinking about how to make spawning pools ridiculously weird and OP. Then try booting up the game and work out how to stop the things that are troubling you.. there are ways to do it. otherwise i suggest just un-installing SC2 and playing a more balanced game - like Solitaire or minesweeper?....
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.