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Old Thu, 20th-Oct-2011, 9:54 AM BnetId: Bugalugs.283  Race: Clan: ToR  Location: Adelaide, Australia  Total Posts Made: 512 # 2
Bugalugs McScruffin
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First post wall o' text complaining about balance!!! o_O

I guess I should probably read this so I can comment on it, but from the title, yeah SC2 is an asymmetrical game. There are always going to be advantages/disadvantages to playing different races. If they win ~50% of the time against the other races it's still balanced.

Quote:
Originally Posted by AtlasMeCH View Post
Paradoxi have been a major root theme to the field of philosophy itself, and this mathematical concept of 3 unique bodies generate paradoxi so purely, it can be used as solid evidence that philosophy has an intimate relationship with math via the number 3.
I'm up to here, and I'm not sure whether I should keep on going. This is getting scary already.

Quote:
Originally Posted by AtlasMeCH View Post
But someone "thought" they were creative when they would give zerg a so called "Defensive" unit (queen) and have it produce from the hatchery thinking that it would be the perfect solution to zerg.
A Queen is a MACRO unit, not a DEFENSIVE structure.

Quote:
Originally Posted by AtlasMeCH View Post
- The spawning pool can be built anywhere.
- The spawning pool has its own creep
- Creep, now slowly eats away at any structure it comes in to contact with (Just to have its own perks considering it's not as fast as proxy cannon)
- Each spawning pool comes equipped with one creep tumor, creep tumor is removed from the queen.
- The spawning pool can uproot and crawl so that it can potentially be saved as it crawls back to your base and you try to protect it with lings.
- The spawning pool has an upgrade similar to the reactor upgrade for the barracks that gives it 2 slots of production for defense... Spine and spore crawler.
- When a spine/spore crawler is produced from the spawning pool, it emerges from the pool itself already uprooted... The time duration is now applied to uprooting while rooting is now instant.
- What, like a creep colony in SC1? Or like a Hatch? I assuming hatch.
- This point would be interesting. Offensive Overlords.
- Meh, this would be annoying as all hell, but it could work.
- It's a pool. If it moved, all of the genetic slush would spill out the sides and then no more Zerglings.
- Why not just give it the Reactor upgrade? That'd be easier right?
- You can distribute the time duration between rooting and uprooting and it will still have the same net effect if you plan on moving them to a specific spot. If you reduce rooting time then you don't have the tension of will I be able to kill of the crawler before it roots and I'm rooted. Also, that is a scary, scary sentence. o_O

Also, I've been massively ed, haven't I?

Last edited by Bugalugs McScruffin; Thu, 20th-Oct-2011 at 10:12 AM. Reason: derp!!!
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