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Old Fri, 26th-Aug-2011, 11:16 AM BnetId: noobinater.335  Race: Location: Townsville, QLD, Australia  Total Posts Made: 142 # 61
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Game Options
Added three privacy settings to the Options menu under the Battle.net section.
Only allow friends to send me invites.
Only allow friends to send me chat messages.
Set status to Busy when playing a game.
Best update nobody has even mentioned.
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Old Fri, 26th-Aug-2011, 11:31 AM BnetId: pikkon.835  Race: Clan: WNG  Location: Adelaide  Total Posts Made: 332 # 62
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Nooooo... how am I going to stalk other players now? There goes the after game BM into ignore strategy.... I hate that privacy patch. Bad move blizzard! I shall voice my disagreement by bming blizzard officials then ignoring them. Heh!
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Old Fri, 26th-Aug-2011, 11:33 AM BnetId: TcaTX. 933  Race: Location: TASSIE!  Total Posts Made: 46 # 63
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PTR is up and running as of now.
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Old Fri, 26th-Aug-2011, 11:48 AM BnetId: Snod.718  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 74 # 64
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Originally Posted by noobinater View Post
Best update nobody has even mentioned.
Wait how am I going to be able to make myself feel awesome by spamming streamers now?!
Damnit Blizzard I hate you, ruin the game.
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Old Sat, 27th-Aug-2011, 7:11 PM BnetId: pyrox.385  Race: Clan: ToR  Location: India  Total Posts Made: 376 # 65
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One of the smaller but useful things I've noticed in the ptr: You dont need to go click on view profile to check a persons league, it shows the league next to the persons name on the score screen.


But the main multiplayer screen looks a little messy now, and it feels like redundant info.
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Old Sat, 27th-Aug-2011, 8:18 PM BnetId: SkyBreaker.895  Race: Location: Melbourne, Australia  Total Posts Made: 431 # 66
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One of the smaller but useful things I've noticed in the ptr: You dont need to go click on view profile to check a persons league, it shows the league next to the persons name on the score screen.
I like the sound of this
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Old Sun, 28th-Aug-2011, 7:44 AM BnetId: TAsivvon.369  Race: Clan: TA  Location: QLD  Total Posts Made: 126 # 67
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not sure i like the immortal buff. i hope it doesnt make it past the ptr
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Old Sun, 28th-Aug-2011, 7:58 AM BnetId: TcaTX. 933  Race: Location: TASSIE!  Total Posts Made: 46 # 68
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Not really that bad... I mean it will help a little... but if you insist on building immortals vs zerg.. as my poor foe found out... I just add a heap hydralisks to my roaches =P And clean shop with ling hydra afterwards!
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Old Wed, 31st-Aug-2011, 9:03 AM Who's Who:   BnetId: Stitch.777  Race: Location: Hong Kong  Total Posts Made: 778 # 69
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Im not happy about BFH nerf.
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Old Wed, 31st-Aug-2011, 4:06 PM BnetId: SuperHero 816  Race: Location: Perth, Australia  Total Posts Made: 67 # 70
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I wonder if they will implement anything in this patch that addresses the very powerful 1/1/1 banshee tank timing attack that is incredibly popular in TvP nowadays.

ill admit i have tried it out against several protoss players and have easily won regardless of what build they went. 4gate, 3gate robo, stargate etc etc etc.

many people say its just a powerful timing attack that the counter for hasnt been found yet but i dont know about that, it is incredibly difficult to stop. im sure the korean protoss experts (oGsMC comes to mind) will figure something out.
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Old Wed, 31st-Aug-2011, 6:56 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 71
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Originally Posted by SuperHero View Post
I wonder if they will implement anything in this patch that addresses the very powerful 1/1/1 banshee tank timing attack that is incredibly popular in TvP nowadays.

ill admit i have tried it out against several protoss players and have easily won regardless of what build they went. 4gate, 3gate robo, stargate etc etc etc.

many people say its just a powerful timing attack that the counter for hasnt been found yet but i dont know about that, it is incredibly difficult to stop. im sure the korean protoss experts (oGsMC comes to mind) will figure something out.
They know the problem : http://www.sc2sea.com/showthread.php...hlight=Insight but they are apparently waiting to see if there is no evolution in the metagame before acting.

Concerning balance, they seem to think the game is generally balanced but I think they want to tweak "intra-race balance". I mean so player begin to use more of that unit than another one that have been a bit "abused".

To do that they have to be sure each time they give a buff to a unit of a race they nerf another one.

For example, when they want more usage of Warp prism they nerf Blink research so mobility isn't buffed too much.

[Troll On]With the exception of that are just plain nerfed as usual [Troll off]

More seriously I have the feeling that the new maps introduced in season 3 are more favorable to Terrans (as I heard s and whine about it) and the infestor nerf are in fact the Terran indirect buff.

I'm very interested in the new Missile speed. I have always found that that spell is fun to play and would like to use it more often without putting me behind because of my whim.
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Last edited by Nemo; Wed, 31st-Aug-2011 at 7:00 PM.
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Old Wed, 31st-Aug-2011, 7:10 PM BnetId: ThePandarine.180  Race: Clan: ToR  Location: Malaysia  Total Posts Made: 993 # 72
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Totally offtopic

Quote:
Originally Posted by Nemo View Post
I'm very interested in the new Missile speed. I have always found that that spell is fun to play and would like to use it more often without putting me behind because of my whim.
I think you used that to take out a few of my banshees and vikings that day when we played 1v1. I fear the I see a T just mass spams seeker missiles XD
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Old Wed, 31st-Aug-2011, 9:32 PM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 73
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I think you used that to take out a few of my banshees and vikings that day when we played 1v1. I fear the I see a T just mass spams seeker missiles XD
And then I lost with a bigger army. I should have made PDD to keep air dominance instead, but Missiles are so fun, I prefer them.
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Old Wed, 31st-Aug-2011, 9:40 PM BnetId: tbhAzure.493  Race: Clan: 2bh  Location: Melbourne, Australia  Total Posts Made: 149 # 74
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I hope we dont get 1 less vision up ramps it will hurt scouting at the start of the game.
specially on 4 player maps sometimes you just cant get your overlord into position in time to find out what they are doing.

even thou ultra build time is been reduced they still dont do well vs tanks mmm to really make them better then broodlords.
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Old Fri, 9th-Sep-2011, 12:18 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 75
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Updated PTR notes: http://us.battle.net/sc2/en/forum/topic/1213111662

- Infestor’s Neural Parasite can no longer target Massive units.

O_o.. I don't even play zerg, I hate the matchup, but that seems a little too harsh. It's the main use for the spell, anyway.
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Old Fri, 9th-Sep-2011, 12:37 PM BnetId: EveMassaA.522  Race: Clan: Eve  Location: Manchester, UK  Total Posts Made: 110 # 76
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Quote:
Infestor’s Neural Parasite can no longer target Massive units.


What the f*** is with Blizzard seriously... Haven't they f***ed this game up enough already?

What are we gonna neural parasite now? Immortals ? So Colossi can walk 2 pixels over and 2shot the infestors ?
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Old Fri, 9th-Sep-2011, 12:40 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 77
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Originally Posted by EveMassacrisM View Post


What the f*** is with Blizzard seriously... Haven't they f***ed this game up enough already?

What are we gonna neural parasite now? Immortals ? So Colossi can walk 2 pixels over and 2shot the infestors ?
Back to mass collosi with voidrays!
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Old Fri, 9th-Sep-2011, 12:51 PM BnetId: Tom.806  Race: Location: London, United Kingdom  Total Posts Made: 147 # 78
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Originally Posted by |Erasmus| View Post
Updated PTR notes: http://us.battle.net/sc2/en/forum/topic/1213111662

- Infestor’s Neural Parasite can no longer target Massive units.

O_o.. I don't even play zerg, I hate the matchup, but that seems a little too harsh. It's the main use for the spell, anyway.
*insert heavenly music playing here*

Sorry about my manner, I am just so happy. I can make colossus again in PvZ! I will be crushed if this doesn't go through. Keep them coming Blizzard!
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Old Fri, 9th-Sep-2011, 12:57 PM BnetId: NextRim.158  BattleTag: NextRim#2260  Race: Clan: Team MN8  Location: Russia  Total Posts Made: 560 # 79
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Quote:
Infestor’s Neural Parasite can no longer target Massive units.
Lolwut? Me feels it has something to do with archons.
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Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
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Old Fri, 9th-Sep-2011, 1:47 PM BnetId: TAXanT.665  Race: Clan: TA  Location: Melbourne  Total Posts Made: 230 # 80
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Lolwut? Me feels it has something to do with archons.
Archons, Collosi.. who cares which one! lol

*dances*
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