don't worry guys, maps are not final and will be tweaked further so any further discussion is appreciated. And yea probably the single map per round limit will be good, as well as add some strategic depth to player selection.
i also have to mention the SEA GTSL final ro8 will probably be held over a week and will be a first to 4 wins each round and the finals first to 5. tentative schedule will be something like this. will change depending on feedback/sponsors request.
day1: ro8 part 1 Mon (system / seuguer cast)
day2 ro8 part 2 Tues (sixth / hut cast)
day3: ro4 part Thursday (kelly/glade or phoenix/zie cast)
day4: finals Saturday (xeen/benji cast)
the qualifications however fall on a single friday in each of the first 2 weeks and for logistical reasons will follow a similar format to the KOF instead and be a first to 3 wins, finals first to 4 (feedback needed)
Also, SPR should be putting forward a team for the qualifiers, we are just confirming that our players will be able to play. And OC we recognize that 2 of our players Sungin and Soonghee will be playing for pRo and we wish them all the best.
Cheers,
XenomorphSPR
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That guy who always has a base trade with Yang....BASE TRAAADEEEE
Also, SPR should be putting forward a team for the qualifiers, we are just confirming that our players will be able to play. And OC we recognize that 2 of our players Sungin and Soonghee will be playing for pRo and we wish them all the best.
Cheers,
XenomorphSPR
Quote:
Originally Posted by nirvAnA
tentatively qualifications start next friday in the KOF slot
An interesting thought is whether or not the use of 'revives' is viable in SC2 Team Leagues. NGL used to use a revive once per season which allowed you to revive one player in a clan war.
It's probably better suited to a league rather than an elimination format, but it'd be great if you could work out a way to introduce it.. Added strategy imo
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