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Unread Sat, 24th-Oct-2015, 10:40 PM Who's Who:   BnetId: DevianT.811  Race: Location: Melbourne, Australia  Total Posts Made: 2,266 # 3
Eddie
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Good read!

I really enjoyed your recent run through ASL Bacon Weekly #5. Game 3 against puCK was a highlight. Bio/Tankivac vs Blink/Distruper!

I think Tankivacs already bring so much more action to the matchup! Great for spectators, and players who have high micro abilities.

The ability to pickup also ensure you don't lose your tanks if swarmed by zerg/protoss.
They can also be used as early harassment to force units/air/queens.

Going into the mid game, use of tankivacs, would make air control via viking/liberator all the more important? - And an effect style vs mech.

Looking forward to seeing how this style develops in LOTV

Quote:
Originally Posted by iaguz
This is because the key unit to the matchup, the Siege Tank, will probably remain more or less unchanged and I cannot imagine Blizzard buffing or nerfing certain units to create an environment where this is no longer the case.
Terran changes in the most recent balance patch:

Tanks
-The delay before a Siege Tank in Siege Mode firing when being dropped by a Medivac has been increased from 0.53 to 1.43 seconds.

Liberator
-Starts with Defender Mode enabled.
-Defender Mode range decreased to 5.
-Defender Mode upgrade now increases its range by 4.
-Upgrade requirement changed to Fusion Core.

Thoughts?
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