1. Army
2. Harass army (mutas/infestors)
3. Spell casters (infestors/ corrupters)
4. All Hatcheries
5. Queens spreading creep
6. Scouting Overseer
7. Defense and army Overseer
8. Evo Chambers
W. Bases
___________________________________
PapaBigBelly.588
Previously known as ArousalPerMinute
1. lings/raochs
2. banelings
3 infestors or mutalisks ( If i have both i have mutas as 3 and i keep infestors in my 1 group and use them manually)
4. hatches
5. queens
8,9,0. evo chambers
screenshot keys
f2 main base
f3 natural
f4 3rd
f5 4th
Terran
1 Main army
2 Marines (vs zerg) otherwise 2 support units (eg tank/ghost)
3 Tanks (vs zerg) and manually micro air units or 3 Air units
4 OC
5 Barracks
6 Factories
7 Starports
Location
F2 Base 1
F3 Ramp / Rally point
F4 Natural
F5 Third
It really depends on the strategy being employed. When playing Protoss to do cannoning I have:
1 - Probe (First Scout / Cannoner)
2 - Probe (Hidden Scout / Cannoner)
0 - Nexus
If the game lasts beyond that, then I have:
1 - Carrier
2 - Mothership
Against Terran:
1 - Mutalisks (replace with infestors if muta numbers are low)
2 - Zerglings + Banelings + Ultralisks (+ mutas if infestors are out)
3 - Banelings (replace with Brood Lords later)
Against Protoss:
1 - Roaches and Hydras (or lings, banelings, hydras and ultras)
2 - Corrupter (or infestors)
3 - Brood Lords
Against Zerg:
1 - Lings (Until Roaches and hydras)
2 - Banelings (Until Infestors)
3 - Brood Lord/ Corrupter
Rest:
4 - All Hatches
5 to 8 - Queens
9 & 0 - Important tech structures, research, hotkeying overlords with baneling drops
1. Key unit (viking/ghost/tank) / Harass unit
2. Key unit (viking/ghost/tank) / Harass unit
3. Main Army
4. Production Facilities
5. CC
6. Engi / Armory Upgrades
7-0 is too far to be used efficiently for me, i've small girly hands.
How I set up mine is very weird according to what my friends say.
1-Main hatch
2-All hatch
3-vsT Muta late game Ultras, vsP Roach early game into Hydra, vsZ Roaches
4-vsT Lings, vsP Lings early game into Roaches and Lings, vsZ Lings)
5-vsT and Z Banes, vsP Corruptors
6-vsT Broodlords, vsP Overloads with Banes inside, vsZ Infestors
What i'm learning :
(Terran)
1. All my CC
2. All production Facilities ( i just go tab to switch )
3. Main Army
4. Harass or Special Units
5. If needed for another special Units
Last edited by Doctor; Wed, 27th-Jul-2011 at 1:21 PM.
1 - Main Army
2 - Support
3 - Harrass/Support
4 - Nexii/CCs/Hatcheries
5 - Barracks/Gateway (Before WarpGate)/Robo/Stargate - Depends on the BO
6 - Factory/Starport (Depends if I go Mech or not) /Robo Stargate
7 - I think you guys get the idea. :P
I think it might be time for me to learn how to use the location hotkeys. Especially when I roll Zerg.
1. Command Centers
2. Barracks
3. Factories
4. Starports/ Early game army
5. Early game scout/ early game army/ bioball + medivacs
6. Siege tanks (TvZ)/ Ghosts (TvZ, TvP)/ Drops (all MUs)
I don't use 7-0 as my hands are too small to reach them
1/. Main army
2/. Casters
3/. Harrass units
4/. All nexus
5/. Robo
6/. Stargate
7/. Gateways (because it's further away and once Warpgate is up I just use W)
8/. Cybercore (for air upgrades)
9/. Forges (for upgrades)
0/. Twighlight/Robo bay
Location 1: Area that I build structures
Location 2: Rally point for forward warp-ins (forward pylon)
Location 3: Main nexus
1- Army
2- Nexus (i know, this SHOULD be casters etc, but i'll get there eventually)
3-Gateways, i like having them on a hotkey.
4- 2nd production (robo/stargate)
5- My scouting/roamingaroundthemap Obs.
6- Casters/ Warp Prism/Stargate units.
7- Forge(s)
5&6 Are my 2 side mouse buttons, they're super handy.
8/9/etc. gtfo.
1 - Main Army
2 - CC, OC
3 - Prod buildings (I tab my way through my buildings :P)
4 - RRD (for thm drops and mutas)
5-0 - rarely used but mostly for proxy buildings, SCVs, engineering, armory
gotta remember the location hotkey command cause I scroll my screen too much :P
___________________________________
NA - ThePandarine.180 :: SEA - ThePandarine.180
Proud to be Nunquam redono, nunquam deditionem
Those are at the left of the keyboard. I was wondering if you are left-handed ?
Nah, i just find it easier to have lot of control groups for units later in the game for easier army spreads etc (up to like 4 or 5 control groups when i have 200/200), so having nexii/robo's on somewhere between 1 to 5 kinda hinders me, so I have them over the right hand side.
Also the fact that it's pretty habitual from broodwar to do 0p for probe production.
Nah, i just find it easier to have lot of control groups for units later in the game for easier army spreads etc (up to like 4 or 5 control groups when i have 200/200), so having nexii/robo's on somewhere between 1 to 5 kinda hinders me, so I have them over the right hand side.
Also the fact that it's pretty habitual from broodwar to do 0p for probe production.
Zerg
Also using the Grid setup
with Tab as cycle screen through hatcheries
1. army
2 infestors/ banelings
3. mutas/ corruptors/ more army
4. even more army (usually harras)
5. hatcheries
6. all Queens
7. Evo
9. scouting worker
0. scouting ovie
vs:
Terran
1 - Hatchery, Scout ling at the front.
2 - Hatchery, drone scout, ling at watchtower
3 - First Overlord
4 - Second Overlord
5 - Hatchery
vs:
Protoss
1 - Hatchery, Scout ling at the front
2 - Hatchery, ling at watchtower/lings scouting for pylons
3 - First Overlord
4 - Second Overlord
5 - Hatchery
I don't use one, habit from brood war
I prefer to make units from the most convenient hatchery. If they are doing say, aggression with sentries in PvZ, i'll make units from my natural (like roaches) so they won't get forcefielded out, and make lings from my main because they have a better chance of getting down the ramp. I tried to change but it's just more comfortable for me.
Injecting is sometimes a problem, but if i play well, i'm injecting well, so it's more mentality than hotkeys.
I'm a lover of macro hatches, so what i end up having is something like this:
5 - 2 hatcheries
6 - 2 hatcheries
7 - 3rd base
8 - 4th base
1- marine maurader medivac
2- tanks/ghost
3-drops / reaper / scouting scv
4-drops / reaper
5- all command centre
6- all rax
7- all fact
8- all ports
9- ghost academy if im going nukes / techlab
0-ebay armory
1-3: Army, usually split up depending on the match-up and units. 4: All Nexuses. 5: Robo. 6: Stargate. 7: TC 8-9: Observers. 0: Forge
That said, I often switch them up depending on the match-up and/or what build/unit composition I'm aiming for. Although I would like to segment my units slightly better but that will come with time ofc!
Zerg (not recommended, I made these myself and I'm not primarily an RTS player :P)
1 - Hatchery/hatcheries
2 - Place where most important scouting unit is
3 - Queen/Queens
4 - Main army
5 - Secondary army/Support unit
6 - Generally unused, but occasionally lings for Terran drops
7 - Drone pulls
8 - Extra drone pulls for multi-drops by Terran
___________________________________ eLim | iNFENSUS eSports NA
[TheFavez] mOOnGLaDe, PiG, Nv
Btw, I have successfully broken my initial hotkeys without breaking my fingers. It took me roughly 100 games to get comfortable though. Sometimes I still struggle with my new layout in late game, but I feel now I have much better control of my army
1 -army (zealots, sentries, immortals, voidrays, carriers)
2 -more army (stalkers, colossi, mothership)/scouting probe/scouting stalker #1
3 -MOAR ARMY (HT, phoenix, DT's, warp prism, harass party)/scouting probe #2/FE natural probe/scouting stalker #2
4 - primary production warpgates/stargates
5 - all nexus
6 - secondary production robo/stargates/warpgates
7-10 - observers, tech building, warp prism, some key units on the map.
I still use double tap on "5" to recall main base (instead of F2 etc.), and click on tech buildings. Guess I'll need to fix that. Macro warping also takes more apm than it should. I recall main, mouse scroll to location i want to warp (usually it's natural ramp), then recall warpgates, and do the warp magic. I want to force myself into using screen controls, and do F2-F4 for bases. Idk how will it work out.
My apm (as calculated by sc2gears) is very low, averaging 90 in 1v1 games. When I played wc3, I had 140-150. Since sc2 is supposed to be more apm-intensive, I'm really questioning whether I'm doing things right.
___________________________________
Quote:
Originally Posted by souljah
Upgrade : Give roaches invulnerability to nukes, as their namesake on Earth have.
Btw, I have successfully broken my initial hotkeys without breaking my fingers. It took me roughly 100 games to get comfortable though. Sometimes I still struggle with my new layout in late game, but I feel now I have much better control of my army
1 -army (zealots, sentries, immortals, voidrays, carriers)
2 -more army (stalkers, colossi, mothership)/scouting probe/scouting stalker #1
3 -MOAR ARMY (HT, phoenix, DT's, warp prism, harass party)/scouting probe #2/FE natural probe/scouting stalker #2
4 - primary production warpgates/stargates
5 - all nexus
6 - secondary production robo/stargates/warpgates
7-10 - observers, tech building, warp prism, some key units on the map.
I still use double tap on "5" to recall main base (instead of F2 etc.), and click on tech buildings. Guess I'll need to fix that. Macro warping also takes more apm than it should. I recall main, mouse scroll to location i want to warp (usually it's natural ramp), then recall warpgates, and do the warp magic. I want to force myself into using screen controls, and do F2-F4 for bases. Idk how will it work out.
My apm (as calculated by sc2gears) is very low, averaging 90 in 1v1 games. When I played wc3, I had 140-150. Since sc2 is supposed to be more apm-intensive, I'm really questioning whether I'm doing things right.
We must be TWINS! I use the exact same setup!
1: zealot + sentries
2: stalkers
3: units
4: main chronoboost target
5: nexus
6: second chronoboost target
7: units
8: units
9-0: never use
F1-F3: bases
F4-F6: gateways
F7-F8: never use
Last edited by SnoWPanda; Mon, 15th-Aug-2011 at 7:56 PM.
1 - All Warp Gates/Gateways
2 - Main Nexus
3 - Natural Nexus
4 - 3rd Nexus (If I ever get more than 3 base I start adding on new Nexuses to 4)
5 - Army
6 - Probe
7,8 - Observer
I've been fiddling with my hotkeys a lot lately though because I'm still searching for a setup a really like.
1: 1a units (zeal/sentry/archon/colo/etc)
2: Stalkers (if I have enough units to merit it) / Harass units
3: Support Units (scouting obs/prism/hts)
4: All nexi
5: Secondary Production (robo/stargate)
6: Secondary Production (as above)
But I get lazy and box/1a everything a lot of the time.
1. Zealot/Sentry/Archon/Colossus
2. Stalkers
3. High Templar
4. Harass units/Warp Prism/Obs
5. Harass units/Warp Prism/Obs
6. All Nexus
Y. All gateways
H. Robotics
N. Stargate
<SPACE>. Forges
I also use grid, which makes my 1t2t3t very easy ;P
Also, my built in warpgate key is on tilde (~)
Last edited by eCKo`Tazerenix; Tue, 16th-Aug-2011 at 9:00 PM.
Reason: Added warpgate key
1. Main army
2. Harrasing units /Stalkers
3.Spell casters
4 Nexi
5. Production
6. Second production
7-8. nothing
9-0. re-mpped to mouse for Pylons and anything else i see fit in the game =D
If Tank/Marine:
1. MMM (+Vikings if VS Toss)
2. Tanks
3. Thors/Banshees
4. Ghosts/other unit/drop squad
5. All production (Tab cycle)
6. CC
7-0 spot hotkeys (Scouting scv etc)
If Mech
1. Hellions
2. Tanks
3. Thors
4. Vikings
5-0 as above
vs T
1- Lings/Banes/Roach to start, Mutas when spire available
2- Lings/Roach when mutas out
3- Banes/Infestor
4- Queen that does my creep spread
5- Main Hatchery
6- Natural Hatchery
7- 3rd Base Hatchery
8- 4th Base Hatchery
9- Burrowed banelings
0- (Rebound to tilde key `) - All hatchery
vs P
1- Lings, Roaches, Hydras
2- Infestors
3- Broodlords, Corruptors, Queens if needed for Stargate openings
4- Queen that does my creep spread
5- Main Hatchery
6- Natural Hatchery
7- 3rd Base Hatchery
8- 4th Base Hatchery
9- Harass zerglings, Overseers
0- (Rebound to tilde key `) - All hatchery
vs Z
1- Zerglings early on, Roach/Hydra army
2- Roaches early on, Infestors
3- Scouting overlords, Broodlords/Ultras
4- Queen that does my creep spread
5- Main Hatchery
6- Natural Hatchery
7- 3rd Base Hatchery
8- 4th Base Hatchery
9- Harass Zerglings
0- (Rebound to tilde key `) - All hatchery
F1 - Hatchery rally location
All macro hatches get assigned to the location they are built, ie 5 if its in the main, 6 if at nat etc
Queen just gets selected by double tapping hatchery and clicking Queen to inject.
My setup is actually very similar to Edge's , gotta love that BroodWar! Being able to control what hatcheries your units pop from is so handy during agression!
xoxo
Last edited by TACosmic; Mon, 22nd-Aug-2011 at 1:27 AM.
Reason: edge is sexy and i love his hair
1 Command Center (To remind me of making SCV / scan - mule more efficiently)
2 3 4 Army (I need more but now I can't bcz I stick with 3 for Rax!!)
5 6 Harassing stuff
7 8 9 Rax Fact Ports
0 Upgrades
I see nothing wrong with your original hotkey setup.
If anything (and this is being really nitpicky) you could put command centres on 6 and your upgrades on 7. this is so you can have your fingers resting on 3 to 6 which are all your production facilities.
do whatever hotkey setup is comfortable. there is really no 'wrong' or 'right' way of hotkeying, the most important thing is to use them!
I play Terran and I don't really hotkey my units - I just Ctrl-click one type of unit and control them from there. Because of this, I'm having trouble with TvP, since I can't just Stim and kite if I have a Ghost selected, and if I use the "tab" button, I can only select one type of unit at a time and I won't have that much time to kite.
My current hotkey setup when I play terran (or any other race, actually) is:
1: CC/Nexus/Hatch
2: Scouting worker at first, then replace it with a Barracks/Robo (since warp gates are already hotkey-ed to W)/Queens
3: Factory
4: Starport
Don't really use the rest of the hotkeys except for units, even though I don't use them more or less.
1- main army
2- off/casters sentries (blink stalkers if I'm doing a blink build)
3- scout/warp prism
4- Robo (immortal being bound to the 'T' key)
5-All nexi? Nexuses?
6- Stargate
Space- replaces backspace as my cycle through bases key.
___________________________________ #ForeveR, Twitter: Solisgames Solis.286 (add me for games)
1 - Zealot, Stalker, Sentries
2 - Collo / Small group of units when I split army to defend terran/zerg drops
3 - Half of my High templars
4 - Other half of High templars
5 - Gateways
6 - Robo
7 - Stargate
9 - Forges
10 - Nexuses
~ - Flanking Units
1 - Fast Units
2 - Slow Units
3 - Casters
4 - Main Production (Queens if Z)
5 - Secondary Production (Queens if Z)
6 - Tertiary Production (Queens if Z)
7 - Upgrade Buildings (Queens if Z)
W - CC/Nexus/Hatcheries
Shift+W - Warp In Hotkey
___________________________________ Apth.767 SEA | NA | KR
Firstly I use 'Command' instead of 'Ctrl' for control groups. I use my thumb rather then pinky. Works well for me. For PC users Command is essentially where your alt is, next to the spacebar.
1. Lings/Corruptors/BL
2. Roaches+Hydras/Mutalisks(move Roach+Hydra to 3) - Also first scouting drone
3. Infestors/Ultras/Banes - Also first overlord
4. Hatcheries
5. Queens (1 at each hatch for backspace method inject)
6. Creeping Queen
7. Evos
8-0. Nothing unless using nydus, in which case 8 is Nydus Network and 9 is Nydus Worm.
As Toss:
1. Army (minus HTs if I have them)
2. Stalkers (if I'm going colossus), otherwise I have this for HTs
3. Robo (gateways until Warpgate is done)
4. Stargate
5. Nexi
W. Warpgates
Should probably move everything up one to have more space for army...
Zerg:
1. army
2. army
3. army
4. Queens (backspace inject method)
5. Hatcheries
Terran
1. Army
2. Port
3. Rax
4. Fact
5. OC
again, this could be much more efficient :P
___________________________________
Monobattle mentality: "Oh? He's got Brood Lords? Guess I'd better make more banelings."
1. melee army
2. ranged or banes, sometimes both
3. infestors or hydras if needed
4. all queens including creep spreading ones.
5. all hatches
6. secondary units, harassing infestors, corruptors, brood lords.
7. secondary units, same as above
8. scouts (lings, overseers etc)
9. scouts, same as above.
0. important tech waiting to be able to upgrade (pool for speed, evo for upgrades etc)
Depends on the matchup, but 1-3 are various units (either 1 or 2 will always be my whole army) and 4 is production ,5 is nexus, and Q is another control group for observers, warp prism, or forges.
1. Army
2. Flanking army then Mutas/Corruptors late game
3. Mutas then Broodlords late game
4. Infestors
5. All Hatcheries
F1. Queen
F2. Queen
F3. Queen
W. All Queens
0. Evo Chambers/Spires
Last edited by nonsequitur; Mon, 23rd-Jan-2012 at 6:28 AM.
Terran:
1 - Main Army
2 - Specialists
3 - Spellcasters
4 - All Production Buildings (cycle through building type with Tab)
5 - All Base Buildings (cycle through building type with Tab)
6-0 - First Command Center (A habit from Brood War)
Zerg:
1 - Main Army
2 - Micro Army
3 - Spellcasters
4 - All Production Buildings (cycle through building type with Tab)
5 - All Queens
6-0 - First Hatchery (A habit from Brood War)
F1 - Base Camera
Protoss:
1 - Main Army, sometimes with Battle Observer
2 - Specialist Army
3 - Main Observer
4 - Spellcasters
5 - All Nexii
6 - Secondary Production Buildings (Robotics Facility, Stargate) (cycle through building type with Tab)
7-0 - First Nexus (A habit from Brood War)
W - All Warpgates
To be integrated:
(All Races)
F2 - Main
F3 - Natural
F4 - Production RallyPoint
Last edited by Xara; Mon, 23rd-Jan-2012 at 9:11 AM.
For zerg i use.
1- Lings/Roach / Sometimes banelings and use them manual
2- Banelings , Hydralisks , Roaches.
3. Mutalisk , Infestor, Broodlord/ultra , Corruptors
4. All the hatcherys
5. All the queens
6.
7.
8.
9. Evolution chamber
0. First overlord (That im going to suicide to get scouting info/make it overseer to scout)
As you can see it depends on what I play. If i play terran i usually save 1 for lings , 2 for banes/ first roaches i use to stop helions and 3 for mutalisks. Against toss 1 Roach, 2 Hydras , 3 corrputor/infestors/Bls
ZvZ 1 lings , 2 banelings , i use roaches manually and mutas 3.
1 - Main army
2 - Harassment group/Tanks/Air Units
3 - Spell Casters
4 - All Unit Production (Rax/Fact/Starport/Gateways/Robos/Stargates/Queens)
5 - Hatcheries/CCs/Nexii
6 - Upgrades/Tech Buildings
7 - Hatcheries/CCs/Nexii (Backup Hotkeyish)
8 (Rebound to Y) - Harassment Group/Broodlord+Corrupters
9 (Rebound to W) - Warp Prism/Harassment Group
0 (Rebound to Caps; I'm not shouting I swear!) - Random hotkey... Sometimes Harassment Group
I map F2 up till around F7, camera lock all the bases. I forget to use the later ones though
I use protoss and my bindings go as such:
(I'm still getting used to having more keys right now haha)
1 - Army
2 - Warp Prism/Templars/Phoenixes/Voids/Mommaship (whichever build I go for depending on match up)
3 - Nexussseseseses
4 - Robo Facility (Stargate if I don't go robo)
5 - Stargate (Forge if I don't have Stargate)
0 - Rebounded it to the `/~ key to the left of 1. Usually Nexus/Warp Prism if I have templars
And I rebound the build Immortal key from I to S (because seriously, WHY does it have to be so far from every other hotkey when you play Protoss.....)
1 - Army (Primary)
2 - Army (Secondary)
3 - Army (Casters)
4 - Nexi (Nexuses? The plural of Nexus)
5 - Robotics Facility
6 - Stargate
7 - All upgrade buildings (Forge/s, Cyber Core, Twilight Council, Robo Bay, Fleet Bacon, Templar Archives)
8 - Spare Key (perhaps could be used for Gateways not yet turned into Warp Gates).
9 (Rebound to mouse button 4) - Warp Prism/Observer/Additional Army Key
0 (Rebound to mouse button 5) - Observer/Warp Prism/Additional Army Key
W - Warpgates
~ - Swap between bases (Nexuses)
Q - Patrol
Cybernetics Core: C - Hallucination (Got sick and tired of pressing H instead of G and researching Hallucination rather than Warp Gate Research)
1 - Army
2 - Army
3 - Army
4 - Production (Rax, Factory, Starport)
5 - Command Centres, Engineering Bays, Amourys
6 - Tech Labs
T v Z (Bio)
1 - All Bio
2 - Marines
3 - Harassing Drop Ship
T v Z (Marine/Tank)
1 - Bio
2 - Tanks
3 - Harrassing Dropship
T v P
1 - Bio
2 - Ghosts
3 - Vikings
Thinking of changing hotkey "0" to "w" and use it for 1 or 2 Vikings or Ghosts to scout ahead in T v P engagments..... not sure yet.
T v T
Same as T v Z depending on if I go Bio or Marine/Tank. It's fairly rare that I play mech.
Switched Backspace and Spacebar keys over to cycle through Command Centres. I only use two of my Camera location hotkeys atm which are used for the Watch Towers.
1 Main army
2 casters
3 warp prisms/obs. Early game gateway until warp gate is done.
4 all nexus
5 robo
6 stargate
7 forges
8 Twilight
9 cyber core
___________________________________
Formerly known as mGGZeratul
From the shadows I come! I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times.
Last edited by Fairyking; Tue, 24th-Jul-2012 at 10:07 AM.
1,2,3 army (1 for main, 2 for infestors/mutas, 3 for baneling drops and/or overseer)
44v55v66v idra style injects for hatcheries
0 (rebound to e) all the hatches
I'm still figuring out the camera hotkeys, but instead of your bases, i like to use it on their bases. that way i can scout while macroing, then quickly check what my ovie scouted
I play zerg and here's what I use, cheers to PiG for getting me using the queen + hatch combination from coaching ^^, it's so good!
1 - Primary army (ling/bling, roach/hydra, roach/bane etc.)
2 - Infestors
3 - Broods/corruptors
4 - Mutas/overlord drops
5 - Main hatch + queen
6 - Nat hatch + queen
7 - Third hatch + queen
8 - Usually not used, sometimes fourth hatch + queen
9 - Nydus
0 - Rebound to w, all hatches + evolution chambers so I can upgrade super easily.
Early game have first scouting ovie on 4 and I spam w45w45w45w45w45w45 while boxing mineral lines to get used to hitting that w and 5 to check larvae/inject timings!
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.