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Unread Wed, 4th-May-2011, 5:47 PM BnetId: PantlessPete.886  Race: Location: Adelaide  Total Posts Made: 92 # 31
PantlessPete
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My thoughts:

Thor energy coming back - gives toss another way to beat mech in PvT. Before the only option was double robo (1/2 colossi 1/2 immortal), now feedback is awesome and should give more incentive to use high templar

Stalker/Zealot build time back to normal - I like it. I was VERY afraid 2gate would become the norm vs zerg again, and helps strike a balance with the next change (but faster sentries really helps out 3gate robo defend against 4gate).

Warp gates 160 seconds - so now it's only 20 seconds more? I guess every extra second counts in PvP, and again helps out 3gate robo as a 4gate defense. Seems like they might have thought it necessary incase they gimp PvT and PvZ.

Archon range - so we get a T3 unit that now can't be slowed and reaches the bioball much easier and is far less fragile than colossii? Thankyou =)

Infestor speed nerf - interesting, but makes sense. Honestly there's times when it feels like you have no chance to catch the infestors before they cast their spells, and it leads to instant GG (either vs marine balls, or quickly moving into position to NP colossi/tanks)

tl;dr I like the changes. I was already hyped for 1.3.3, and I think blizzard has made better revisions now than before. Some things will need to be seen, like the balance between not-as-nerfed warpgate research, and sentries building faster (for both mirror and non), but that's to be expected with the game being so young. Be patient, it took Broodwar a long time to be balanced AND completely thought out.
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