[11:19:28 AM] iaguz guzson: yea I did ok
[11:19:37 AM] iaguz guzson: 2cc 5 rax allin good build
[11:19:55 AM] iaguz guzson: can keep it 100% hidden with counter scouting, can hold both towers cuz ***** only make 0=2 linsg
[11:19:57 AM] iaguz guzson: then sup
[11:20:04 AM] iaguz guzson: mafia quit as soon as he saw it on his front door
[11:20:10 AM] iaguz guzson: didnt' get a chance to kill anything
[11:20:33 AM] iaguz guzson: Master Sun Tzu teaches us that the Mastery of the Art of War is winning without fighting
[11:20:42 AM] iaguz guzson: I see Master is not above marine scv all ins
[6/4/2013 6:58:50 PM] iaguz guzson: played a tiny bit
[6/4/2013 6:58:56 PM] iaguz guzson: no more until after ACL
[6/4/2013 6:59:01 PM] iaguz guzson: not sure what I think about it
[6/4/2013 6:59:18 PM] iaguz guzson: a lot is very CoH 1 like same 3 resources and same postional based gameplay
[6/4/2013 6:59:23 PM] iaguz guzson: same sort of unit counters and relations
[6/4/2013 6:59:48 PM] iaguz guzson: There's liek 3 things I'm not sure about and when I have time I'll try to investigate them but like
[6/4/2013 6:59:57 PM] iaguz guzson: 1) The two factions seem really similar
[6/4/2013 7:00:34 PM] iaguz guzson: and I guess in CoH that's a bit true like both sides get rifle infantry and engineer squads and MG squads and snipers but wheny oup layed it you could really appreciate what each side did differently and how the matchup played out
[6/4/2013 7:01:05 PM] iaguz guzson: with Americans and their really aggressive and mobile rifleman usage and Germans with their careful Volks and MG42 positioning
[6/4/2013 7:01:15 PM] iaguz guzson: but these ones.... I dunno
[6/4/2013 7:01:47 PM] iaguz guzson: 2) Blizzards. Every now and then a blizzard hits the battlefield and like
[6/4/2013 7:02:14 PM] iaguz guzson: units start freezing if they're not near a heat source (not sure if they die from it or just get the "fight like shit" debuff) and all your line of sight just gets cut down
[6/4/2013 7:02:31 PM] iaguz guzson: so it seems really easy to just stumble into enemy units randomly and get your men killed
[6/4/2013 7:03:00 PM] iaguz guzson: so I'm not sure how you're suppoed to treat blizzard conditions other then just not attack for a few minutes
[6/4/2013 7:03:18 PM] iaguz guzson: and defend your points since you can set ambushes really well cuz your opponent wont be able to see goddamn anything
[6/4/2013 7:03:53 PM] iaguz guzson: until your MG's start going off
[6/4/2013 7:04:42 PM] iaguz guzson: 3) Commander trees and progression. So it has this system where you can apply 'bulletins' and it's pretty much the rune masteries from LEague of Legends, a handful of unlockable tiny buffs to units you can apply like +2% accuracy on grenadiers or +2% hitpoints for halftracks or some shit
[6/4/2013 7:04:56 PM] iaguz guzson: and I ******* despise that generally, a marine should just be a ******* marine!
[6/4/2013 7:04:57 PM] iaguz guzson: argh!
[6/4/2013 7:05:06 PM] iaguz guzson: also a lot of skins and other cosmetic nonsense but w/e that's casual stuff
[6/4/2013 7:05:30 PM] iaguz guzson: As for commander trees, you can unlock a bunch of commanders and each one has a set of abilities it'll grant you through the game much like the original ones
[6/4/2013 7:05:36 PM] iaguz guzson: but idk they don't seem to have as much depth or impact
[6/4/2013 7:05:43 PM] iaguz guzson: which seems REALLY ******* BAAAAAAAAAAAAD
[6/4/2013 7:06:33 PM] iaguz guzson: the vCoH ones really impacted the way you'd play, there was a huge difference between playing vs a Defensive Wehr player who is gonna camp on bunkers and a Terror player who is waiting for his King Tiger to clean up
[6/4/2013 7:07:12 PM] iaguz guzson: I lovd playing infantry company in USA vs Wehr because the 105mm howitzer was the most amazing tool vs all their weapon teams and bunkers and that was a huge impact
[6/4/2013 7:07:16 PM] iaguz guzson: these ones... I dunno
[6/4/2013 7:07:21 PM] iaguz guzson: I'll have to play and explore it at some point
[6/4/2013 7:07:24 PM] iaguz guzson: anyway
[6/4/2013 7:07:43 PM] iaguz guzson: it looks and feels a lot like CoH I guess I have to play more of it for a fuller report
[6/4/2013 7:07:51 PM] iaguz guzson: and it's a closed beta so they're doing tons to it [6/4/2013 7:07:56 PM] Sang: wow
[6/4/2013 7:08:00 PM] Sang: just had to break that
[6/4/2013 7:08:25 PM] iaguz guzson: oh and bonus 4) The late game tanks cost infinity gas
[6/4/2013 7:08:35 PM] iaguz guzson: uhhh fuel [6/4/2013 7:08:48 PM] Daniel Li: lol
[6/4/2013 7:09:22 PM] iaguz guzson: also the UI is different for basically no reason
[6/4/2013 7:09:26 PM] iaguz guzson: other then it's a sequel
[6/4/2013 7:10:00 PM] iaguz guzson: andi t also doesn't tell you at what ranges certain units are most effective which is stupid. I hated how they didn't do that in vCoH
[6/4/2013 7:10:29 PM] iaguz guzson: how the **** did people ever find out the trick to smashing volks with rifles was to get up close? THE GAME DIDN'T TELL YOU THAT YOU JUST HAD TO FIGURE IT OUT BY PLAYING
[6/4/2013 7:10:44 PM] iaguz guzson: or by reading about it on the internet somewhere
[6/4/2013 7:11:21 PM] iaguz guzson: oh and I ******* hope the unit responses are incomplete
[6/4/2013 7:11:29 PM] iaguz guzson: because whilst they are ok so far they don't match up yet
[6/4/2013 7:11:39 PM] iaguz guzson: to the glory of vCoH
NXZ
Join Date: May 2012
Akas:
Description: Lost to pure marines against iaguz before coming 4th at ACL. Used to complain about Protoss all the time in the past even when he had a 70% winrate against Protoss.
Stallion
Join Date: May 2012
Akas:
Description: The Protoss with the weirdest builds against Terran. Snipes your stim when its 1 second away from completion 3 games in a row.
ROFL hahahahahahahahahahaha i laughed so hard at this :P, also op needs an update yo hahaha
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