if u have heard of liquid pasture, http://www.teamliquid.net/forum/view...opic_id=392001, its a 8 team round robin league format with top few teams advancing to playoffs at end of the season. and teams participating are sign ups from tl members. the down side is its only for na/eu times.
im working on organising something like this for sea players. i need volunteers/helpers if anyone is interested (casters/artwork/admins).
Hi, was wondering what chat channels the SC2SEA lads are in ^_^.
I know there's the sc2sea one, but everyone there is afk or something :3. dota2 really needs something which shows if the person is ingame, afk, etc, in the chat channels :3
If you don't have Dota 2 and would like to try it, do the following:
1) Add me to friends
2) Wait until I accept the friend request (should be instant unless I'm offline)
3) Send me a message saying exactly "give dota". No, not on the wall and not in the trade chat, wtf is wrong with you people?
4) Accept the gift within 10 minutes, or it might be sent to someone else. If this happened, please post a comment on the wall and I may or may not remove you from the blacklist.
GAMEPLAY
- Lina: Fixed Dragon Slave hitting units behind you.
- Mirana: Fixed some backswing behaviors with her spells
- Templar Assassin: Fixed Meld not removing collision.
- Troll Warlord: Fixed a case where ranged Troll Warlord can bash when attacking while transforming.
- Troll Warlord: Added a "fast" attack animation that will only trigger when his attack speed is above 210
- Fixed Orchid disabling Dagger at the end of its duration even if it was doing no damage.
- Fixed a recent bug with Poor Man's Shield that could infrequently cause it to not block hero damage
- Fixed some wave speed issues with Crypt Swarm, Dual Breath, Breathe Fire, Dragon Slave, Illuminate, Sonic Wave and Shockwave.
- Enabled Silencer in Tournament lobbies.
- Team Matchmaking now uses the Tournament lobby rules.
- Two-player Mid Only games now automatically spawn a courier.
- Enabled Medusa in Captain's Mode for Latest Version (will be enabled in Tournament Version the following week).
UI
- Updated look of the combat log and added language localization.
- Fixed bug where players who'd set themselves as Offline in Steam would still report their Rich Presence status.
- Players no longer display what hero they're playing in their Rich Presnce if they're in a private no-spectating game.
- Added a "Add Self to Roster" button that shows up for Team Admins that aren't part of their Team's Roster.
- The Game End panel now shows team names for games with teams.
VISUALS
- If Keeper of the Light dies with Recall active, the visual effect is now removed.
BOTS
- Fixed bots not considering Phantom Lancer a hard carry.
- Fixed VS bot not having a large enough item build list.
- Bots will no longer dust Doppelwalk because it's sneaky.
- Bots will no longer buy invisibility detection for an enemy's item until they see that item in an enemy's inventory.
- Made Zeus bot slightly more likely to use Wrath of the Thundergod.
- When a player connects, we now only disable/make invulnerable heroes on the opposing teams (not units with bots like the Warlock Golem).
Sooooo, I've had DotA 2 for a while, so I've started to play more and more, and finding it pretty fun and quite challenging after playing a lot of League of Legends. The main thing I'm having trouble with is understanding the Heroes that should go where. I know it doesn't matter at the level I am at, but I am hoping understanding this would really help! Any help would be brilliant.
DAT ARTICLE SO MEAN! IS THIS WHAT I CAN EXPECT FROM THIS COMMUNITY! LIKE OMG AND STUFF!
But yeah, I've read that a couple of times, but thanks for reminding me. This is about my third attempt at trying to get into DotA 2 and I've started to get into the competitive scene as well! The reason? GD Studio
The great thing about Dota is that heroes can basically go anywhere. There are heroes designed for specific spots, and some heroes can't/shouldn't go to certain spots.
Now, you want us to go through almost all 100 heroes and except a solid answer in where they should lane? Impossible. It can depend on your team composition and their composition on where someone might go.
But lets look a a general guide that most of the pros use. I don't know if it has a name, but it's a numbered system. 1-5. 1 is the hero you want to have the most farm. 5 is the one you have the least. Generally, these numbers fit in this way:
1. Hard carry. Generally put in the short lane with a support.
2. Solo mid.
3. Long lane solo.
4. Jungle/semi support
5. Hard support. Generally put with the hard carry to protect him till he can sustain/survive by himself in lane.
Of course, this isn't always the way things go.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
i find that in pubs just go the standard ol 2 in side lanes and solo mid. I mean if you're just starting to learn about lanes, doing stuff like having solo hard lanes and jungles are kinda overwhelming at first.
if you play someone like Slark or Drow, their auras would turn off if someone is next to you. Others than that, being blocked is really the only way to tell without detection.
big prize pool tourny in sg soon: http://www.rapturegaming.net/elc/news/detail/1633
this is my understanding on the format from what i interpret. it seems like 64 sg teams who signed up get condensed to 8 teams via lan qualifiers (Bo1 single elim) over 4 weeks. the 8 teams then play 8 intl teams (invited/qualified not mentioned) for the finals. (Bo1 single elim until grand finals bo3).
prize pool is nice but the bo1 single elim is questionable. rgn continues to give me a bad impression.
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