Here is my general build order that should help if you work on your mechanics and macro
pvt -
9 pylon
11 chronoboost
12 gate and scout
14 gas
Heres the important part from what you scout decides what you should do. heres a few handy things that should help you on your quest for glory.
If you scout a no gas terran at this time he is most likely doing a 1 rax expand. you here have 2 options go 4 gate and try to kill him (this is all in) or expand yourself. You MUST do one of the other.
If you scout a gas terran he is doing one of a few things. going for a 2 rax maruder marine attack/ a 3 rax marine maruder attack/ or the 1/1/1. to this you have a few options you can proxy a stargate (useful on close spawns) and do a 3 gate void ray attack/expand and drop 2 gates straight after then take gas then drop a robo (note banshee with clock timing is 7:30 at the fastest) or 4 gate and try to kill him. You MUST do either one.
Also for saving your probe get him out before 3:05 because that should be when the first marine pops. Another helpful thing if he supply depo blocks you he doesn't have gas. The reasoning for me there is refinery costs 75 minerals supply depo 100. I'm sure you can see how I reached that deduction.
Now with the gas timing you may say "But how do i tell if its a rax attack(2/3 rax) or a 1/1/1???" well lucky for you i have some little things i do to help you on your way. heres some neat little things i've found :-
Reactor for a rax attack terrans make a tech lab you see a reactor its most likely 1/1/1.
This also leads into counting the marines. if you send your first zealot to attack and rally your stalker to meet him as he gets there you can count marines 4 = an expand 5 = reactor aka 1/1/1
This should get you the intel you need to react. From here you ahve options if he doesn't take gas and you have expanded and go upto 3 gates and a robo just probes and pylons and figure out your own way to play .
If he is doing a 1/1/1 heres my advice. You see a banshee drop a stargate and get phenox out to combat it and dw about your ground force just keep probes and pylons and then add up to 5 gates. If you see tanks or a tech lab on the factory add immortals.
If he is doing a tank bio 1/1/1 such as the 2/1/1 5 gate robo works best.
Now I'll leave you with one more solid piece of information if you don't want to fight simply don't you have forcefields. If you have questions feel free to ask il check this thread soonish but busy week coming up
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