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Unread Wed, 15th-Aug-2012, 1:44 PM Who's Who:   BnetId: Fenner.227  Race: Location: Sydney  Total Posts Made: 716 # 1
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Mineral Boosting Trick

Just forwarding this to you fine folks of SC2SEA. Get more minerals.

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Unread Wed, 15th-Aug-2012, 1:45 PM Who's Who:   BnetId: IrisPetraeus.226  Race: Location: Auckland, New Zealand  Total Posts Made: 1,200 # 2
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Seems a lot of work T_T I already am busy microing my drones to the closest patches.. doubt I could do both. Early pool/rax/gate timings will be a lot stronger however.
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Unread Wed, 15th-Aug-2012, 1:48 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 3
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24% boost for 1 probe. Means its like 3% boost to your economy when u do it once hmm...
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Unread Wed, 15th-Aug-2012, 1:50 PM BnetId: AlopexToT.204  Race: Clan: ToT  Location: Sydney  Total Posts Made: 216 # 4
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thats very interesting ! probably only used at the start of the games
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Unread Wed, 15th-Aug-2012, 1:52 PM BnetId: Cyanide.751  Race: Location: Singapore  Total Posts Made: 681 # 5
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unintended and will be patched? 6 pool all games now!
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Unread Wed, 15th-Aug-2012, 1:56 PM BnetId: TCPKerO.324  Race: Clan: TCP  Location: Elimbah, QLD, Aus  Total Posts Made: 147 # 6
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Its not too hard to do, until you have like 2 on some patches then I find I click the other workers :P
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Unread Wed, 15th-Aug-2012, 2:15 PM BnetId: DronesInJail. 272  Race: Clan: Fs  Location: Sydney, Australia  Total Posts Made: 194 # 7
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not worth it lol...
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Unread Wed, 15th-Aug-2012, 3:26 PM BnetId: Cordance 485  BattleTag: Cordance 1199  Race: Location: Adelaide  Total Posts Made: 181 # 8
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A few questions.
Can you way point with return mins in between so you can spam 20-30 of these at the start of the game on a single min patch which you dont double stack workers on?
How does it compare to double stacking workers which is a standard?
This should work for SCV probes and drones right? What is the difference with accelerations for different units?
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Unread Wed, 15th-Aug-2012, 3:34 PM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 9
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Quote:
Originally Posted by IrisPetraeus View Post
Seems a lot of work T_T I already am busy microing my drones to the closest patches.. doubt I could do both. Early pool/rax/gate timings will be a lot stronger however.
Gonna be playing around with this for sure, if you can get the two closest patches doubled up quickly then do this on two other patches I reckon it will be pretty good and not that hard apm wise
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Originally Posted by FsDronesInJail View Post
not worth it lol...

Click the image to open in full size.

The little things make a difference. Worker stacking before this made a small 15 mineralish difference. I havent played with this yet but it should be a fair bit more than that
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Last edited by TASlowHands; Wed, 15th-Aug-2012 at 3:38 PM.
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Unread Wed, 15th-Aug-2012, 3:40 PM Who's Who:   BnetId: Fenner.227  Race: Location: Sydney  Total Posts Made: 716 # 10
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Quote:
Originally Posted by Cordance View Post
A few questions.
Can you way point with return mins in between so you can spam 20-30 of these at the start of the game on a single min patch which you dont double stack workers on?
How does it compare to double stacking workers which is a standard?
This should work for SCV probes and drones right? What is the difference with accelerations for different units?
nah you cant just queue them up like that, cant queue up return cargo

I wonder if this is better than drone stacking yea, best way is to probably drone stack then after that start doing this unless you have the apm for both
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Unread Wed, 15th-Aug-2012, 4:23 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 11
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Quote:
Originally Posted by cRfenner View Post
cant queue up return cargo
yes you can, as long as the worker has minerals everytime you shift click the nexus.

so to queue up this boost:
wait till a worker picks up minerals, click in front of nexus shift click nexus shift click in front of minerals shift click minerals, shift click in front of nexus shift click nexus etc etc.
note: if the worker deposits the minerals and then you issue another shift click on nexus, the worker will go to the nexus but not drop off the minerals
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Unread Wed, 15th-Aug-2012, 4:52 PM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 12
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Ok I tried this in a few ladder games, with no practice obviously, balls deep or go home!!


Insanely fun for some reason and pretty easy. I felt like I had more minerals, almost as if my timings were off, but they weren't, just had a bit more money
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Unread Wed, 15th-Aug-2012, 5:48 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 13
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lol imba boost
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Unread Wed, 15th-Aug-2012, 9:41 PM Who's Who:   BnetId: nGenJazBas.131  Race: Location: Auckland  Total Posts Made: 422 # 14
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More reason for me to 6pool
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Unread Wed, 15th-Aug-2012, 11:20 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 15
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looks like my 4 gate will be even better LOL
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Unread Thu, 16th-Aug-2012, 12:06 AM BnetId: InyourFACE.642  Race: Location: Singapore  Total Posts Made: 72 # 16
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i try this on zerg. i always get 270 mineral on 1min mark. anybody higher? 6pool no drone btw
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Unread Thu, 16th-Aug-2012, 6:10 PM BnetId: ViTaL.798  Race: Clan: ETL  Location: Australia  Total Posts Made: 249 # 17
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this technique is only good for the early game as it is impossible to macro and individually micro each scv to each patch, and to be honest the rate in which you micro separate scvs will only work for a few scvs at a time and hence give you an extra 20 or so minerals in the early game-a slighter quicker rax, not really enough to make a difference imo
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Unread Fri, 24th-Aug-2012, 11:31 AM Race: Total Posts Made: 27 # 18
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Sure there is more reason to 6 pool because it is i guess more viable when you have less drones as ViTaL said above, but other than that, the chance you mess it up and waste the minerals you gained from doing it is high too. just drone stacking better imo
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