HIGHLIGHTS:
- Added Luna
- Added Guardian Wisp
- Dota 2 now uses the CELT codec for increased voice communication quality.
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
GAMEPLAY
- Bloodseeker: Fixed a bug where he could get healed by friendly heroes dying in the area around him that he didn't deny.
- Pudge: Fixed a bug that was sometimes causing Pudge's Dismember to do an extra tick of damage
- Pudge: Fixed a bug that allowed Pudge to deal damage without hurting himself by quickly toggling Rot.
- Rubick: Fixed a rare case where Rubick could get permanently stuck with Telekinesis Land.
- Rubick: Fixed a bug where Rubick would gain permanent Spectral Dagger buffs until he died.
- Rubick: Fixed a bug with Poison Release that would cause you to steal the wrong ability from Shadow Demon.
- Rubick: Stealing Spirit Bear is temporarily disabled.
- Fixed being able to use a different player's items in your combine, if that item was in your stash at the time
VISUALS
- More Rubick spell animations
- Various Rubick visual effect improvements and fixes
- Haste animation added for Bloodseeker
- Adjusted Ogre Magi's sidearm attack animation
- Logos removed from waterfall and mid river areas to safeguard gameplay
- Tweaked dire banner position left of fountain shop
- Roshan timer appear only after 10 seconds have passed from death
- Reduced Gyro's model scale a little
- Removed ambient effects on Razor and Morphling when hexed
UI
- Fixed some cases where icons could get stuck on the screen
- Fixed new heroes not showing up in the hero picker if you had custom view set (They'll now appear in the top left of the grid view, for you to then place as you like)
- Tournament Panel: Fixed game list not refreshing unless you opened a different tournament and then back.
- Tournament Panel: Increased the size of the live games and recent games.
- Tournament Panel: Fixed details button not working properly for the last few games.
- Fixed Spectator label cutting off number of spectators.
- Fixed Live games not displaying correctly after opening a Tournament.
- Fixed a recent bug with the shop not closing when a unit is selected
- Fixed some bugs with losing commentator perspecting when pausing and unpausing
- Added backpack preview to couriers
- Back button in the loadout takes you back to the backpack if you arrived via a backpack right click
- Fixed some slots on the backpack not being right-clickable if they were not on page 1
- Fixed the first equip from the backpack sometimes not working properly
- Added inspect button near the hero panel for heroes that have custom items
- Updated the replay skill filter to have more usefull categories.
- Fixed dragging an item onto itself not turning its icon back on.
- Cheat commands are now echoed to chat
- Added a testing tool to the Workshop tab that allows contributors to see their models on a hero before submitting.
AUDIO:
- Dota 2 now uses the CELT codec for increased voice communication quality.
HIGHLIGHTS:
Added Nyx Assassin, Keeper of the Light, and Visage and enabled in Captain's Mode!
Added a cooldown to being able to find a match when a player declines or abandons a game.
GAMEPLAY:
Beastmaster: Fixed Wild Axes working with Refresher.
Beastmaster: Wild Axes no longer provide vision when they aren't flying.
Naga Siren: Fixed Dust of Appearance not working against units slept by Song of the Siren.
Naga Siren: Fixed Ice Blast debuff not getting added to units slept by Song of the Siren.
Naga Siren: Fixed Weave not affecting units slept by Song of the Siren.
Phantom Lancer: Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
Rubick: Fixed Wild Axes being left around when another ability is stolen.
Sand King: Neutrals can now be damaged by Sandstorm.
Templar Assassin: Fixed Meld initial attack doing too much damage.
Slardar: Fixed Bash working while doomed.
Neutrals damaged by an invisible enemy will now try to run away.
SPECTATING:
Multiple tweaks to director events and framing.
Fixed particle effects sometimes not drawing while in Player Perspective mode.
UI:
Added notification for when a Tournament has a live game currently running.
The kill card now shows a randomly selected item that the killer is wearing. Also reduced its size.
Fixed equipping an item in the backpack not jumping to the correct hero in the loadout.
Added Buyback to the spectating stats dropdown.
Added a cooldown for being able to find a match when a player declines or abandons a game.
VISUALS:
Fixed Rubick retaining incorrect skins from stolen abilities when returning to his normal model.
Meld damage display is now only shown for successful hits.
BOTS:
Significant revision of how bots determine their strategic desires.
Roshan desire has been significantly reworked. It's now based on how quickly Roshan can be killed given the available heroes and how quickly enemies can show up.
Evasion desire is now more granular. Things like Blade Fury now cause a range of evasion desire based on the bot's current health.
Fixed case where bots were trying to path to an invalid location when defending their base.
Made bots more aggressive about attacking when defending a lane.
Cleaned up inferred human modes for pushing and defending lanes.
Made bots less concerned about distance when considering an attack on a pinged target.
Fixed bug that made pinged towers less likely to attract allied bots that were doing other high-priority stuff.
Tuned retreat desire values when hurt and close to the fountain.
Made bots somewhat more likely to buy a flying courier.
WORKSHOP:
Added a new Import Wearable option to the Publish New Item section of the in-game workshop UI. It will compile, validate, and preview your model before you submit it. When submitting, it also packs the files into a format that makes it much easier for us to bring it into the game.
Look out for Generation Gaming in the Australian DotA 2 scene! We might not be the best yet, but we did qualify for the elite ladder in some alienware tournament, and we hope to be able to improve enough so that we can compete with the best of the best
Still playing this - picked up playing it regularly again since I quit work. If anyone else has nothing to do during the day, hit me up for some games.
Yo I'm playing this only really now, aside from some diablo 3 from time to time. If I'm not playing with my buddies I'd love joining in. No more in-houses these days?
I play with my friends a lot and I seem to be getting into the role of being the carry for the team between my friends, they just don't seem to want to play em, though like only one of them actually does support stuff like buy couriers and wards, well wards almost never unless I play support.
Oh man. I just played the best game of dota ever. Match ID is 35918505.
If you don't want to watch:
I pick void and go top lane. 4 minutes or so in, pudge on our side gives first blood to their queen of pain, and immediately disconnects. I figure I'm now fighting a losing game, but keep playing.
Farming is going alright, till they have taken down some towers and finally decide to work on my lane. I give them the towers, because i can't defend alone and my team doesn't want to protect them it seems.
Eventually I get my mask of madness and desolator. That's when I know I can now really start helping in team fights. We group up, and stomp down mid. gee gee lads.
I don't think we would have won if i wasn't void. He really is the best carry in the game in my opinion.
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[12:58 PM] Host-: also plz dont upload my ******* fb photos to the internet
I don't think we would have won if i wasn't void. He really is the best carry in the game in my opinion.
Void is probs my favourite carry to play, such a fun hero, sucks if they pick tiny though, you'll never kill that prick lategame haha, dat passive stun.
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