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Unread Fri, 3rd-Aug-2012, 1:55 PM BnetId: QEDlaijus.984  Race: Clan: QED  Location: Iligan Philippines  Total Posts Made: 116 # 1
QEDjuslai
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[PvZ] i dont know how to open vs zerg

how to ffe safely vs zerg i know to scout gas before 6mins add more cannons but sometimes after i scout i see no gas then i get roach ling all in, or i scout early gas i prepare cannons but he will tech up to mutas how to defend properly?
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Unread Fri, 3rd-Aug-2012, 2:03 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 2
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http://www.sc2sea.com/showthread.php?t=3711

Wall like this

A safe BO will be
9 pylon(scout)
14 forge
17 nexus
17 cannon
17 gate
17 pylon
18 gas
18 gas
Gate complete core

If you scout 6 pool which ur 9 probe scout(pool fiinished) should be able to scout around 12-14 supply, throw a pylon at ur main nexus and make 1 cannon ASAP there.

If you scout 10 pool (pool 50%), throw a cannon before nexus.

If you scout gas, just make 3 cannons blindly.

Normally my follow-up would be constant sentry production from the gateway(after 1st zealot is made to block off), you will not die to any allins.

Get 3rd/4th gas around 40 supply
Get a robo and 4 gates, expand to 3rd then simcity around it.

You can always follow up with 8 gates and immortal allin.

Hope this hepls
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Unread Fri, 3rd-Aug-2012, 2:03 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 3
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so to ffe

9 pylon - scout here, this scout is for scouting early pools if early pool go forge -> cannon obviously
if standard pool 17 nexus 17 forge 17 pylon 18 gate 18 cannon

Then to see if he is going to be agressive with roach/bane you have to scout to see if and when he takes a third, if you doesn't take a third it's likely to be roach or bane so make a few more cannons and some sentries.

If they tech to mutas it will most likely be on 3+ bases otherwise they just wont have many and a cannon in mineral lines will suffice. If they are getting a lot of mutas on 3 or more bases you will need a fair few cannons in mineral lines, blink, and tech up to storm, and just defend your three bases without losing too many units.
To scout for mass mutas you can check the gas of his third, he will need all 6 gases to be able to make mutas in any scary amount, so just fly ur observer over the third, also you can tell if he stays on lair for a long time (could also be infestor).

Quick Comments
 ProAnnn:  
tsk. Teaching low level players nexus first. They dont know how react properly tbh :D
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Unread Fri, 3rd-Aug-2012, 2:38 PM BnetId: QEDlaijus.984  Race: Clan: QED  Location: Iligan Philippines  Total Posts Made: 116 # 4
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wow thanks for the info guys a lot i havnt learned yet cool
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Unread Fri, 3rd-Aug-2012, 2:41 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 5
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Quote:
Originally Posted by sRAequitas View Post
so to ffe

9 pylon - scout here, this scout is for scouting early pools if early pool go forge -> cannon obviously
if standard pool 17 nexus 17 forge 17 pylon 18 gate 18 cannon

Then to see if he is going to be agressive with roach/bane you have to scout to see if and when he takes a third, if you doesn't take a third it's likely to be roach or bane so make a few more cannons and some sentries.

If they tech to mutas it will most likely be on 3+ bases otherwise they just wont have many and a cannon in mineral lines will suffice. If they are getting a lot of mutas on 3 or more bases you will need a fair few cannons in mineral lines, blink, and tech up to storm, and just defend your three bases without losing too many units.
To scout for mass mutas you can check the gas of his third, he will need all 6 gases to be able to make mutas in any scary amount, so just fly ur observer over the third, also you can tell if he stays on lair for a long time (could also be infestor).
6 gas can mean ANYTHING. Just fly the obs around everywhere, if only a spire and no infestation pit tells of mutas obviously. Make 3 cannons per mineral line in that case. Its important not to skimp on cannons against mutas
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Unread Fri, 3rd-Aug-2012, 3:53 PM BnetId: sRLiveR.539  Race: Clan: sR  Location: Jakarta, Indonesia  Total Posts Made: 219 # 6
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To defend against 12 min stephano style, sim-city is super important - if you make cannons to protect a 3rd vs roaches and wall in with warp gates, then you have to have one square of space between the cannon and the gateway - that way the cannon will be able to attack the roaches trying to kill the gateway, but roaches cannot target down the cannon.

As the guys above me said, it is important not to take any risks with defense against mutas - if you defend correctly mutas will be an annoyance and not a game ender. Zerg players tend to get slightly more reckless with their mutas after they get 20 or so, so try your best to make sure they don't get that many.

Most 2 base all-ins involve banes, so sentries are good. Some tosses like to wall in completely as soon as they see the baneling nest, some don't... It doesn't really matter as long as you can place those forcefields. Don't panic.
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Unread Fri, 3rd-Aug-2012, 3:57 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 7
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well nexus first is also fine but i think 14 forge would be generally safe in ur level also u have to always check the 3rd base if ur going to ffe if they dont have a third by 515 it either means a late third which is like infestor or muta ling then they will take a 730 third and if it isnt then it will be all in also watch out of 3 base baneling bust thats pretty hard u have to scout their drone count.
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