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Unread Fri, 13th-Jul-2012, 10:59 PM Who's Who:   BnetId: asrathiel.926  BattleTag: Asrathiel#1448  Race: Clan: mGG  Location: Sydney  Total Posts Made: 1,270 # 11
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Quote:
Originally Posted by Konnect.4 View Post
Let me put in my 2 cents here (even though I'm a diamond scrub at sc2 lol)

There are 2 scenes in Australia which I closely follow, dancing and (obviously) starcraft. There are actually a huge number of parallels that can be drawn from my 2 hobbies.

The dance scene in Australia is about half a decade or so more matured than the eSports scene which, as you have said, PiG, is really growing rapidly right now. Like sc2 the global dance scene is dominated by Korea, they have a harder work ethic and more rigorous training schedule. We have dancers that try to keep up, but at the end of it they are hindered by the Australia's remote location.

Aside from limited exposure we are removed from the current 'metagame' of dance until it is actively published via blogs, YouTube etc. This is my worry for eSports down under, do you think this can be overcome in the sc2 scene?

For example, in dance, the newest move or latest technique may have already been used at a battle/competition but we won't hear about it until days or even months later. The same can be said for sc2, the koreans, americans etc. may have already moved on to a newer greater meta but it takes so long for this information to trickle down we are just months behind and, therefore, not competitive.

Do you have any ideas on how you are able to overcome this?
DrGooSe here: t0o lazy to relog. By virtue of the fact that sc2 is an online sport and beamed direct to everyone's computer, being behind is likely to be a matter of weeks rather than months. However, This lag is going to persist until such time as we have the kinds of tournaments where the current meta is being developed (i.e GSL's IEM's Dreamhacks, etc.), and more importantly, the kinds of practice sessions (team houses, 8 hour/day practices among teams) that allow for understanding of new meta. More importantly, is that this infrastructure is perhaps required to not just follow new meta, but create it.

To use an analogy from science. I can read something in a science paper coming from Aus, Europe or the US, and then find it again 3 months later coming from a Chinese author. In China, perhaps that's considered OK. In western science, you would never get funding because science (and sc2 meta game) is about being the first to invent/discovery/explain, not the first to understand and incorporate what someone else did 3 months ago. Now this is something we a definitely capable of, but not without the proper infrastructure - entire team(s) of full time players.

I think sc2 is gonna be a bit like soccer for a while. For a long time, Australian soccer was nothing. Them we made a world cup, and Frank Lowy and Anthony Lapaglia invested millions into the sport, likely expecting to lose it all. And now we have a fantastically more popular and powerful sport. SEA SC2 requires a catalyst. Someone to go and win IEM, Dreamhack, etc. We need a rally point - we need Mel Gibson on a horse with face paint.

ETA: OMG will you stop posting as me you silly boy Or at least proofread if you do!!!!!

Edit 2 (DrGooSe): ETA = estimated time of arrival...??? Silly person. Mmmm Southern Comfort (^_^)

EDITED TO ADD: you are silly, getting me drunk and posting on my account.... I finished my drink btw...

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LOL mel gibson?? can't we have harry potter instead? :P
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Last edited by Asrathiel; Fri, 13th-Jul-2012 at 11:07 PM.
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