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Unread Sun, 6th-Mar-2011, 4:31 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 1
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Smiley: Cool Discussing the Protoss 4-Gate

I finally realise why is so feared...? No not feared but seriously hated xD Lol Ive had 10 games which I fourgated recently and 8/10 of them were an instant fourgate win Seriously I want to hear all you guys that have been fourgated
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Last edited by ToRSpartaz; Mon, 7th-Mar-2011 at 3:51 PM.
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Unread Sun, 6th-Mar-2011, 4:34 PM BnetId: sKyAU.570  Race: Location: Sydney, Australia  Total Posts Made: 461 # 2
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I stop 4gates 1 handed.
User has received an infraction for this post. Accumulation of points pass a certain number will result in automatic bans.
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Unread Sun, 6th-Mar-2011, 4:46 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 3
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Bahahahahah xD
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Unread Sun, 6th-Mar-2011, 4:47 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 4
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10/10 thread, would read again...
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Unread Sun, 6th-Mar-2011, 4:57 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 5
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Originally Posted by JPMoney View Post
10/10 thread, would read again...
I would, but the thread was just too godly for me. Its like comparing bronze league rank 100 to rank 1 masters league.
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Unread Sun, 6th-Mar-2011, 5:30 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 6
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The title should be "xD" -.-stupid fail caps
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Unread Sun, 6th-Mar-2011, 6:18 PM BnetId: PapaBigBelly.588  Race: Location: Kuala Lumpur,Malaysia  Total Posts Made: 167 # 7
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Things i hate about 4 gate

1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating

conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
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Unread Sun, 6th-Mar-2011, 6:40 PM BnetId: WagonWheel 242  Race: Location: Dubbo, Australia  Total Posts Made: 33 # 8
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I love getting 4gated as toss.
Forcefields are amazing at stopping a push. absolutely incredible.
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Unread Sun, 6th-Mar-2011, 6:59 PM BnetId: UncleTom. 182  Race: Clan: crux  Location: Auckland, New Zealnad  Total Posts Made: 194 # 9
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Quote:
Originally Posted by WagonWheel View Post
I love getting 4gated as toss.
Forcefields are amazing at stopping a push. absolutely incredible.
So foolish
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Unread Sun, 6th-Mar-2011, 7:32 PM BnetId: WagonWheel 242  Race: Location: Dubbo, Australia  Total Posts Made: 33 # 10
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Quote:
Originally Posted by UncleTom View Post
So foolish
Should probably point out that I also throw down a fourth gateway and micro my heart out to stop it.
You know, normal stuff.
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Unread Sun, 6th-Mar-2011, 7:41 PM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 11
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Quote:
Originally Posted by ArousalPerMinute View Post
Things i hate about 4 gate

1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating

conclusion: Protoss is IMBA not terran.
p.s. protoss can get a deathball on 2 base with voids and collosi which can kill a 5 base 300/200 zerg army. plus warp in time only takes a few seconds to warp in another wave of army. zergs have to spawn larva, and make units from hatcheries, not pylons which can be built anywhere!
great post, really insightful stuff backed up by what is obviously a ton of knowledge of the game, do you by any chance have a youtube channel or livestream i can check out?
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Unread Sun, 6th-Mar-2011, 8:14 PM BnetId: daveofdefeat.926  Race: Location: Perth, Western Australia  Total Posts Made: 2 # 12
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Such a troll, Pinder. Fair call though.
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Unread Mon, 7th-Mar-2011, 2:34 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 13
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Lol i have to agree i love stopping pushes with FF's

IT IS EPIC MICRO WHEN I PULL IT OFF
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Unread Mon, 7th-Mar-2011, 2:45 PM Who's Who:   BnetId: xGKingBenji.281  Race: Location: Sydney  Total Posts Made: 1,457 # 14
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Quote:
Originally Posted by Spartaz View Post
Lol i have to agree i love stopping pushes with FF's

IT IS EPIC MICRO WHEN I PULL IT OFF
Its clicking 2 buttons.
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Unread Mon, 7th-Mar-2011, 3:35 PM Who's Who:   Race: Clan: eCKo  Location: Adelaide, Australia  Total Posts Made: 750 # 15
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Quote:
Originally Posted by ArousalPerMinute View Post
Things i hate about 4 gate

1. you can hide the gates anywhere on the map
2. if you keep continuing the 4 gate, the zerg player will eventually run out of larva and lose
3. pylons can be hidden everywhere! especially on the new maps with so much smoke vents, and WIDE naturals.
4. protoss is NOT behind after 4 gating
5. They can expand after 4 gating
I'll address this from a ZvP point of view, and not follow Pinder's trolling.

1. It is the zerg's responsibility to scout regardless. If you are caught off guard by a 4gate, its because you deserve to be, due to bad scouting.

2. I disagree, as that would be completely situational, and the protoss would have to be winning the engagements. Its not always the same for what you have said.

3. Yes, similar to point 1. You just need to know where pylons are usually placed to be sneaky and check those spots if you suspect a 4gate.

4. I disagree again, its yet again situational. If they continue to do 4gate pressure after losing their whole army and just throw their units away, then they will begin to get more and more behind.

5. Yes, they can, unless they have thrown away their advantage with a very bad engagement prior to attempting to expand.
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Unread Mon, 7th-Mar-2011, 3:45 PM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 16
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It's funny how when zerg came up with 3r sling rush toss screamed imbalance because for ONCE they had to scout and actually RESPOND to what a zerg player was doing. It was a big change from just building whatever the **** they want and knowing the zerg has to counter correctly in order to even stand a chance.
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Unread Mon, 7th-Mar-2011, 3:45 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 17
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Quote:
Originally Posted by Benji View Post
Its clicking 2 buttons.
Exactly SO easy xD But if your microing against a 2g robo its alot of fun its more or less down to me trolling :P
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Unread Mon, 7th-Mar-2011, 3:52 PM BnetId: haCkNebuLa.757  Race: Location: Sydney, Australia  Total Posts Made: 126 # 18
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I find at lower protoss scales best with player skill and is easiest to get the hang of. Not to mention by far the easiest to execute. ******* herp derp 4gate forcefields gg.

Took me about 100 games of playing zerg before I finally could beat weak diamond players. Took me about 3 games of protoss before I could 4 gate sufficiently well enough to beat 2200+ diamond zergs pre-masters.
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Unread Mon, 7th-Mar-2011, 3:58 PM Who's Who:   BnetId: Spartaz. 780  Race: Clan: ToR  Location: Auckland, New Zealand  Total Posts Made: 2,184 # 19
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Lol fourgating is quite annoying in PvP becomes a micro fest -.- which is such a boooooooore!!!
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Unread Mon, 7th-Mar-2011, 4:56 PM BnetId: DennisToo. 983  Race: Location: Singapore  Total Posts Made: 139 # 20
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i hardly do standard 4g in ladder. i preferred korean 4gate more nowadays.
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