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Unread Sat, 9th-Jun-2012, 2:03 AM BnetId: Crimson.900  Race: Location: Wellington, New Zealand  Total Posts Made: 303 # 21
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 Nemo:  
lol
 inFeZa:  
i read this in his voice too
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Unread Sat, 9th-Jun-2012, 2:19 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 22
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Take Entombed Valley. Lower elevation of 3rd. Add rocks. Rotate 90 degrees. Mix in a little bit of Abyssal Caverns. Voila.

Condemned Ridge.

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 inFeZa:  
map maker doxator
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Unread Sat, 9th-Jun-2012, 6:37 AM BnetId: ToRSchnitzel.758  Race: Clan: ToR  Location: Brisbane, Australia  Total Posts Made: 1,045 # 23
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Yes! I now have 2 free map vetos! To now use on new map and antiga, awesome! Also, High Orbit was best 2v2 map, 3 nexus before gate op
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知彼知己,百戰不殆;不知彼而知己,一勝一負;不知彼,不知己,每戰必殆

It is said that if you know your enemies and know yourself, you will not be imperiled in a hundred battles; if you do not know your enemies but do know yourself, you will win one and lose one; if you do not know your enemies nor yourself, you will be imperiled in every single battle.

Sun Tzu 孫子

"If storm finishes I survive, otherwise terran is op" xGKingDelete 2012
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Unread Sat, 9th-Jun-2012, 7:48 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 24
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More 2 Base roach rushes! Hooray.

Also. Wheres the new 4v4 maps? seriously needing much bigger ones.
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Unread Sat, 9th-Jun-2012, 7:50 AM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 25
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Hey i just made you, and this is crazy, dustin called me, said add rocks maybe?

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 iMSystem:  
Why is this a meme T_T
 FLuX:  
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Unread Sat, 9th-Jun-2012, 10:32 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 26
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why on earth get rid of korhal and keep both cloud and ohana?
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Unread Sat, 9th-Jun-2012, 12:09 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 27
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Quote:
Originally Posted by nRvPickleWeasel View Post
suitable for macro style play.
How can they say this when they put rocks at a third base, on what appears a Medium sized map? ffs.

Also, im starting a protest. Its called the make-antiga-cross-only-already-you-*****-protest.

I mean, they even talked about symmetric issues - why not address this with what they have, rather than creating new crap?

/rant

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 ToRDolo:  
Blizz continues to herpderp when it comes to maps T.T
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Unread Sat, 9th-Jun-2012, 12:10 PM BnetId: Tazerenix.537  Race: Location: Adelaide, Australia  Total Posts Made: 329 # 28
eCKo`Tazerenix
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Jesus **** what is wrong with blizzard. They don't remove Tal'darim altar, and they add in some ******* terrible new map...

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 Champi:  
this map looks pretty good for toss d00d. id say play it before u judge it
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Unread Tue, 12th-Jun-2012, 10:38 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 29
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UPDATE
June 6, 2012: We have decided to remove rocks from Condemned Ridge. Thank you for your feedback.

http://us.battle.net/sc2/en/forum/topic/5626191144

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 TABottles:  
pre-emptive rock destruction
 FLuX:  
I'm glad they killed the rocks for me. Also, I lol'd at them getting the date wrong
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Unread Tue, 12th-Jun-2012, 10:41 AM BnetId: Mazaire.859  Race: Location: Canberra  Total Posts Made: 87 # 30
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It would appear that blizzard is run by monkeys with type writers.
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Unread Tue, 12th-Jun-2012, 10:50 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 31
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Why's that?
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Unread Tue, 12th-Jun-2012, 1:57 PM BnetId: DarK  Race: Location: Sydney  Total Posts Made: 239 # 32
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And on the sabath day, it was decided there should be rocks, and rocks thou shalt have.
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Unread Tue, 12th-Jun-2012, 2:07 PM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 33
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lol at the forum posters ''This change rocks!''

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 inFeZa:  
herrr i geddit
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Unread Tue, 12th-Jun-2012, 2:09 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 34
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Once the rocks get removed, I think it's going to be a great map. I like there are some expos NOT on the edge of the map, I like the sniper-ridge-esque hill between 'close spawns'. I like the ridge above the 3rd that you don't need a drop to reach.
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Unread Tue, 12th-Jun-2012, 2:12 PM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 35
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Quote:
Originally Posted by VB_Rhuubarb View Post
Once the rocks get removed, I think it's going to be a great map. I like there are some expos NOT on the edge of the map, I like the sniper-ridge-esque hill between 'close spawns'. I like the ridge above the 3rd that you don't need a drop to reach.
I kind of want to scout early then proxy stuff (especially say, banshees) up on that ridge over the third...
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Unread Tue, 12th-Jun-2012, 2:13 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 36
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I never get to proxy banshees... cause I always make them part of my army :P
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Unread Tue, 12th-Jun-2012, 2:16 PM BnetId: ShieldzSPR.744  Race: Location: Hong Kong  Total Posts Made: 657 # 37
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LOL bad map much
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Unread Tue, 12th-Jun-2012, 3:19 PM BnetId: aLtNXZ.221  Race: Clan: aLt  Location: Brisbane, Australia  Total Posts Made: 853 # 38
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I've found some new vetos I guess
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Unread Tue, 12th-Jun-2012, 3:50 PM Race: Location: Adelaide, Australia  Total Posts Made: 351 # 39
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they still havnt removed close positions for entombed FUUUUUUUUUUUUU

they havnt changed spawns for antiga either, but im vetoing it now so *** them

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 TADivinity:  
Im jelly. My veto for entombed-gaylley, tel'da-gay and Gay Kingdom are still tied up :(. IM WITTY BTW.
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Unread Tue, 12th-Jun-2012, 10:09 PM BnetId: Pocshi  Race: Location: Australia  Total Posts Made: 16 # 40
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Haha haven't yet played it
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