I've been trying out mech in TvP lately on ladder. I've won a few games with it, but all of those games are probably won because the enemy didn't make immortals or those unit that "counters" mech play. But should the opposing protoss play well and respond well against my mech play, the Protoss will usually win.
The reason why I've been going mech against protoss lately is because of one simple reason: Terran has been struggling against late game Protoss should the Terran go Bio with some Viking and Ghost Support. Because of that I decided to find another way out of this "ordeal" and try out mech against protoss.
According to a TL article I've read about mech in TvP, you should rush to Thors early game to defend against rushes, because you can "mass repair" the Thor with SCVs. 1 or 2 Thors and a couple of Marines in a bunker is sufficient to defend against most all-ins/rushes, according to the text. I've been doing exactly that when I attempt to go mech vs protoss.
But the problem is when the Protoss goes blink stalkers and starts denying your expansions, going to your base and blinking up your main, sniping a few structures and blinking back down and retreating when my tanks and thors are about to arrive. This becomes a problem, since you won't be able to keep up with macro with the protoss if they just keep on denying your expansions, and also if you leave a couple of tanks in each expansion, they just blink next to them, kill them and kill your expansion.
Another problem I've found while going Mech vs Protoss is this one annoying little prick they call the 'Immortal' (no offense fellow es ) Sure, you can land EMPs on them to drain their shield, but they can still deal 50 damage to your mech army and kill them. Also, Stargate units are also pretty good against mech, especially Carriers, since we don't have the Goliaths back in BW to handle them. Thors can't just fulfill the role of anti air like Goliaths used to when going mech.
So far, I've found 2 main problems with mech in TvP:
1. Blink Stalkers are way too mobile against your mech army, they can snipe expansions and force you to unsiege your tanks and move away, which rises the potential of being out of position should the main protoss army attack yours. Maybe you could get a couple of bunkers at every expansion and put marines in it. When the blink stalkers try to harass, pull a couple of scvs and try and repair the bunkers.
2. Immortals and Carriers are really good against mech.
I'm sure that there are much more problems that mech has against protoss that I personally haven't faced yet. But those 2 major problems are what I have found so far. If there is a problem that I haven't listed yet, could you please post it as a reply and tell me why so that we could figure out a solution for it?
Thanks in advance.
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Formerly known as neozxa
Instead of complaining about balance, try, try again.
Earlygame ZvZ is basically a knifefight with suicide bombers.
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