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Unread Sat, 22nd-Oct-2011, 10:39 AM BnetId: Kyfoid 745  Race: Location: Michigan  Total Posts Made: 44 # 1
AtlasMeCH
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An Idea for Maps for better Zerg Balance

I think that two changes to maps that when put together would make a HUGE difference for zerg with out changing anything of the races would be the following....

1. Place 1 gas mine up and somewhat near the ramp.

2. Increase the amount of mineral patches from 8 to 9-10.

The two of these things when put together would probably entirely fix any problems with zerg all together, although it doesn't seem like it. Let me explain...


First of all, the purpose of making two queens is not just to get a creep tumor out on the field... it's for production purposes as well, being able to macro in to making another hatchery (in base) with out having to worry about losing it because you have two queens.

But these queens can only truly protect this hatchery if it is "In base"

The problem is that 2 hatches and 2 queens can not produce an economic out put when doing a mixture of ling muta, or ling roach efficiently...

It is a little overkill on larvae, and you won't be able to spend all your larvae...

This is one reason why things are a bit off for zerg...

The other reason is that because there isn't a gas extractor up and near the ramp... the secondary hatchery that is in base cannot mine gas...

If it could, zerg's air would be 33% more powerful in that you would be able to make more muta when you go muta...

I actually think that these two changes when put together would have a cooperative effect and be just the thing that zerg needs for balance...

At least this is something to change first before changing anything in design and then see the effect that this would have on league competition.

Perhaps more so for team match ups as opposed to 1v1.

Quick Comments
 ToR.Arnor:  
Please stop trolling, I beg you
 Zealo:  
lol
 Zanderax:  
No one like balance discussions

Last edited by AtlasMeCH; Sat, 22nd-Oct-2011 at 10:42 AM.
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