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Unread Sun, 27th-May-2012, 10:14 PM BnetId: bLake.xxx  Race: Clan: VB/MirG  Location: Sydney  Total Posts Made: 752 # 21
VB_Blake
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I just do a 1 rax gasless expand and then either transition into marine/tank vs. terran or zerg or mmm vs. protoss. I hope it isnt zerg through lol
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Unread Sun, 27th-May-2012, 10:24 PM BnetId: FvRphoneheha.207  Race: Clan: FvR  Location: Melbourne, Australia  Total Posts Made: 237 # 22
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You should cry
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Unread Sun, 27th-May-2012, 10:28 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 23
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Quote:
Originally Posted by Heha View Post
You should cry
Ya I will when I see a random race in front of my computer screen . T_T
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Unread Sun, 27th-May-2012, 10:40 PM Who's Who:   BnetId: Soundwave.916  Race: Clan: ETL  Location: Canberra, Australia  Total Posts Made: 1,228 # 24
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Scout super early and then just do 15 hatch or 15 pool depending on what race they are.
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Unread Sun, 27th-May-2012, 10:48 PM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 25
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Terran can just 1 rax expand against every match up aha
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Unread Sun, 27th-May-2012, 10:52 PM BnetId: Free. 749  Race: Clan: TN  Location: Singapore  Total Posts Made: 76 # 26
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All the terrans making me wanna switch over to terran ! T_T
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Unread Sun, 27th-May-2012, 11:06 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 27
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as a protoss theres 2 things you can do:

on a good (read: if you can cannon rush) map you can build a pylon at your natural and scout, build a forge on 13, if you scout protoss or terran, cannon rush them, if zerg play standard ffe.

on other maps just build pylon (scout on pylon) and gateway to wall off main's ramp if terran build your core back, if protoss you can continue the wall off if you think they are 4 gating (or 2 gate zealots) or just build the core further back and if they are zerg obviously complete the wall off then just play standard.

also on 4 player maps if i dont scout them first i will send another probe to scout as well since random players tend to cheese you want to scout asap.

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Unread Sun, 27th-May-2012, 11:07 PM BnetId: faithHunter 598  Race: Clan: TN  Location: Indonesia  Total Posts Made: 260 # 28
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I just either go 1rax FE or maybe go 1/1/1 Cloaked Banshees.
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Unread Sun, 27th-May-2012, 11:09 PM Who's Who:   BnetId: aLtStallion.610  Race: Clan: aLt  Location: Christchurch  Total Posts Made: 1,615 # 29
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Quote:
Originally Posted by IrisAnother View Post
as protoss i 9pylon scout, pylon at ramp as if youre gate expanding vs zerg, then if i dont scout before its time to build gateway, i will start the wall off and play as if its a zerg, if i scout in time and its P/T ill build gateway not at ramp, if its zerg and he isnt early pool ill nexus first and delayed forge (can be a little risky, might wanna like 16pylon 17 forge, depends how good your chrisis managment is, if you wanna be really safe, get forge on high ground then 16pylon low ground.

against P/T you can play standard.

in terms of scouting for proxy, against P 9 scout on 2 player map is sufficient to get there in time and know theres nothing at home = cheesing you, on 4 player map scout the obvious spots (shak is easy spot - most other maps just middle of map) same as vs T
This is the solid way of doing it the other way of Protoss is the cannon method. you get PvT you cannon expand. PvP you cannon rush. PvZ be inventive
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Unread Sun, 27th-May-2012, 11:13 PM BnetId: Savior.127  Race: Location: Auckland, New zealand  Total Posts Made: 431 # 30
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10 Drone scout, 15 hatch or 15 pool depending on what I scout/

If your a Protoss, I believe there are viable FFE's you can do in all MU's. Not 100% about pvp, but I heard artosis talking about one a while back.
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Unread Sun, 27th-May-2012, 11:23 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 31
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Quote:
Originally Posted by Host- View Post
10 Drone scout, 15 hatch or 15 pool depending on what I scout/

If your a Protoss, I believe there are viable FFE's you can do in all MU's. Not 100% about pvp, but I heard artosis talking about one a while back.
Not against good players.

Whatever another said is what i do
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Unread Mon, 28th-May-2012, 5:19 AM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 32
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Quote:
Originally Posted by ToRPox View Post
This costs a LOT of economy .
not really THAT much in our league, i believe my macro to be reasonable, just make sure i 16 sat bases 2 on each patch and mine from closest nodes first as they pop. you can even make up for this by harassing min line with this drone to stop their latching on, then watch their workers bounce around . . in most cases the player pulls nearly half of the mineral line to kill this drone . . so . . may need to be revised at top level but in this league this is quite a cute trick and helps a bit with hotkey and micro practice

just looking at this a bit further, the drone only makes about 50 a minute, hes gone 3 mins on taldarim if he scouts base last, still got my pool down at same time. so yeah, 6 drone scout and then you can do your normal build which in terms of playing i think is much the better choice cos us nubs need muscle memory and familiarity to improve our play, rather than doing a build we dont really do the having nothing line up and having to do too much thinking while playing.
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Unread Mon, 28th-May-2012, 8:50 AM BnetId: FvRphoneheha.207  Race: Clan: FvR  Location: Melbourne, Australia  Total Posts Made: 237 # 33
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Hm Statix, I hate to sound disparaging, but if your pool goes down at the same time whether you 6 drone scout or not you're definitely doing something wrong >.< 10 drone scout and 14/14 is perfectly normal against random.

Edit: 6 drone, not 6 pool
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Last edited by FvRphoneheha; Mon, 28th-May-2012 at 8:53 AM.
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Unread Mon, 28th-May-2012, 10:10 AM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 34
syfChadMann
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Nazmus's Prophecy 2 times!Nazmus's Prophecy
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as protoss, FFE and then:
if they are Protoss - Cannon rush
if they are Terran - 2 cannons and enough probes at nat to hold off an all in
if they are Zerg - play standard.

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 inFeZa:  
This is risky to play it, but very rewarding.
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Unread Mon, 28th-May-2012, 10:24 AM BnetId: sRLiveR.539  Race: Clan: sR  Location: Jakarta, Indonesia  Total Posts Made: 219 # 35
RVLiveR
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I tend to hatch first and hope he isn't p (I hatch first in zvz anyways) or I 15pool 17hatch (kinda works in zvt) and hope he isn't z
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Unread Mon, 28th-May-2012, 10:53 AM BnetId: PulseSPR.990  Race: Clan: SPR  Location: China  Total Posts Made: 65 # 36
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Quote:
Originally Posted by cRSanG View Post
proxy 11/11, not joking, ask pokerface
same here.
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Unread Mon, 28th-May-2012, 1:39 PM BnetId: sRDream.460  Race: Clan: sR  Location: Sydney, Australia  Total Posts Made: 179 # 37
sRDreaM
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1. Nicely ask what race they are
2. If he doesn't tell you I do early scout
3. Try to play standard from there lol
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Unread Mon, 28th-May-2012, 2:28 PM BnetId: Dante  Race: Location: Hong Kong  Total Posts Made: 160 # 38
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I 6 scout so that
1) My opponent thinks I'm proxy-ing
2) I scout in time to choose to wall off/ take gas

Don't care about my econ
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Unread Tue, 29th-May-2012, 11:44 AM BnetId: Neova.520  BattleTag: Neova#6363  Race: Location: Perth, Australia  Total Posts Made: 4 # 39
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Similar to IrisAnother, against a random, I find that safe openers are the best bet.
I usually go for a standard opener with 2 or 3 gates all close by my nexus to reduce travelling time and get the few extra minerals.
Scout off the 9 pylon, and react from there depending on race. The 2nd pylon is best near your ramp in case you scout a rush so you can block the ramp easier.
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Unread Tue, 29th-May-2012, 11:48 AM BnetId: frayFourby.534  Race: Clan: TA  Location: Melbourne  Total Posts Made: 384 # 40
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Seasoned Tournament PlayerGuardian Angel
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9 scout,

Vs Terran, 4 gate blink robo
Vs Protoss 4 gate
Vs Zerg, Pylon block > 4 gate

Problem?
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