Following a million nerfs, i found i like this one best. Venom hydra does tons of dps, and frees you up to avoid dmg and kite. Arcane Orb with tap becomes like a signature since its so cheap and does also tons of dmg for cost. It also slows for kiting.
Im undecided between force weapon or blood weapon for lifesteal, maybe you guys can help me.
Defensively this is solid, crystalize for oh shit button, TP wiht images to get out of waller/jailer/vortex and images to distract. Force Armor is good to not get one shot by random things.
Im currently at 30k hp and 22k dps. Not brilliant attack/crit.
Pretty much my exact build and i'd say we play it very similarly. I kinda bounce between a few changes every now and again.
Familiar (12% dmg boost rune) for extra dmg over diamond skin, since i find everything practically 1-shots diamond skin anyway. This is definitely better for partying w/ a tank but diamond skin might be better solo if youre really struggling survivability wise (and i can see why it'd be very helpful with farming kulle).
Illusionist over temporal flux. Again kinda dependent on what you're farming, but in a lot of situations i find having teleport available everytime you get hit really helpful. Because basically every time you get hit by anything at your gear level in inferno you're taking 1/3rd life, having teleport off cooldown instantly to port away i've found pretty amazing survivability wise. Temporal flux I think was better act 1 inf where everything was pretty slow alrdy and got super slowed so you never got hit ever, but everything in act 2 and so far act 3 is so fuckin fast ive found it doesn't help all THAT much to have them slowed 30% compared to being able to teleport 3 times or more in a fight.
So fights will basically go hydra->Shoot 'n' scoot (SnS)-> teleport when they're close before hit-> SnS -> teleport immediatly when hit (2/3rd hp) -> SnS -> Pot -> teleport immediatly when hit (~2/3rd again) -> SnS -> teleport when hit (1/3rd) -> SnS -> you're in trouble.
Keep in mind every teleport = 2 illusions that will soak hits/slow down mobs too, as well as you'll be well and truelly killing white mobs well before the "you're in trouble" phase, meaning you have orbs to teleport onto (hopefully) by that point.
Elites are still pretty hilariously difficult for my gear atm, and kinda dependent on what they roll (invul minions = leave the game).
my stats atm are 31k dmg buffed(using .9 attack speed wpn for orb dmg), 45k hp, but only 4k armor and ~200 in resist all.
Also, resist all is the best defensive stat in the game. don't underrate that shit.
edit: oh also regarding blood weapon/life steal for us in general, I haven't actually tried it yet, but I imagine its useless against everything with the possible (and large) exception of reflects damage mobs, who are a pain in the ass. but even then i think you're better off getting a weapon or gloves or w/e can have the affix w/ life steal, rather than going it over an extra 5% damage.
I'm also actually really curious about anyone who's played with lifesteal/life on hit with wiz's in inferno, can u actually cancle the damage you're taking on "reflects damage" mobs effectively? cos an elite/yellow with reflects damage and extra health i often kill myself twice/three times over without them even hitting me from pure damage back :\....
Also, resist all is the best defensive stat in the game. don't underrate that shit.
I'm only farming act 1 inferno and I've gotta ask, if that's the case why is prismatic armor so underutilised? Is force armor even post-nerf really still that awesome?
On the same note why is glass cannon taken for 15% damage (a good amount admittedly) when you lose 10% armor and resists? that Seems pretty hefty, or is the combination with force armor just better because you're already getting hit over 35% you might as well take the damage because you're still only getting hit for that much?
It just seems impossible to stop certain elites getting in on me, and when they do I worry that glass cannon and lack of blur would make things worse than they currently are. Are you just farming sections you know have nothing fast enough to get in? are you just killing stuff fast enough that it doesn't matter? Do you farm with a buddy?
I'm only farming act 1 inferno and I've gotta ask, if that's the case why is prismatic armor so underutilised? Is force armor even post-nerf really still that awesome?
On the same note why is glass cannon taken for 15% damage (a good amount admittedly) when you lose 10% armor and resists? that Seems pretty hefty, or is the combination with force armor just better because you're already getting hit over 35% you might as well take the damage because you're still only getting hit for that much?
It just seems impossible to stop certain elites getting in on me, and when they do I worry that glass cannon and lack of blur would make things worse than they currently are. Are you just farming sections you know have nothing fast enough to get in? are you just killing stuff fast enough that it doesn't matter? Do you farm with a buddy?
Cheers for the food for thought.
Prismatic armor is actually amazing, Once you have enough overall armor/res/life that you can survive the 'unavoidable' hits for less than 1/3rd of your health w/ prismatic on, it's way better than force. You pretty much hit the nail on the head with the fact that progression wise, your gear is basically always so borderline that a lot of mobs are hitting you for much more than 1/3rd of total hp.
regarding glass cannon, its just far far better getting the extra damage as a range class. Whilst defense is obviously necessary for when creeps do get the occasional hit on you, 15% dmg can be the difference between 1 or 2 hitting white mobs instead of 2-4 hitting them.
Farming is almost always easier/better solo unless you have a buddy who is more geared than you who is willing to farm less effectively than they can in a higher act to help you farm quicker. Progression however I generally find much easier in a team, both because it's easier to skip an "Impossible(read: invul minions)" mob with 2 people as opposed to one and 'event' bosses or w/e you want to call them, for those i find 3 or 4 people best, since when one dies you have 1 res and 1 tank. This is purely preference tho and also requires good coordination between the people and equal level of patience etc. A lot of people I know do prefer to do progression solo.
But yeah, i'd highly suggest not ramming your head against the wall trying to prrogress, the game should be very tough in inferno but as a general rule i'd say if your dying relatively consistently to white mobs then you're far to under-geared to keep progressing and go back and farm more armor if you're not even getting 3 hits out of force armor, or more dps if you are but are just struggling to kill the things quick enough.
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