After fiddling around with WD for a while now, I've really grew to love Sacrifice. For what little it does, the DPS potential is unbelievably good if done properly.
So, naturally, I made a style that incorporates it.
I call it - THE EXPOLSION DOCTOR
LEFT CLICK - Poison Dart - splinters
This has an incredibly high single target DPS, and it would be silly not to include it. It's a cookie-cutter ability for the WD
RIGHT CLICK - Grasp of the Dead - Groping Eels
This is probably the one ability that I'm not sure about. I added it for the bonus AoE DPS, but at the same time the slow really helps get away from any kind of shenannigans that may happen in fights.
HOTKEY 1 - Zombie Dogs - Final Gift
The mentality behind getting leeching beast was that the dogs weren't there for the DPS that they do, they're there to run in and die. You want them to just go in, and explode, so any effects such as poison attack or the burning dogs were kinda negligible. So, through their death you benefit here, and believe me, the dogs will be dying a LOT.
HOTKEY 2 - Sacrifice - Next of Kin
Next of kin is extremely important. Not only does having the additional dog increase the damage output by 25%, but the chance of resurrection means the potential to chain together dog explosions. Combined with the passives I will talk about later, this is what makes this build so effective.
HOTKEY 3 - Spirit walk - Jaunt
I've chosen this ability for two main reasons: Firstly, it's a LONG ******* SPIRIT WALK, meaning you will be immune to harm for a good amount of time. This will cut down the time in danger of dying if your dogs are all dead and you're waiting for cooldown. Secondly, it's an escape to any stupid shit you may run into.
HOTKEY 4 - Gargantuan - Restless Giant
He is basically there to be a meat shield for when your dogs are all dead and you're waiting on the resurrection of them. plain and simple.
PASSIVE ONE - Jungle Fortitude
It's all about survival. Not only will you have more survivability, but the gargantuan will last longer when waiting for the dog cooldown, and the dogs will last longer when you're waiting for them to get into position.
PASSIVE TWO - Circle of Life
So, when an enemy dies, there is a 5% chance a dog will appear, freshly made for you to sacrifice. I don't see how this is a bad choice.
PASSIVE THREE - Zombie Handler
This is the skill that will give you that extra Zombie dog, and more survivability for your dogs and gargantuan while you wait for that cooldown!
So far I've gotten into act 4 of nightmare mode with this, and it seems very effective for farming areas or levelling.
My only concern is that it is less valid in boss fights, as Circle of Life won't proc, as well as some boss fights don't have the boss in range of the dogs (Belial)
After fiddling around with WD for a while now, I've really grew to love Sacrifice. For what little it does, the DPS potential is unbelievably good if done properly.
So, naturally, I made a style that incorporates it.
I call it - THE EXPOLSION DOCTOR
LEFT CLICK - Poison Dart - splinters
This has an incredibly high single target DPS, and it would be silly not to include it. It's a cookie-cutter ability for the WD
RIGHT CLICK - Grasp of the Dead - Groping Eels
This is probably the one ability that I'm not sure about. I added it for the bonus AoE DPS, but at the same time the slow really helps get away from any kind of shenannigans that may happen in fights.
HOTKEY 1 - Zombie Dogs - Final Gift
The mentality behind getting leeching beast was that the dogs weren't there for the DPS that they do, they're there to run in and die. You want them to just go in, and explode, so any effects such as poison attack or the burning dogs were kinda negligible. So, through their death you benefit here, and believe me, the dogs will be dying a LOT.
HOTKEY 2 - Sacrifice - Next of Kin
Next of kin is extremely important. Not only does having the additional dog increase the damage output by 25%, but the chance of resurrection means the potential to chain together dog explosions. Combined with the passives I will talk about later, this is what makes this build so effective.
HOTKEY 3 - Spirit walk - Jaunt
I've chosen this ability for two main reasons: Firstly, it's a LONG ******* SPIRIT WALK, meaning you will be immune to harm for a good amount of time. This will cut down the time in danger of dying if your dogs are all dead and you're waiting for cooldown. Secondly, it's an escape to any stupid shit you may run into.
HOTKEY 4 - Gargantuan - Restless Giant
He is basically there to be a meat shield for when your dogs are all dead and you're waiting on the resurrection of them. plain and simple.
PASSIVE ONE - Jungle Fortitude
It's all about survival. Not only will you have more survivability, but the gargantuan will last longer when waiting for the dog cooldown, and the dogs will last longer when you're waiting for them to get into position.
PASSIVE TWO - Circle of Life
So, when an enemy dies, there is a 5% chance a dog will appear, freshly made for you to sacrifice. I don't see how this is a bad choice.
PASSIVE THREE - Zombie Handler
This is the skill that will give you that extra Zombie dog, and more survivability for your dogs and gargantuan while you wait for that cooldown!
So far I've gotten into act 4 of nightmare mode with this, and it seems very effective for farming areas or levelling.
My only concern is that it is less valid in boss fights, as Circle of Life won't proc, as well as some boss fights don't have the boss in range of the dogs (Belial)
ive been giving this build a try through NM just for lols.
so far im really struggling with survivability, theres no heals! also not really sure when to bloe the dogs up, as sometimes they all die before you can, but other times the CD is so far away that you are left with no real damage till the dogs come back?
i found my previous build a lot more effective generally, but im still going to work on this for a while for fun
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Previously known as ToREchoFive ToREchoFive.923
Last edited by Jaywalk; Thu, 24th-May-2012 at 3:44 PM.
Thought i might as well add my build here, might not be any good but why not?
i started using this after normal mode because i found the dogs dieing too easy and a few skills not really fitting my playstyle.
Forgot to add im up to act 1 in hell.
Primary skill- Poison Dart- Splinters,
i've used this the whole way, allthe other moves dont feel right, i feel like i need an attacking move as my main skill.
Secondary skill- Grasp of the Dead- groping eels( extra damage)
I've also used this skill most of the time, just makes it easy to kite/slow down fast enemies and does some extra damage which is nice.
Defensive skill- Hex - hedge magic (heals you)
i use this because i felt the need to have a heal other than a potion. Can't quite remember why i thought that but i like it, it of course also disables a few enemies which is handy. It usually disables the ones closest to you which are attacking you/chasing you, and its on a short 15 sec cooldown.
Terror (fourth skill)- Mass Confusion- mass hysteria(stuns)
This spell disables everything inside the cast radius with this rune which is awesome and can really help you when your in a bit of trouble. Before i got this rune i used the one which reduces the cooldown. But liked the rune im using now better.
Decay (fifth skill)- Spirit Barrage- well of souls(AOE)
This spell is a great nuke, and with the rune its AOE this tends to deplete your mana pretty quickly but because it does such good damage its deffinately worth it, and once ur mana runs out u can usually finish the enemies off with poison darts.
Gargantuan(sixth skill)- restless giant (gets enraged)
This guy is the biggest tank, takes sooo much damage,and when he does die u can pretty much respawn him right away which is sick. With this rune if he encounters a rare/elite or gets surrounded he gets enraged and does more damage and more attk speed(i think) which happens often and since the rares and elites are obviously harder to beat its good he gets stronger whenever he sees one.
Now onto passives!
im running:
jungle fortitude: a reduction of 20% damage on you and gargantuan is handy, cant go wrong with that.
rush of essence: which returns i think 10%(i might be wrong) on skills like spirit barrage and mass confusion, its mainly for spirit barrage because its very mana intensive.
Spiritual attunement: An increase in mana by 20% is pretty sick since your main damage dealing spell (spirit barrage) is very mana intensive.
Thats it Any questions feel free to ask.
Last edited by TAavanar; Thu, 24th-May-2012 at 8:02 PM.
ive been giving this build a try through NM just for lols.
so far im really struggling with survivability, theres no heals! also not really sure when to bloe the dogs up, as sometimes they all die before you can, but other times the CD is so far away that you are left with no real damage till the dogs come back?
i found my previous build a lot more effective generally, but im still going to work on this for a while for fun
Most of the heals that I got through this were from globes left behind by the dogs/mobs that you would kill. I got through most of NM mode using this absurd build for fun, but switched back to my visionquest/direbat build :P
Dog revival is a mixture of luck/patence, in the sense that sometimes your dogs may just flat-out revive, or you will just wait for the CD on them between larger mobs.
It's more of a troll build than a serious build, but It's still a lot of fun
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