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Unread Thu, 12th-Apr-2012, 10:54 AM Who's Who:   BnetId: FlashRevz.721  Race: Clan: Flash  Location: Emoland, Singapore  Total Posts Made: 515 # 1
x5.Revenant
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Anyone imagined a marine trying to attack with 1range yet? Stabbing lings with a gun?

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 LennX:  
Bayonets up! We are having a trench melee in the frontiers of space!
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Unread Thu, 12th-Apr-2012, 1:21 PM Race: Clan: QED  Location: Mount Isa, Australia  Total Posts Made: 232 # 2
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Quote:
Originally Posted by Revenant View Post
Anyone imagined a marine trying to attack with 1range yet? Stabbing lings with a gun?
No different for High Templars in Z v P either. lol, kinda makes storm redundant......

Although I think so much will still change between now and release.... currently I think it's a complete joke in regards to half the crap with HoTS...

- Long ranged missile? Don't we already have nukes?
- AA Spider Mines? What? Didn't realise Mutas were still a problem.... or maybe it's meant to kinda sub in for the oracle in regards to denying mining time?

All I can say, is I'd sure love to have vultures...... they make so many Terrans happy if they gave us vultures... As a matter of fact, I'd pay $50 for the expansion just so I'd get to use the unit. LOL!

P.S - Mass Recall? Are they on drugs?
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Unread Thu, 12th-Apr-2012, 11:01 AM BnetId: cruxSpoon.276  Race: Location: Brisbane, Australia  Total Posts Made: 166 # 3
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I made this just now

http://www.quickmeme.com/meme/3or2st/

no freaking clue how to post this as an image sorry

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 xGKingdelete:  
lol
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Last edited by cruxSpoon; Thu, 12th-Apr-2012 at 11:04 AM.
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Unread Thu, 12th-Apr-2012, 11:43 AM BnetId: Bash 500  BattleTag: Bash#6746  Race: Location: Melbourne  Total Posts Made: 544 # 4
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i like the changes they talked about there, seems they realised how stupid some of their ideas were and decided to move closer towards the genius-level that we've come to expect from blizz.

No shredder - good.
No replicant - good.
Still looking at warhound - good
"an extremely long-ranged terran missile launcher that can be used to break siege tank lines" Sounds like a Nuke without the ghost.


Keeping overseers, is good, and vipers being a spellcaster looks nice too.
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Unread Thu, 12th-Apr-2012, 11:53 AM Who's Who:   BnetId: Dox.792  Race: Location: Brisbane  Total Posts Made: 2,980 # 5
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Quote:
an extremely long-ranged terran missile launcher that can be used to break siege tank lines
Sounds like LOCKDOWN needs to be reintroduced.
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Unread Thu, 12th-Apr-2012, 11:47 AM BnetId: TABottles.446  BattleTag: 6589  Race: Clan: TA  Location: Tasmania, Australia  Total Posts Made: 430 # 6
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Are they serious about the long range missile? Why is this needed? TvT siege lines are very breakable already. It's like they need to make everything easier - seige lines aren't ment to be broken! gahhhhhh Also whats wrong with dropping a nuke?

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Unread Thu, 12th-Apr-2012, 11:59 AM Who's Who:   BnetId: ToRErasmus.733  Race: Clan: ToR  Location: Sydney  Total Posts Made: 1,454 # 7
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Isn't the carrier already a very long range air unit that attacks air and ground.... why replace it when you could just do something to fix the unit in that role, since it's not something remarkably different with splash now.
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Unread Thu, 12th-Apr-2012, 12:00 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 8
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Quote:
Originally Posted by Dox View Post
You mean like a mothership?
Yeah but not a mothership :P

Also it wont be around in HOTS anymore !! D: so yes i'd like a mothership
i want to see more shit like this
You Tube
You Tube
and multiple arbiter recalls and stuff

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Originally Posted by Dox View Post
Sounds like LOCKDOWN needs to be reintroduced.
Lockdown + Marauders = D:

Hehe

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 ZC.EvilSWAT:  
HAI TEMPULAR
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Unread Thu, 12th-Apr-2012, 12:39 PM BnetId: EveVendetta  Race: Clan: Eve  Location: Singapore  Total Posts Made: 78 # 9
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Quote:
Originally Posted by SQL.inFeZa View Post
Yeah but not a mothership :P

Also it wont be around in HOTS anymore !!
Blizzard don't take away the mommaship!
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Unread Thu, 12th-Apr-2012, 1:00 PM BnetId: TASlowHands.335  Race: Location: Melbourne  Total Posts Made: 239 # 10
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''One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.''

LOL

Ok so the idea behind this is now you can just move out at random as **** times and hope for a free win, if you dont get said free win just teleport back.

Why would recall be available since the start of the game, its always been high tech for a reason

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 Rageboredguy:  
 Crankenstein:  
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Maybe have it require a fleet beacon?
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Unread Thu, 12th-Apr-2012, 12:13 PM BnetId: Rhuubarb 120 (SEA) 634 (NA)  Race: Clan: VB  Location: Melbourne, Australia  Total Posts Made: 168 # 11
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As long as they keep battle hellions, I"ll be reasonably happy. I like most of the changes, but personally don't really see the tank problem in TvT as needing 'a long range missile launcher', I think air transitions are good enough and I think the positioning battle of tanks is a good part of the game.
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Unread Thu, 12th-Apr-2012, 12:31 PM Who's Who:   BnetId: aLtnirvAnA.951  BattleTag: nirvAnA#1429  Race: Clan: aLt  Location: Singapore  Total Posts Made: 4,857 # 12
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I want reavers cmon blizzard do it!!!!!!!!
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Unread Thu, 12th-Apr-2012, 1:30 PM BnetId: Paroxysm.938  Race: Clan: ToR  Location: Townsville, Australia  Total Posts Made: 626 # 13
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I'd hate to say it, but the majority of these changes sound like shit..
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Unread Thu, 12th-Apr-2012, 1:36 PM BnetId: elain  Race: Location: Houston, Texas  Total Posts Made: 347 # 14
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thank god overseer is staying (hopefully)
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Unread Thu, 12th-Apr-2012, 1:38 PM BnetId: wTlzq.495  Race: Clan: wT  Location: Singapore  Total Posts Made: 207 # 15
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just cant wait for viper ahhhh, sounds so cool
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Unread Thu, 12th-Apr-2012, 3:44 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 16
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BC's work in TvT when the tank lines are unbreakable. Nukes suck at this role because 100/100 is a very expensive way to lose a ghost.

They're also a kind of fun unit to get when you're at 18 bases vs Protoss and your ball just keeps bouncing off them again and again. 3/3 BC's require protoss to shift his composition entirely and can get wins where more marines will not.

Godawful vs Zerg though.
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Unread Thu, 12th-Apr-2012, 6:31 PM BnetId: TADivinity.650  Race: Clan: TA  Location: Sydney, Australia  Total Posts Made: 332 # 17
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"This gives the protoss army some real reach to force an engagement on their terms in the end-game."

How is Protoss not yet able to enter late-game engagements on "Their terms" ......
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