Anyone imagined a marine trying to attack with 1range yet? Stabbing lings with a gun?
No different for High Templars in Z v P either. lol, kinda makes storm redundant......
Although I think so much will still change between now and release.... currently I think it's a complete joke in regards to half the crap with HoTS...
- Long ranged missile? Don't we already have nukes?
- AA Spider Mines? What? Didn't realise Mutas were still a problem.... or maybe it's meant to kinda sub in for the oracle in regards to denying mining time?
All I can say, is I'd sure love to have vultures...... they make so many Terrans happy if they gave us vultures... As a matter of fact, I'd pay $50 for the expansion just so I'd get to use the unit. LOL!
i like the changes they talked about there, seems they realised how stupid some of their ideas were and decided to move closer towards the genius-level that we've come to expect from blizz.
No shredder - good.
No replicant - good.
Still looking at warhound - good
"an extremely long-ranged terran missile launcher that can be used to break siege tank lines" Sounds like a Nuke without the ghost.
Keeping overseers, is good, and vipers being a spellcaster looks nice too.
Are they serious about the long range missile? Why is this needed? TvT siege lines are very breakable already. It's like they need to make everything easier - seige lines aren't ment to be broken! gahhhhhh Also whats wrong with dropping a nuke?
Isn't the carrier already a very long range air unit that attacks air and ground.... why replace it when you could just do something to fix the unit in that role, since it's not something remarkably different with splash now.
''One example is a mass recall that allows the protoss to be more aggressive. They can move out onto the map with their slower sentry/zealot force and, if things don’t work out, recall the force back to their base if and when things go wrong.''
LOL
Ok so the idea behind this is now you can just move out at random as **** times and hope for a free win, if you dont get said free win just teleport back.
Why would recall be available since the start of the game, its always been high tech for a reason
As long as they keep battle hellions, I"ll be reasonably happy. I like most of the changes, but personally don't really see the tank problem in TvT as needing 'a long range missile launcher', I think air transitions are good enough and I think the positioning battle of tanks is a good part of the game.
___________________________________
[VB] Rhuubarb.120(SEA) / [VBSEA] Rhuubarb.634(NA) | | My Stream
BC's work in TvT when the tank lines are unbreakable. Nukes suck at this role because 100/100 is a very expensive way to lose a ghost.
They're also a kind of fun unit to get when you're at 18 bases vs Protoss and your ball just keeps bouncing off them again and again. 3/3 BC's require protoss to shift his composition entirely and can get wins where more marines will not.
Even the smallest donations help keep sc2sea running! All donations go towards helping our site run including our monthly server hosting fees and sc2sea sponsored community tournaments we host. Find out more here.