If all you want is a good build variety then yea sure here you go
TvZ
11/11 rax (tests cheesing and micro. These are good skills to have, even if they don't require the deepest game knowledge to execute)
reactor hellion expand (most standard way to play, low on gimmick high on fundamentals of good execution, multitask and all that good stuff). There are so many variants of the basic 10 depot 12 rax 13 gas 15 OC 16 factory, reactor, switch for hellions, 21 CC opening that I'm not really going to bother going into it. But they are all cool!
TvP
1 rax gasless FE (basic macro build. You get some raxes, you get medivacs, you have 2 bases and you get to enjoy the pure rage of learning how to hold everything off with the barest minimum required to do so.)
12/14 rax opening (slightly newer build, hides a second rax and gets some marines for some early pressure. you'd be surprised what 7 marines and an scv can do to a greedy or under prepared protoss.)
2 rax, reactor/tech lab (Great way to open with some heavy pressure. There's a shitload of variety with this one in terms of what bio tech you attack at and how you transition afterwards).
1/1/1 (Cloak banshees into tanks, weeeeeeeee! Punish shitty low level players who don't know how to time an observer properly!)
TvT
Reaper FE (scout, harass a tiny bit, eco up and marine/tank that shit)
Cloak banshee. (you can expand off of it or do a 2/1/1 timing to take out a weakened opponent. Good to test both, 1/1/1 is a very strong build in TvT)
12 gas 13 Rax openings (**** these can be gross, and in lower leagues especially you can get a lot of fun free wins)
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