oh, and to quantify why tanks were better in original BW:
70 damage in siege mode
sc2?
35 damage to light units, or in other words, about 6 shots to kill a single zealot.
not worth it.
this x100, forgot to mention.
The problem with mech isnt killing of the armoured shit (immortals, stalkers etc), it's killing off shit that ISN'T armoured. Chargelot Archon is super ridiculous in this regard, because guess what Protoss do lategame after they trade? Max the **** out on Chargelot Archon which takes bugger all damage from Tanks.
The problem with mech isnt killing of the armoured shit (immortals, stalkers etc), it's killing off shit that ISN'T armoured. Chargelot Archon is super ridiculous in this regard, because guess what Protoss do lategame after they trade? Max the **** out on Chargelot Archon which takes bugger all damage from Tanks.
kinda a common misconception is that tanks did 70 damage to zealots in BW they actually do 35 damage per shot as it is classed as explosive and zealots are small units (therefore there is a -50% modiyer applied).
BTW ghost BFH = terrible terrible damage
in any case the main issue isnt mech vs P deathball its the economic ability to do this off a limited number of bases (relative to how much gas that needs to be gathered) which reduces the terrans ability to harrass with hellions. This means that P can take a limited number of bases max out and or create the perfect composition combine this witht the fact that pylons can just warp in on ur front door + the slow build up time of mech means Terran be dead yo.
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