First off, its "12 weeks with the pros" and Mr.Bitter is running it. Actually, Mr.B's sessions with Ret, Incontrol and Machine that I've watched are all amazing. Only they are fairly lengthy and kill my downloads. The most useful thing I've watched from Mr. B is him coaching some guy on his stream who sounded aussie. They had a guy 4gating the aussie every game, to see if the aussie could stop it. Mr.B was talking about all the small details of the 4gate and then showed that he knew what he was talking about when he beat the 4gating guy, with perfect scouting as well. The cool part about that story is how the next day, I got 4gated but held it off perfectly, and ended up winning. But thats ZvP. His ZvZ vods are amazing too, probably the best resource for ZvZ right now.
I disagree about the mutalisks race. Why? Hydralisks. You can throw a few hydras into your army just incase they are going for mutas, without even scouting. Hydras own mutas, and CAN back up your army pretty well. Still, if you're sure they aren't muta rushing, its pure roaches. On top of that, if you see them muta rushing, and all you have is roaches, you just go kill them. They wont have enough to defend 99% of the time.
I also diagree about drone scouting early in ZvZ. In fact, I disagree with drone scouting on most maps at all. If its a 4player map, then sure. But if its a 2 player map, your overlords can scout everything anyway. And what are you going to do vs a 6pooler if you scout it? You get a pool a bit earlier, by one or two food. In majority of cases, your lings still wont pop in time, so you just have to know how to do drones vs lings, or how to stall with drones. The advantage of doing it this way is that you get extra mining time than your opponent (Assuming they drone scout) which makes you get a potential extra drone out, as you have the better economy to do so. That advantage can increase over the period of the game, especially if you get some attacks on their mineral lines.
As for sky, I havent watched that ZvZ ep yet, I've only really seen his ZvZ day[9] build eps. I'll be sure to watch it.
koolies, than for clarifying the title for me.
And secondly....LOL is all I can say to the Hydralisk's...Hydra's off creep have absolutly no chance against decent muta harass. Fact of the matter is they have map control once they get some muta's. Sure Hydra's will rape them in a stand up fight, but personally, when I see hydra's trying to counter my muta's I just attack somewhere else.... You'll still get to do some damage before the Hydra's get there, and if you can do enough, you can force more units, drone up and expand. Muta's are map control, and ZvZ is all about map control.
I'm not disagreeing with the Hydra's counter muta's thing, but if your opp has muta's and see's that you have Hydra's, if he's smart, he'll have your hydra's playing tag while he macro's up and rolls you.
Essentially What I'm getting at is that Zerg needs map control. We are a reactive race, that needs to know what our opponents are doing to counter it effectivly. We do this by attaining and maintainging map control. The best units for this are Speedlings and Muta's (Both cause they're very fast) If you give up the muta's and you opponent doesnt...well then you've pretty much given him the map. He's now safe to expand, since he can poke and harass if you try to move out of your base, kill of some workers that sorta thing. Or he can just fly around the map, sniping OL's and expo's while your Hydra/Roach army tries desperatly to catch up to him.
EDIT: Probably could have worded that better, no offence intended.
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The Zerg formerly known as [TA]Ridiculisk.500
TAhackdZ.379
Last edited by TAhackdZ; Tue, 1st-Feb-2011 at 12:22 PM.
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