Also, the issue I see with an 'invite' system is that it's simply no different to an admin decision system, in the sense of it's largely a popularity contest and there will always be bias' etc with any human interaction system.
Any time a player cannot look at a rule sheet, and instantly tell whether or not they are eligible there is a level of subjectiveness involved, and hence a level of controversy. Don't forget if we do implement an objective system (i.e. XXX games over Y seasons) and it appears that it becomes broken due to ineffective benchmarks (i.e. games set to low, seasons not long enough) then we can simply change the rules to be more effective / accurate of what the community wants.
This is why however I'm against any 'invite', 'admin decision', 'what the community thinks' type decisions, because subjectiveness always leaves room for controversy and perceived bias in decisions.
Also, the issue I see with an 'invite' system is that it's simply no different to an admin decision system, in the sense of it's largely a popularity contest and there will always be bias' etc with any human interaction system.
Any time a player cannot look at a rule sheet, and instantly tell whether or not they are eligible there is a level of subjectiveness involved, and hence a level of controversy. Don't forget if we do implement an objective system (i.e. XXX games over Y seasons) and it appears that it becomes broken due to ineffective benchmarks (i.e. games set to low, seasons not long enough) then we can simply change the rules to be more effective / accurate of what the community wants.
This is why however I'm against any 'invite', 'admin decision', 'what the community thinks' type decisions, because subjectiveness always leaves room for controversy and perceived bias in decisions.
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