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Unread Mon, 7th-Nov-2011, 1:01 AM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 1
Zealo
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why do you hate all my strategies yang?

it's effective it PvT and PvZ because they never expect it maybe? the no ramp thing applies to terran defending just as much as P i thought?

seems to work for me the few times i've tried it vs randoms when i spawn P on that map...

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Unread Mon, 7th-Nov-2011, 8:35 AM Who's Who:   BnetId: NvPinder.933  Race: Clan: TA (Nv)  Location: Melbourne  Total Posts Made: 885 # 2
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Quote:
Originally Posted by Zealo View Post
why do you hate all my strategies yang?

it's effective it PvT and PvZ because they never expect it maybe? the no ramp thing applies to terran defending just as much as P i thought?

seems to work for me the few times i've tried it vs randoms when i spawn P on that map...
A good four gate requires a very specific and VERY readable opener. The random players you're playing that are losing to it are fairly bad or really trying to get their meta-game on and failing miserably.

I really really hate using the "pros" as a reason to or to not do something, but there's a very good reason you haven't seen any pro-level protoss 1-gas 4gating zerg or terran (with the exclusion of if they've gone 15cc or something) in the last 6+ months... almost all gateway-heavy timing attacks off 1-base nowadays revolve around trying to deceive your opponent into thinking you're expanding via either nexus canceling or positioning your units such that they cant re-scout the nat after their worker scout.
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