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Unread Sat, 22nd-Oct-2011, 1:05 PM BnetId: AsGZealo.172  Race: Clan: AsG  Location: perth, australia  Total Posts Made: 607 # 1
Zealo
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Quote:
Originally Posted by AtlasMeCH View Post
Don't you guys see that these are the 2 factors that when put together that is ruining it for zerg? More particularly in team games?

Gas mines don't yield as much gas as they used to in brood war, it's not like 2 gases are being put near the ramp for zerg, just 1.
i wasn't sure with your OP, but this confirms it.

you are the embodiment of the stereotypical retarded zerg.

better for zerg does not equal more balanced. zerg is already by far the easiest race to win with in team games.
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Unread Sat, 22nd-Oct-2011, 1:13 PM BnetId: cruxDoc.768  Race: Clan: crux  Location: Melbourne, Australia  Total Posts Made: 331 # 2
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Quote:
Originally Posted by Zealo View Post
i wasn't sure with your OP, but this confirms it.

you are the embodiment of the stereotypical retarded zerg.

better for zerg does not equal more balanced. zerg is already by far the easiest race to win with in team games.
Blizzard does not balance the games for team games, so that point is rather void. But yeah, better for zerg /= balanced. Having a roughly 50% win rate across the board in all non-mirror matchups is the definition of balanced. And according to Blizzard, all the matchups are more or less balanced with win rates of 50-52% for all race with the exception being P v T prior to the patch (not saying Terran OP or anything, sry terran players) So iff others can do it, doesn't it mean that the problem lies not in the balance or "not having an extra geyser near the ramp", but rather in the way you play the game, and the way you view matchups?
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