The muta can fly, the reaper can't (flying is totally different from being able to climb up and down cliffs, for one you get freaking wings which are ass cool). Mutas do bouncing damage, reapers dont. And mutas dont cost much more than reapers do, so why should they get alot more additional benefits than reapers? Its like giving burrowed roaches the ability to slow down units it shoots and the ability to blink.
And when zerg goes on the offensive, it doesnt necesarily means that you must end the game there and then. 1. you force defenses 2. you can snipe key tech buildings 3. you can snipe key units IE colossus, immortals and sentries which are hard to replenish in exchange of units you can easily replenish. Think of it as a terran timing attack, you attack, doesnt kill him, but you either macroed a shit ton more of units, or got buttloads more of drones to make more units LATER ON. It's the same for every battle in every match up, you dont need to kill him, you just need to do proportionate damage to what you lost.
Keeping in mind extremes IE 6 pool. how many times have a zerg done a 6 pool, done no damage other than forcing a cannon and a forge with delayed tech for toss, and went back into mass droning mode that they can keep up with teh toss in economy?
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Drop hacks, gotta watch out for dem Drop hacks.
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