I know demuslim doesn't do it, but imo it's better to take off gas after mining 100 and put back on after the cc/2nd depot (and earlier 2nd gas, not sure of exact timing), it balances the build out a lot better and allows you to get an earlier bunker against early pokes
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I know demuslim doesn't do it, but imo it's better to take off gas after mining 100 and put back on after the cc/2nd depot (and earlier 2nd gas, not sure of exact timing), it balances the build out a lot better and allows you to get an earlier bunker against early pokes
Yes Day[9] mentions he would like to see only 2 on gas after the factory starts but i find when it comes time to start the 2 medivacs your gas will be less than 200 and it'll be a few seconds wait to start the 2nd vac, also for lower players like me if u take out of gas and your 2nd geyser is forgotten/delayed it is a much bigger problem than having too much gas and slower mineral income.
tl;dr higher lvl players take out of gas after factory drops take a 2nd geyser earlier, lower leagues leave 3 in gass for simplicity.
Last edited by NotKorean; Mon, 20th-May-2013 at 4:42 PM.
Reason: forgot how to words
I know demuslim doesn't do it, but imo it's better to take off gas after mining 100 and put back on after the cc/2nd depot (and earlier 2nd gas, not sure of exact timing), it balances the build out a lot better and allows you to get an earlier bunker against early pokes
It probably does balance the resources, but ive found using this build you can usually skip the bunker (unless you scout like 3 gate/4gate pressure) but by the time you take your natural (after building it on high ground) you have enough marines to fend off those early stalker/zealot/msc pokes.
So whilst I think taking off gas is a good thing, do you reckon that you could also skip the bunker to get that little bit of extra greediness?
Quote:
Originally Posted by DeekZ
It's roughly 9:30-10min, you have 2 medevacs, decent amount of bio, stim, and 1/1.
You can choose to poke the front, or drop in the main, the transitions are to get a third or get 3 more barracks for more pressure.
You can also pull some SCVs which can just flat out win you the game depending on what you scout.
I think the first attack hits at around 9 minutes with 2 medivacs, +1 attack and stim, but than you can fall back after pressuring and hit again at 11 minutes with 4-6 medivacs, +1/+1 and stim + cs.
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@Bandit you could probably skip the bunker but is 100 minerals (25 in the long run) really worth a potential loss if your scouting isn't accurate or perhaps you just don't scout the pressure early enough.
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