I had a huge post written out for this, but by the time I clicked "Post Quick Reply", it told me to relog and everything was lost rofl
Long story short, I'm not that great myself but have you tried a basic opening (like 3 gate) into expand into big gateway push? Keeping up with the zerg ecomony is really the key I think. Obivously if he's one basing you can just stick to one base to, although expanding at some point it always better. Fancy 2-gate zealot pressure or voidray openings don't work that well after the zealot build time increase and the voidray damage nerf.
And as already mentioned, post replays, easier to help that way. IMO most players look for mistakes in the wrong parts of their gameplay.
I had a huge post written out for this, but by the time I clicked "Post Quick Reply", it told me to relog and everything was lost rofl
Long story short, I'm not that great myself but have you tried a basic opening (like 3 gate) into expand into big gateway push? Keeping up with the zerg ecomony is really the key I think. Obivously if he's one basing you can just stick to one base to, although expanding at some point it always better. Fancy 2-gate zealot pressure or voidray openings don't work that well after the zealot build time increase and the voidray damage nerf.
And as already mentioned, post replays, easier to help that way. IMO most players look for mistakes in the wrong parts of their gameplay.
Infact, i have not been playing 3G 1R against zerg so far. I always have fear for bringing the match to mid-game as the Zerg army is too huge to contain! Especially mutalisk.. too fast to handle. And by going 3G 1R expand might sounds good but speedlings will come harass and it takes alot of micro skills to contain them too!
Really no luck against Zerg nowadays.. it's a sad ladder matches with 1W 4L with Zerg. And all 5 matches all placed with Zerg.
I do not have any replays now but would love to post 1 up soon!
Infact, i have not been playing 3G 1R against zerg so far. I always have fear for bringing the match to mid-game as the Zerg army is too huge to contain! Especially mutalisk.. too fast to handle. And by going 3G 1R expand might sounds good but speedlings will come harass and it takes alot of micro skills to contain them too!
Really no luck against Zerg nowadays.. it's a sad ladder matches with 1W 4L with Zerg. And all 5 matches all placed with Zerg.
I do not have any replays now but would love to post 1 up soon!
Well, if you want to get better you'll have to learn those micro skills i'm afraid =/
There's no build that'll get you an easy win, if that's what your looking for.
Also thinking that zerg can do everything at the same time is something you'll have to get out of your head, we're talking about zerg here, not terran 'kay? (lol)
Every set of lings means one less drone or muta. If he's getting a ton of lings to try to deny your expo, it means he has less drones and/or muta will be delayed. On a lot of maps it's possible to wall the expo anyway so lings shouldn't be able to get in that easily.
On maps with wide open expansion, you'll have to be clever with your building placement.
In general in PvZ you'll want to restrict the Zergs movements on the map, plug up chokes where you think it's necessary and try to fight in tighter spaces so the zerg units clump up and colossi/storm can own them.
If you expand you'll want to get a forge down quite soon, for +1 attack so your zealots dominate lings and cannons if you suspect mutas and you decided to go for a more gateway centric army which is less mobile than mutas, even blink stalkers. You'll have to play a lot of games until you'll get a feel for when you can get away without building cannons and when you really need them, that's something that is really difficult to grasp even if pros try to explain it to you, cause the timings are always at least slightly different from game to game.
On Shakuras Plateau I like to go 15 nexus and sometimes I get only 1 cannon at the front and sometimes I get up to 4, depends heavily on what you scout, like everything else in sc2: If you see a lot of lings, get more zealots, if you scout a spire, get a stargate, if you suspect a ton of roaches get blink stalkers and/or immortals.
Just remember, zerg can't get everything at the same time, unless you let them. Every larva spent on unit X means less of Y. Just try to adjust to your composition accordingly.
Also to a recent quote by Refallen: "When in doubt... 4 gate i guess?"
Well, if you want to get better you'll have to learn those micro skills i'm afraid =/
There's no build that'll get you an easy win, if that's what your looking for.
Also thinking that zerg can do everything at the same time is something you'll have to get out of your head, we're talking about zerg here, not terran 'kay? (lol)
Every set of lings means one less drone or muta. If he's getting a ton of lings to try to deny your expo, it means he has less drones and/or muta will be delayed. On a lot of maps it's possible to wall the expo anyway so lings shouldn't be able to get in that easily.
On maps with wide open expansion, you'll have to be clever with your building placement.
In general in PvZ you'll want to restrict the Zergs movements on the map, plug up chokes where you think it's necessary and try to fight in tighter spaces so the zerg units clump up and colossi/storm can own them.
If you expand you'll want to get a forge down quite soon, for +1 attack so your zealots dominate lings and cannons if you suspect mutas and you decided to go for a more gateway centric army which is less mobile than mutas, even blink stalkers. You'll have to play a lot of games until you'll get a feel for when you can get away without building cannons and when you really need them, that's something that is really difficult to grasp even if pros try to explain it to you, cause the timings are always at least slightly different from game to game.
On Shakuras Plateau I like to go 15 nexus and sometimes I get only 1 cannon at the front and sometimes I get up to 4, depends heavily on what you scout, like everything else in sc2: If you see a lot of lings, get more zealots, if you scout a spire, get a stargate, if you suspect a ton of roaches get blink stalkers and/or immortals.
Just remember, zerg can't get everything at the same time, unless you let them. Every larva spent on unit X means less of Y. Just try to adjust to your composition accordingly.
Also to a recent quote by Refallen: "When in doubt... 4 gate i guess?"
I think the main issue with me is scared to expand, scared to push and key thing is very very poor scouting against zerg. I was wondering does Hallucination helps for such cases? Instead of going for fast 1G 1Robo, i can make use of Hallucination to scout of information's instead of spending 200M 100G on Robo and additional 50M 100G for obs?
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