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Unread Wed, 22nd-Aug-2012, 8:36 PM BnetId: Oshiego.277  Race: Location: Singapore  Total Posts Made: 48 # 1
Oshiego
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1. Thanks a lot for the long explanation mate. Appreciate it a lot.
2. Are you saying that expanding in PvP is recommended after I get a tech up ? (blink,immortals,etc) or more gateways ?
3. What do you mean by using the scouting probe to patrol ? You mean once I get into his base and see everything he has, just press "P" and click on any area around his main building area ?

Thanks a lot man, really gotta work on my builds now.
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Unread Wed, 22nd-Aug-2012, 9:47 PM BnetId: DUCKVILLELOL.675 Fairydust.459  Race: Location: Melbourne, Australia  Total Posts Made: 405 # 2
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Quote:
Originally Posted by Oshiego View Post
1. Thanks a lot for the long explanation mate. Appreciate it a lot.
2. Are you saying that expanding in PvP is recommended after I get a tech up ? (blink,immortals,etc) or more gateways ?
3. What do you mean by using the scouting probe to patrol ? You mean once I get into his base and see everything he has, just press "P" and click on any area around his main building area ?

Thanks a lot man, really gotta work on my builds now.
No problems, happy to help.

Essentially yes, it's very difficult to expand safely in PvP before tech; it's kind of more that I wouldn't advise it until you firmly grasp how the matchup works, and not until you can properly read your opponent. There are of course builds that have an extremely low chance of working regardless of how good you are (For example, Oz doing a nexus first in PvP at GSL... almost never going to work against a competent opponent) - but my main point is that it's not advisable to be greedy in PvP, especially when you don't have a proper pathway for what you're doing.

With all that said, like I mentioned in my other post if you can see that your opponent does something a little daring like a 1gate expand or even a nexus first; if you wanted to play a macro game you could certainly take the expo and do what you can. But I'm just thinking that it'd be hard to get a correct read on what someone is doing while doing alllllll the other things Protoss needs to do in the meantime

I'm sure the higher skilled P (who play a more standard game than I do...) will probably say that a 2gate robo, possibly 1gate robo or 3gate blink are the more standard ways to play PvP these days, and this gives you the ability to scout (blinking stalkers, or observers) so that you can see what's going on and notice that these styles all involve some of that higher tech

As for the scouting probe; yeah that's exactly it. Whenever some of my friends are getting used to the game, they will always try and be badass with the probe (and to be honest I'm not even any good at it now, and I've been playing SC for almost 7 years) - then they will forget to build probes, forget to chrono... forget a gateway... it's ugly. What I would advise to you (and any other new protoss) is that you need to find the base, see if there is a gateway, see if there is a forge, then check to see if the gas are taken; then put your probe on patrol (in a completed shape, like a square or a circle to some degree) so that it'll stay alive for a while, and you get to see what your opponent is doing.

Later on once you master general mechanical skills for opening a game like chrono/probe construction/pylon construction - then feel free to start having a play around with the scouting probe.
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