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Unread Mon, 30th-Jul-2012, 8:26 PM Who's Who:   BnetId: TtPiG.473  Race: Location: Sydney, Australia  Total Posts Made: 1,221 # 1
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Terran need battle helions, PvP needs change, PvZ is pretty good imo. Just the dynamic of spine-brood lategame can be boring as all hell
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Unread Mon, 30th-Jul-2012, 8:28 PM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 2
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Terran needs their old tanks back~ lol
Agree
Agree
Agree
Zerg needs to cut Roach's, get back old Hydra's and get lurkers
Protoss needs to cut colossus and get reaver, PROBLEM SOLVED!
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Unread Mon, 30th-Jul-2012, 8:30 PM Who's Who:   Race: Location: Sydney, Australia  Total Posts Made: 1,130 # 3
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Ugh, don't change tanks. If we get old tanks back TvP would be like 80% terran to win lol.
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Unread Mon, 30th-Jul-2012, 8:31 PM BnetId: 794  Race: Clan: aLt  Location: Toowoomba Australia  Total Posts Made: 275 # 4
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Protoss needs deletion

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this!! <3
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YE
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ya mum
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Protoss has delete, he's on xGKing now
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Unread Mon, 30th-Jul-2012, 8:31 PM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 5
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yeah PvP is stupid, i think removing the warp in ruins PvP. aggressive builds are 10x stronger due to warp in, which is the reason for such short games/low econ. Also it may help balance late game PvT a bit.

Also imo the macro of warp gates is harder, you have to look away from the battle to macro, while zerg and terran dont need to. zerg needs to inject, but thats much faster with backspace than warping in units, esp late game. ever tried warping in 30 stalkers or zealots? looking away from battle for 2-3 seconds to warp in your army is annoying.

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Something very underlooked. That's why you should always fight on pylon power
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Unread Mon, 30th-Jul-2012, 8:32 PM BnetId: ToRBobby  Race: Clan: ToR  Location: Hell, i took over :D  Total Posts Made: 199 # 6
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i think PiPo likes broodwar a bit much... welcome to sc2 bro, stuff is different and sad to say, i dont think changing it to make it more like broodwar is an effective fix...

but i do think TvP needs a look at late game, toss death ball soooo good t_t
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Unread Tue, 31st-Jul-2012, 5:55 PM Who's Who:   Race: Clan: Iris  Location: Wellington  Total Posts Made: 394 # 7
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Quote:
Originally Posted by ToRBobby View Post
i think PiPo likes broodwar a bit much... welcome to sc2 bro, stuff is different and sad to say, i dont think changing it to make it more like broodwar is an effective fix...

but i do think TvP needs a look at late game, toss death ball soooo good t_t
to clarify, TvP late game is harder than PvT. For terran to win takes more skill than it does for Protoss to win, however if the terran plays like a god, there isnt much protoss can do to win, if the viking count is perfect, EMP and snipes take out every HT so no storms go off, the T will win convincingly.

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 ToRSmotPokingFish:  
... 'if terran plays like a god'... i completely agree with this statement and i have been thinking it for a long time
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Unread Mon, 30th-Jul-2012, 8:34 PM Who's Who:   BnetId: TAChadMann.277  Race: Clan: TA/sR  Location: Byron Bay  Total Posts Made: 2,806 # 8
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I know.. lets just take brood war.. and make it look prettier.. but change - nothing.

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AAAAAAAAAAMMMMMMMMMEEEEEEEEEENNNNNNNNNNNNN
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Unread Mon, 30th-Jul-2012, 8:35 PM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 9
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Quote:
Originally Posted by cr.chadmann View Post
i know.. Lets just take brood war.. And make it look prettier.. But change - nothing.
fuckin genius cuzzzzzz~~~
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Unread Mon, 30th-Jul-2012, 8:46 PM BnetId: wTinte.232  Race: Location: Canberra  Total Posts Made: 50 # 10
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They need to let all mechanical and biological units to crush FF. Then it's all good.

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FF IMBA!
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Unread Mon, 30th-Jul-2012, 10:08 PM Who's Who:   BnetId: eehanProAnnn.969  Race: Location: Singapore  Total Posts Made: 694 # 11
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Tbh, all they need to do is take out phoenix to balance PvP. Robo expand builds are safe against anything cept phoenix which lead to freaking 1 basing every game
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Unread Mon, 30th-Jul-2012, 11:03 PM BnetId: RunaMok 582  Race: Clan: IXL  Location: Victoria  Total Posts Made: 422 # 12
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shoudlnt you be getting blink vs pheonix
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Unread Tue, 31st-Jul-2012, 8:44 AM BnetId: nRvBard.924  Race: Location: Adelaide  Total Posts Made: 458 # 13
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Originally Posted by RunaMok View Post
shouldn't you be getting blink vs pheonix
You cant really know that until he already has them.

I find colossi wars extremely tense actually. Positioning and engaging is so crucial that tiny mistakes/differences can lead to amazingly different outcomes. I don't think alot of players understand this and instead look at "LOL LAZERBEAMS SICK MATCHUP YO". I think its hard for anyone with limited knowledge of the matchup to fully appreciate PvP as its more about metagaming/positioning rather than just pure mechanics. ZvZ has coinflips, the finals between Losira and Nestea was probably the worst finals series I've ever watched. TvT is exactly the same, except that terrans have MvP who defies logic and holds timings in TvT that he shouldnt -.-.

All mirror matchups have the same issues as PvP so I have no idea how you can single out protoss as the reason sc2 is bad and then say return all the broodwar units. Do you have any idea how imbalanced reavers would be with sc2's unit clumping?
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Unread Mon, 30th-Jul-2012, 11:06 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 14
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Reabu reabu reabu reabu
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Unread Tue, 31st-Jul-2012, 4:15 PM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 15
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Just cut colossus and our lives will be better~~~
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Unread Wed, 1st-Aug-2012, 6:22 PM BnetId: statix.501 EU  Race: Location: England  Total Posts Made: 144 # 16
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the toss need a sound effect, where if the pylon goes down nearer the other persons base, it says AIUR REJECTS YOU!

forever searching for those damn proxies!
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Unread Wed, 1st-Aug-2012, 7:43 PM Race: Location: Melbourne, Australia  Total Posts Made: 223 # 17
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Guys read my new thread on the Blizzard website, please support it
http://us.battle.net/sc2/en/forum/topic/6232303982#1
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Unread Thu, 2nd-Aug-2012, 5:59 PM BnetId: KezzGG.930  BattleTag: kezz#6356  Clan: FS  Total Posts Made: 227 # 18
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We've had lots of discussion about why it might be broken, but does anyone have ideas on how it could be redesigned? Not just how to balance the race ('make warpgate cooldown longer for higher tech units' for example), but suggest a new mechanic. Terran has their standard 'queue it up' production facilities, Zerg uses larva, Protoss currently has the warpgate system. Maybe you want something different in terms of shields? One example off the top of my head is that 'damage has a % chance to pierce the shield and inflict HP damage (regardless of shield value)'.

Any other ideas on how to actually redesign the Protoss playstyle?
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Unread Thu, 2nd-Aug-2012, 6:19 PM BnetId: Aequitas.737  Race: Location: Melbourne, Australia  Total Posts Made: 404 # 19
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Quote:
Originally Posted by FS.Kezz View Post
One example off the top of my head is that 'damage has a % chance to pierce the shield and inflict HP damage (regardless of shield value)'.
purposefully putting luck into strategy games is a good way to ruin the game

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^^ this
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Unread Thu, 2nd-Aug-2012, 6:24 PM Who's Who:   Clan: None  Location: Melbourne  Total Posts Made: 2,231 # 20
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They're not going to change warp ins. Please stop suggesting how blizzard can. 'fix' the race by changing it..... Not gonna happen in sc2.
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