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Unread Wed, 4th-Jul-2012, 1:00 PM BnetId: KFCTrinion.234  Race: Clan: KFC  Location: Brisbane, Australia  Total Posts Made: 171 # 1
Trinion
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Advice tips and criticisms please

Hi everyone
I'd like some advice/tips/criticisms on my play.
Here is a game I just played on the Korean/Taiwanese server, diamond PvT (Decided to practice on KR to improve!) : http://drop.sc/214231

Watching the replay myself, I can clearly see my engagements were poor and basically trading extremely inefficiently. I have not come across this style of play before and during the game I couldn't really figure out a way around it so I just chucked units at him Would immortals have worked better?

I am sure there are tons of other mistakes and things I can improve on, reactions, army placements, hotkey efficiencies etc, and if someone (anyone ) could point me in the right direction I'd be very grateful

And if anyone regularly plays on KR/TW who can play practice games with me, please let me know!

Thanks in advance!
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Unread Wed, 4th-Jul-2012, 1:27 PM Who's Who:   BattleTag: delete12#6306  Race: Clan: aLt  Location: Sydney, Australia  Total Posts Made: 391 # 2
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Quote:
Originally Posted by Trinion View Post
Hi everyone
I'd like some advice/tips/criticisms on my play.
Here is a game I just played on the Korean/Taiwanese server, diamond PvT (Decided to practice on KR to improve!) : http://drop.sc/214231

Watching the replay myself, I can clearly see my engagements were poor and basically trading extremely inefficiently. I have not come across this style of play before and during the game I couldn't really figure out a way around it so I just chucked units at him Would immortals have worked better?

I am sure there are tons of other mistakes and things I can improve on, reactions, army placements, hotkey efficiencies etc, and if someone (anyone ) could point me in the right direction I'd be very grateful

And if anyone regularly plays on KR/TW who can play practice games with me, please let me know!

Thanks in advance!


When you scout something different to what you are used to, you have to try and think "what is my opponent trying to do, what is he gaining from being a hipster, what is he losing?"

In this case, rushing for tanks and taking a super fast third CC. He was completely sacrificing map control and the ability to attack in exchange for economy. As soon as you saw his third CC and only one barracks, you should have taken your third.

You did take it fast, so that's good, but you could have taken it faster.


Against these mech plays, once he takes a third base, get a warp prism and throw some zealots in his main base. Even though he'll probably take out the warp prism and all of the zealots after a minute or two (vikings), you should be able to do a little bit of damage anyway. If you can kill an armory that's huge. If you get a couple of SCVS and some addons, that's fine as well.

Also against these mech plays, you pretty much want to have as few zealot stalker sentry as possible. They just won't do very well against tanks. You want to have units like archons, immortals, colossus, 3-4 HT, but not void rays or carriers since he is making vikings. If he isn't making vikings, you can have an air transition, but most of the time he will. Void rays would do well vs the planetary walls, though.

The thing to notice about that composition is that it's all gas. You'll have like 2k minerals and 0 gas. That's why it's fine to throw away the minerals as zealots and warp prisms. With these extra minerals you can also expand. It doesn't matter if you don't have enough probes to mine from them, just put the nexus down anyway, and some cannons in case of hellion harass. It's 20 mins in this replay atm, and he has attacked you a total of 0 times.

Against tanks, you have to attack where the tanks aren't. Otherwise, as you noticed, you won't be trading efficiently. It's not easy, of course, since he has planetaries and walls of missile turrets, but there are always places where you can break through. In this game, you could have had a warp prism fly around his 4th and warp in zealots at his third, (and his natural and main, since he had no missile turrets at the back of his base). Imagine if you had 10 zealots in his main. He has like one tank to defend, the rest of his army is camping at his 4th. How is he going to deal with it? He has to run all of his hellions back, and suddenly his tanks don't have a buffer anymore.


In summary:
-warp prisms (with speed upgrade)
-stop making zealots and stalkers with your main army
-try not to attack into planetaries

Quick Comments
 TAEdgE:  
You're awesome for doing these posts
 Trinion:  
Thank you sir! Very informative :D Re-reading now :)

Last edited by xGKingdelete; Wed, 4th-Jul-2012 at 1:29 PM.
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