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Unread Sat, 16th-Jun-2012, 1:35 AM BnetId: mGGDrGooSe.266  Race: Clan: mGG  Location: Sydney  Total Posts Made: 703 # 1
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http://www.sc2sea.com/replays.php?do=viewreplay&id=1355

Gold ZvP on condemned ridge. Completely typical opener, no fancy stuff happening. Obviuosly some minor macro slip ups with missed injects, but i still have 48 drones at 8 mins, so I don't think they are anything we can call game breaking (I am usually smoother than this, but the end result is always the same anyway). So at the first proper engage, I only have around 150ish supply, which is less than the desired 200 'stephano' style. But I loathe the 12 min max. i hate mass roach with a passion. Anyway, point being, there are obvious mechanical and macro things that could be fixed, such as producing during an engagement instead of after it, etc. But for all money the game looks completely even until he swats my 2-0 (vs 1-1) army aside and just a-moves to victory.
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Unread Sat, 16th-Jun-2012, 4:13 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 2
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Quote:
Originally Posted by mGGDrGooSe View Post
http://www.sc2sea.com/replays.php?do=viewreplay&id=1355

Gold ZvP on condemned ridge. Completely typical opener, no fancy stuff happening. Obviuosly some minor macro slip ups with missed injects, but i still have 48 drones at 8 mins, so I don't think they are anything we can call game breaking (I am usually smoother than this, but the end result is always the same anyway). So at the first proper engage, I only have around 150ish supply, which is less than the desired 200 'stephano' style. But I loathe the 12 min max. i hate mass roach with a passion. Anyway, point being, there are obvious mechanical and macro things that could be fixed, such as producing during an engagement instead of after it, etc. But for all money the game looks completely even until he swats my 2-0 (vs 1-1) army aside and just a-moves to victory.
If tgun or Apth are available, that's a job for you guys. If not it will be done by the usual suspects (or any volunteer).
___________________________________
"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368
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Unread Sun, 17th-Jun-2012, 12:05 AM Who's Who:   BnetId: EU.Nemo #368  Race: Location: Paris, France  Total Posts Made: 752 # 3
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Mr Helpful (2011)
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Quote:
Originally Posted by mGGDrGooSe View Post
http://www.sc2sea.com/replays.php?do=viewreplay&id=1355

Gold ZvP on condemned ridge. Completely typical opener, no fancy stuff happening. Obviuosly some minor macro slip ups with missed injects, but i still have 48 drones at 8 mins, so I don't think they are anything we can call game breaking (I am usually smoother than this, but the end result is always the same anyway). So at the first proper engage, I only have around 150ish supply, which is less than the desired 200 'stephano' style. But I loathe the 12 min max. i hate mass roach with a passion. Anyway, point being, there are obvious mechanical and macro things that could be fixed, such as producing during an engagement instead of after it, etc. But for all money the game looks completely even until he swats my 2-0 (vs 1-1) army aside and just a-moves to victory.
Replay Analysis vs
http://fr.twitch.tv/nemoulysses/b/321644937#

Summary
  • When you see a bad wall or a window of attack, switch to attack mode asap until you have done damage or won if you canend the game. That's the strength of Stephano. Being ahead because he don't allow opponent to be greedy or be unsafe.
  • Engagements were dreadfull. That's your main weakness for now. Engage with both lings and roach in the same time. Never attack in chokes. Best way to engage is spine in front with roaches and lings attacking by behind. You already have 2 groups for your army use them.
  • Creep was inexistant so your 5 spines were useless. You could have easily put them in a position where they would have defended the entrance to both your Nat and 3rd.


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"If you're not attacking you're probably losing" - QXC
- EU.Nemo.#368

Last edited by Nemo; Thu, 21st-Jun-2012 at 8:14 PM.
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