The void ray nerf was okay, if not pretty negligent. nobody gets the flux veins, at least barely till really late, where marines will do the job well, its the early game proxy that is nonsense, and it does not really change much. minus 1 damage when charged? hmm. doesn't make a whole bunch of difference imo.
The terran nerfs was okay, obviously blizzard was aiming at killing morrow's build, so the only time we'll see reapers is when? TvP? 2 marine 1 maruder 1 reaper push? lmao. just take it out of the game. not that i really care i don't use much of those anyway.
Thors buff was interesting yet essentially useless. The only thing I see is vsing feedback. does it increase the usefulness of that skill? No. it still takes insane amount of time to upgrade, and also very expensive. But the no-energy part makes it really interesting, as I have been playing around with thors, and the mana limitation makes it useless to upgrade that spell. 150? cast once, wait 120s and cast again. waste of gas upgrading.
Essentially, with a 50s cooldown, it is quite funny, because the 50s cd basically means 2 things. 1) your army rolls over theirs and u stun those running away, or 2) you do medivac drops to recycle the CD. and with slower medivacs.. wow. Terran is going to be more interesting to play.
Zerg buffs was alright, hp on buildings was okay, but roach range.. it makes impossible kiting from hellions, and good luck to those toss who go forge FE.
Essentially, if they want to keep nerfing terran's harass ability, please stop zerg's macro ability. you are limiting terran openings to hellions. Still, I like every patch, cause it feels different, i'll be looking to see what this patch has in store!
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