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Unread Fri, 15th-Oct-2010, 3:12 AM BnetId: RailGuN.803  Race: Location: Singapore  Total Posts Made: 89 # 1
DFM
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Ayo TechnologyThe Manner Man
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1.1.2 Patch Notes & Discussion

http://us.starcraft2.com/launcher/patch-notes.htm

+ Show +
StarCraft II: Wings of Liberty – Patch 1.1.2

General

* Players will no longer receive achievement toasts while their status is set to "Busy."
* The messaging when attempting to load a saved game or replay from a previous version has been clarified
* Adjusted the amount of points earned and lost by random team participants to properly reflect the strength of a player's teammates.



Balance

* PROTOSS
o Buildings
+ Nexus life and shields increased from 750/750 to 1000/1000.
o Void Ray
+ Damage level 1 increased from 5 to 6 (+4 armored).
+ Damage level 2 decreased from 10 (+15 armored) to 8 (+8 armored).
+ Flux Vanes speed upgrade bonus decreased from 1.125 to 0.703.

* TERRAN
o Buildings
+ Barracks requirement changed from Command Center to Supply Depot.
+ Supply Depot life increased from 350 to 400.
o Medivac
+ Acceleration reduced from 2.315 to 2.25.
+ Speed reduced from 2.75 to 2.5.
o Reaper
+ Nitro Packs speed upgrade now has a Factory Requirement.
o Thor
+ Energy bar removed.
+ 250mm Strike Cannons is now cooldown-based on a 50-second cooldown. Ability starts with cooldown available (useable immediately after upgrade is researched).

* ZERG
o Buildings
+ Hatchery life increased from 1250 to 1500.
+ Lair life increased from 1800 to 2000.
+ Spawning Pool life increased from 750 to 1000.
+ Spire life increased from 600 to 850.
+ Ultralisk Cavern life increased from 600 to 850.
o Corruptor
+ Energy bar removed.
+ Corruption is now cooldown-based on a 45-second cooldown. Ability starts with cooldown expired (must wait for full 45-second cycle before usable).
o Infestor
+ Fungal Growth now prevents Blink.
o Roach
+ Range increased from 3 to 4.



Bug Fixes

* Fixed an issue where players could not cast the Feedback spell on Point Defense Drones.
* Fixed an issue where the Phoenix would continue to channel Graviton Beam after the target died.
* Fixed an issue that would cause Larvae to spawn and be hidden behind Zerg eggs.
* Fixed an issue where players were unable to navigate to the Single Player page or watch replays after canceling map downloads from the queue.
* Fixed a desync that could occur on user-created maps with custom mod dependencies.



StarCraft II: Wings of Liberty – Patch 1.1.1

Bug Fixes

* Fixed an issue where Ultralisk cleave range was being unintentionally extended by larger targets.
* Fixed an issue where the Phoenix's Graviton Beam was automatically canceled if you used it just after the Phoenix reached 50 energy.
* Fixed an issue where queuing Return Cargo on a worker would cause it to ignore the built-in delay after it finished gathering.
* Fixed an issue where players watching older replays or saved games would experience stuttering.
* Fixed an issue where some Mac users were unable to join games properly.


Lol hope no one posts this at the same time on this forum xD
Reapers nerfed to hell, probably will only be used to scout now? Can't see them being used like they were before since rax needs depot and speed needs a factory, and coupled with the roach range increase I don't think they'll be able to do much anyway.
Not too sure about the voidray "nerf", seems like they're much, much better right off the bat but are considerably weaker after charge. Seems like they'll be able to kill capital ships better now.... hmm....Speed nerf might be a bit overkill, should have at least made it a bit cheaper >.<
But definitely don't like not being able to feedback thors and corruptors. Especially corruptor considering how fast zergs can get them if they already have a spire up, feels like colossus will be much more vulnerable against zerg? But I guess not that many people were adding templar to deal with the corruptors when going stalker/colossus anyway.
Building hp increase is nice but I'm not all too sure it'll make a difference. Probably will make it slightly easier to FE PvT now (in certain situations at least), but late game it seems terran will just have to drop a few more marauders lol.
Also maybe the thors will just replace the late game marauder drops since they can use their ability as soon as it it reasearched, and i'm guessing more people will be going thors TvP now, since they can't get feedbacked any more.
IMO, as much as I hate proxy reaper/marauder cheese, removing terran cheese altoghter is not the right thing to do o.O Will hurt tournament play quite a bit I think. (unless i'm wrong and terran can still cheese somehow.... even if they have to build a depot first....)
I guess medivac speed nerf is the only thing I think is good xP

I think roach range increase will have the most impact on the game as roaches now can shut down hellion harass pretty effectively I'd imagine, they do better in large numbers now and protoss FE against Zerg doesn't look viable anymore as you can place cannons out of range of the roaches anymore.

Discuss ^^

On another note, I hope we Immortals get a range upgrade sometime in the future as they're pretty bad late game, considering their move speed and range .....>.<

Last edited by DFM; Fri, 15th-Oct-2010 at 3:59 AM.
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