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Unread Wed, 15th-Feb-2012, 5:40 PM BnetId: Eldrid.367  Race: Location: Sydney, Penrith  Total Posts Made: 169 # 1
Eldrid
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Some thoughts on lategame terran (nukes/mule mechanics)

Hey guys,

I posted this on b.net forums & TL.Net...

It's a quick write up of about 5-10 min, but it's something ive been thinking for a long time. I dont write too much on the MULE's part, but i feel it's equally important. Please lets have a (friendly) discussion about whether you think it's fair as it is, agree with me, or are somewhere in the middle.
------



1) nukes. Nukes are cool. its always cool to see nukes in gsl and stuff. I love it. But in the game I am going to post I feel they were abused, and moving forward, they are very abusable because of how late game terran macro works (namely, mules en masse).

---> Link attached http://www.sc2sea.com/downloads.php?do=file&id=749 (this is a forum community similiar to TL.Net but for SEA players where I can easily host replays...)


So, this game...

Terran turtles up, masses 3/3 bio/tank/ghost, doesnt attack at all (until later on and i clean him up nicely) and doesnt drop at all vs my infestor ling based play, generally this is a neccessity

He proceeds to nuke every expansion i have repeatedly, and eventually in our big engage at the end drops a few nukes which hit my army and i lose. Why is this bad?
He went mass ghost (like 20+?) and nuked repeatedly - if i try and fight him? Nuke, + snipe a few units...I cant really think what to do against this. Even after the incoming snipe nerf (which admittedly would help alot, i feel this will be very powerful though)

Now, eventually when i do do my deathpush of 20-30 broods & infestors he simply snipes my overseer (this is the part that that will make it easier in a few days)... But if i pull back, and wait for the nuke to land, and go again, he can continue nuking (and i will lose 1-3 brood's each time i go in and out due to snipes, no matter the damage it does due to no broodling buffer) He can do this dance forever due to his mass mules, i cannot however because i have one big army and very few drones in this situation. His units die slowly, and not all at once, so he can easily keep remaking them (they dont die all at once because whenever i go in to engage he drops nukes and i need to backout, or flip a coin and hope i kill the right ghost which is VERY difficult when i cant fungal much (EMP) and he can snipe overseers)

2) MULE's I dont agree with the fact terran can sacrifice 60 of their 80 scv's lategame, build 20 OC's and have equal or better income than me but 60 more army supply. this forces me into killing all my drones and doing a death push OR trading inefficiently until he wins (because he will have 60 more army supply than me - it's VERY hard to trade efficiently with that)

TLDR; Nuke needs to cost supply, OR cost (alot) more resources, OR take alot longer to land once casted/called down. MULE's also need a cooldown or maximum amount of mules at one time (Eg: cant have more than 4 mules in-game at once) to stop lategame terran abuse of the MULE mechanic where you sacrifice 60 of your 80 scv's (keep 20 for gas basically) & dont lose any income... this forces you to do 1 death push OR fight a 100-120 army against a 180 supply army. Obviously... not going to do well, especially if they have the same econ as you.

Comments/suggestions welcome - but please, no "your shit QQ", if you watch the replay i have a valid point.
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