You go for overpool hatchery without gas until about 30 food
Your first four zerglings killed s stalker, you're now WAY ahead
You took a very late gas and droned up
Your non-speed zerglings surrounded his stalker and took it, total of 4 zerglings for 2 stalkers, WAY way ahead.
You make speed late by about 75 gas and the toss goes for 3 gate + forge walling off his ramp and cancelling a gate a the last moment
You expand and tech to lair going for zergling baneling roach muta while he stays on 2, gets +1 and does a sentry drop on you
He gets a third and shut off your muta harass with photon cannons
you go for 4 bases while he techs to archon and pushes you to death while you stay on zerglings and mutalisks which stalker/archon combi can take care off quite easily
you gg and the game is over
Now, let us analyse what could have been improved and the major mistakes that costed you the game.
1:47 You scouted in the wrong direction! There's no close spawn on shakuras, only side/cross spawn
3:44 Your drone is idling there, you could've made a few rounds around the nexus and gas to see a few things as shown in the pair-ed screenshots
4:43 and your drone still has not gotten any other useful information
4:43 At the same time, your zerglings attempt to take down a stalker and your overlord is standing at a wrong position, get it to behind the natural's mineral line to have a sense of when the toss is gonna or has expanded! (Look at whether the minerals are being mined)
4:59 You successfully took down the stalker! By looking at the units counting station, we can safely say you're ahead!
10:31 You actually saw this drop coming and the minute amount of units above the ramp with a suicidal zergling, your blue blob of zerglings could have attempted to take a surround since there's not really any zealots to tank the fight! Plus, you did not react to his drop fast enough although you saw it!
10:55 Godly drone, you should go get and get a sense of what he's doing with this drone since it's survived so long in his base instead of idling there!
13:23 He's on 2 bases and 63 probes while you 3 bases but only 46 drones! You're making too much units and/or missing too many injects!
14:57 You see him trying to expand goes in to poke with your zerglings and... you see a mass of immortals and stalkers. They don't do very well against mass lings and you have 17 larvaes( 34 more zerlings) that could be made!
16:02 If you've made the extra 34 lings earlier, this is the PERFECT moment to go in for the surround, one of the most open area of shakuras pleatue!
18:10 You saw the templar archives and still remain on just zergling and mutalisks.. You should've teched up!
18:16 This ball of army can take yours down very easily especially with good positioning + chokes! Game is almost over unless you can do fast tech switch and get it in time!
19:00 You tried to engage his army with suprerior upgrades BUT the engagement was really bad because it was at a choke and there were forcefields to negate alot of your zergling damage! bad engagement point!
21:23 You gg and the game is over, all your queens' energy added up is roughly 600 over, that is alot of larvae injects that you need to practise not to miss
Strong point
Good initiative to scout! Always trying to see as much as you can and holding watch towers, albeit with insufficient overlord spread.
Good Creep spread for a diamond level play!
Good expansion timings as well as timing for macro hatch
What could be improved
Knowing where and what to scout (like where to place overlords to scout expansion)
Engagement points! On a map with such chokes, you should not try to engage a toss army which have forcefields with just lings as they can get cut out very easily(Try to engage in open areas after baiting the toss if possible)
Miss less larvae injects
Try not to make techs which you're not gonna use, aka dont make roach warren + baneling nest so early if you aren't gonna use them until later. In the case of banelings, you used it at the very last moments and roaches = you didn't use them at all
Knowing when you're actually ahead (for eg when you killed 2 stalkers with the cost of 4-5 lings, you were actually really ahead and you could've droned up some-more instead of making more units
Major points that costed you the game (aka when the game started to go in favour of protoss)
Staying on mutalings despite seeing archons!
The moment when your mutalisks were somewhat quite stacked and attacking into a choke point
You commited quite alot of your mutas into attacking photon cannons with stalkers, try not to do that as sacrificing gas for just alot of photon minerals is actually quite bad. In this game the toss made ALOT of photon cannons and that's alot of static defense he invested into that could have been units! If he's so afraid of your mutas that he has commited so much into static defense, he's actually behind~
Your drone count at 13 minutes was actually really low, having an extra base ahead of your opponent can sometimes create the illusion that you're ahead economically but in your case the resource tab shows that it's almost equal! Make sure to check the number of drones at each base after expanding so as to not oversaturate and/or undersaturate any
Inexperience in knowing opportunities to engage for eg at 10:31 when the ramp was almost unit-less and you had quite a number of lings outside and around 16:02 when there was a point it was quite an open area and you could've had a much better engagement point!
In any case, I don't play zerg not protoss, just a humble terran player so I could be wrong, other zerg gosus can help put in any comments if possible to help out our fellow singaporean Zenkoz!
Singaporeans hwaiting!
Hope this helps and give me some feedback as this is my first try on non-terran replays!
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