Ive been doing some thinking about Protos and the main problem. Ive been seeing in games is protos appears like a glass cannon race.
Firstly Id like to talk about FF probably the most complained about ability for protos. It can block ramps reshape battle fields. How ever I would like to complain about it from protos angle for once. FF must be used at the perfect moment for them to actually be useful and you must place them perfectly. This does two things. Limits your ability to micro and macro. How many battles have you seen lost because a FF wasnt perfect on a ramp or a second too late. Both in offense and defense require a very high maintenance on the army position to gain a balanced battle field. This is why a lot of people feel there is less micro going on with protos and why only the best protos seem to stand up against other people. The problem with the glass cannon is that when it works it smashes when it fails to crumbles. Which is why you end up with polarized games. For examples go watch most of MCs games when he is winning he looks like he is in total control when he is loosing he is getting shamed.
I feel Blizzard has failed to balance gateway vs warpgate. The cost is too cheep and the upgrade to important 33% quicker to all units seems wrong. I feel protos would be much more interesting and easyer to balance if defensive aka sentries got a benefit from coming from a gateway vs a warpgate. Here are 2 ideas. Sentries build time reduced to 20% quicker than warpgate at a gateway. Units with energy are warped in at 3/4 current energy, units built at gateway come in with 1and1/4s current energy. A variation on the second option would be bring back Amulets but only for gateway built units.
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