Until recently I considered my zvz solid but not great. However after 3 games against crAzerk (losing all three). I realized that as I have moved up the leagues more and more people have learned how to hold 14/14 plays with 15 hatch. Unfortunately most of my zvz wins have been in short games where I have either a BO win or I out micro my opponents, leaving me with short game times and no idea how to transition into and play late game zvz.
After these games ( you crAzerk ) I started to see my win rate in zvz drop as more and more people I played started doing 1 base roach, and hatch first to either completely counter or hold and come out with the advantage against the early ling/bane play. Without a game plan or followup to the build i was doing( due to lack of experience and general zvz knowledge) I attempted the +1 Roach/ling 9 minute attack posted on the TL forums, which while feeling strong seemed to be counter by the opponent making a few extra spines and abusing defenders advantage to come out ahead in the fight with a superior drone count. I have been uncomfortable 15 hatching as due to the influx of 9 pool builds and 10 pool no speed fast baneling plays, if the opponent goes these builds you are put very far behind(in the case of 10 pool bane) or have to have strong drone micro to stall for lings (9 pool).
So my question to you sc2sea:
Is there an in-depth guide on 14/14 in the zvz match-up including scouting and the reactions to the various builds the opponent are doing? If you feel 14/14 isn't the ideal build please post what you feel is? (eg. 15 hatch can actually hold vs 10 pools and you should do it most of the time) And finally transitioning to mid/late game and the different tactics one should be using in late game zvz.
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