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Unread Mon, 21st-Jan-2013, 9:35 PM BnetId: GwiyoMI  Race: Location: Singapore  Total Posts Made: 58 # 1
AceWing
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[T] Win rate in Cloud Kingdom = 15%?

I've played about 50 ladder games, and realised that my win rate on cloud kingdom is extremely low. As a gold terran, here are the problems I faced.

Against Zerg

Ever since pro gamers have been building the proxy hatch at the third and mid-xelnaga tower, walk 2 queens on top of it, puke out creep then cancel the hatch, zerg's creeping has been getting more and more annoying. There were several times when the zerg had spreaded creep all over the place, covering almost all of the possible attack path and even my fourth. I tried my best to scan and deny creep tumours, tried using hellions early to scout and deny creep, but I just couldn't keep up with zergs with 4-5 queens off 3 bases. It was extremely hard for my to hold my fourth against Zerg, given their creep spread as well as the 2 long paths in the middle area. Zergs tend to crowd around there and I have to pre-split my marine tank mediv army, and that often contained me while the zerg takes a 5th or a 6th while I'm busy defending my fourth and keeping up with macro. I find it hard to drop as well with ovies over at cliffs and creeps as well.

Against Protoss

Often I fall onto a long macro game with protoss given the long attack route (there are times I abused the cliff and loaded units on top while my remaining army take out the nat and won). I couldn't figure out the timing of protoss building HT, and often only when I spot 2-3 HTs in their army then I begin to build ghost. I find it hard to attack up a 3 base protoss given that they had HT on top of the ramp on the nat to middle area (the one with destructible rocks in the start), and my drops aren't as effective either. What should I improve on?


How do I approach these matchups? I know watching pro-replays is one, but there are some game mechanics which I couldn't understand (build timings, attack timings etc)
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