I have recently posted in the strategy forum regarding appropriate timings for droning and creating an army. Here is the post http://www.sc2sea.com/showthread.php?t=6317 if anyone is interested.
Long story short, i have recently being watching some day 9 to try and improve my zerg macro and game play and one of the most important things he mentions is that you drone until you know a push is coming and that if you JUST get units out in time to defend the push that you're playing zerg perfectly. Also that basically zerg players should always be trying to win at hive tech so any army created prior to a hive tech composition is merely to delay the opponent until such time.
I feel as though my macro was decent (i know my injects are not perfect; i know that should be the first thing i work on im hoping that sooner rather than later the mental clock in my brain for this will click!), creep spread good, drone saturation good, upgrades pretty late so not good...
What happened in this match up IMO is that i scouted his army leaving his base late AND i got supply blocked when i had to build my army in response to his push. Here is my query for all you zerg players and anyone who knows about zerg. Am i playing this correctly? Is the primary reason why i lost this is because of my failed scouting and getting supply blocked? I am really trying to find my feet with solid zerg play at the moment toying around with lots of different fundamentals.
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