I really liked the blog post, I like the way they are going with it.
I'm really concerned about one-hit deaths in Inferno, even with appropriate gear. Hard can be achieved without one-hit kills, and that they identified 'Spiky-ness' as an issue and llok to restructure around that rather than simply nerf is something I am hopeful about. As it stands, it also discourages playing as a party in Inferno, which I really hope they are able to address.
I think (so far at least) they are addressing the QQers, very different to pandering to them.
I would've liked to see more about UI systems, in particular chat and the AH as it is currently.
I would have also liked to see what they think the economy is going to do. Their 10 item limit system encourages stuff to be sold for peanuts, becasue less proceeds with far higher profit means more gold for those farming.
I can't see the artisans being effective throughout the levelling process while that system is in place. I'm pretty concerned that the economy is going to tank.
Quote:
Originally Posted by System
I don't think you fully understand how item level works.
But your concept is close enough
System, what else is there to it that he is missing? Explanation or link?
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