Im currently on a losing spree of like, 0-5 against protoss, and its all of a sudden that I cant beat any protoss players on the ladder, no matter what I do.
Parox vs Some Protoss Dude on Shakuras
I'll lead with some basic principles for ZvP -
Maxed Z vs maxed P = P wins
Don't attack from a single angle, you will get eaten by FF/Collossi
A Protoss player on more than 3 bases is terrifying, no matter how many bases you have
Moving on.
Earlygame
No scouts on your opponent's expansions - while it didn't matter too much in this game, as your opponent wasn't especially greedy, scouting your opponents expansions can give you vital timing windows.
Midgame
13min - 180 supply vs 110 supply in your favour. Somewhere around now would have been a good time to start pokes and prods, drops, harassment, and possibly trading armies to delay that deathball as long as possible.
15min - still no expo scouts, you're really blind at this point. It's clearly not a 2base all-in, but you don't know if he's on three or four bases.
16min - Running your Roaches up the ramp like that made me scared. Walking through a choke, blind, is asking to get your army cut in half with Forcefields and melted. Chokes are good to avoid for Zerg in general, but Protoss players are really able to punish you.
Lategame
You kept remaxing on Roaches, and didn't get Brood Lords til around the 24 minute mark. Switching to Brood Lord/Infestor/Ling may have been beneficial, especially against Blink Stalkers. As it was, there was nothing to stop your opponent from blinking under your BL's and eating them.
31min - Engaged with Roach/Hydra through a choke, and got eaten. See above.
Doom-drop at 35 - This should have happened at 13min. You did a TON of economic and infrastructure damage. The reason he didn't turn around is because he knew full well that there was no way he was coming back from that.
36 - Final engagement - your opponent had no way to rebuild his army or his economy quickly enough, and you engaged with half your army in a conga line against Forcefields and seven Collossi. GG.
What Could Be Improved
Engagements vs Protoss
You attacked from a single angle pretty much every single engagement. You were macroing like a boss, but your Roaches were getting continually toasted by the FF/Collossi combination. A small number of Protoss units can take down annoying amounts of Zerg, unless you surround them.
Put your units into different control groups. I'm currently using four, which sounds excessive, however -
1: Lings
2: Roaches
3: Casters
~: Flanking Lings/Roaches
You kind of need all of those, unless you have some boss micro and can box and move units like a demon. I've also started clicking the minimap to set up surrounds and ambushes. Works pretty well.
ZvP Lategame
Don't let the Protoss player get a deathball up. Trying to kill Blink Stalkers backed with Sentries and 6+ Collossi is like throwing fruit into blender.
Start picking away at him early. Don't let him get complacent. Take his mind off his tech tree, and punish him for losing concentration. Drops are fantastic. Nydus worms are pretty good. Map awareness will allow you to prevent expansions from going up.
Hope that helps
___________________________________ Apth.767 SEA | NA | KR
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